gunslinger6792 Posted June 4, 2016 Share Posted June 4, 2016 I'll be honest the only mods I've ever really made were merchants for FNV and house mods but I'd like to make a mod that adds either synth patrols or spawn points to the commenwealth. It's a mod I'd love to see and frankly I've gotten tired of waiting and would rather try to attempt this myself. So if anyone could help explain how I could do this, point me in the direction of a tutorial, or assist I'd be extremely thankful. I wouldn't want there patrols/spawn points to be conditional on quests. I figure that since people mention synths attacking settlements semi frequently they should have a more prominent role in the wasteland. Link to comment Share on other sites More sharing options...
angryglock Posted June 5, 2016 Share Posted June 5, 2016 Doesn't this mod already do that. I've been using it for a week or so. Seems as stable as any mod that adds more npcs to a Bethesda game which is to say expect crashes if you add too many. http://www.nexusmods.com/fallout4/mods/12395/? Link to comment Share on other sites More sharing options...
gunslinger6792 Posted June 6, 2016 Author Share Posted June 6, 2016 Doesn't this mod already do that. I've been using it for a week or so. Seems as stable as any mod that adds more npcs to a Bethesda game which is to say expect crashes if you add too many. http://www.nexusmods.com/fallout4/mods/12395/?You're the second person to mention this mod so I guess I'll have to give it a go. Link to comment Share on other sites More sharing options...
Engager Posted June 13, 2016 Share Posted June 13, 2016 I'll be honest the only mods I've ever really made were merchants for FNV and house mods but I'd like to make a mod that adds either synth patrols or spawn points to the commenwealth. It's a mod I'd love to see and frankly I've gotten tired of waiting and would rather try to attempt this myself. So if anyone could help explain how I could do this, point me in the direction of a tutorial, or assist I'd be extremely thankful. I wouldn't want there patrols/spawn points to be conditional on quests. I figure that since people mention synths attacking settlements semi frequently they should have a more prominent role in the wasteland. Try out Cambridge area in my mod, where are a lot where. Link to comment Share on other sites More sharing options...
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