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Liberty Prime Pathing issue.


Sarge198

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I am having the strangest problem occur with FWE and Liberty Prime:

 

He seems to be off path for some odd reason, after much disabling of mods I have narrowed it down to these files:

 

[X] FO3 Wanderers Edition - Main File.esm

 

 

[X] FO3 Wanderers Edition - Main File.esp

 

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

 

 

 

 

With those files enabled in FOMM Liberty Prime doesn't stomp the generator at the correct point and same with punching in the wall of the main facility.

 

I have checked and checked with FO3EDIT trying to find the cause of the problem, I tried disabling everything except FWE and still I get the same issue, so I know the problem is with FWE.

 

I've followed the load order suggestions of FWE to the tee, my load order is correct, as far as I know.

 

 

This first image is with FWE disabled: this is how it should be

 

http://img87.imageshack.us/img87/1741/fallout3201110221845131.jpg

By skierdude09 at 2011-10-22

 

 

 

 

The next two images are with FWE enabled:

 

 

invisible generator?

 

http://img35.imageshack.us/img35/8206/fallout3201110221847316.jpg

By skierdude09 at 2011-10-22

 

 

 

 

I wish I could punch this far!

 

http://img844.imageshack.us/img844/2084/fallout3201110221848264.jpg

By skierdude09 at 2011-10-22

 

 

 

 

I can provide my load order if needed but I don't see how it can help in this situation.

 

 

any help on fixing this issue would be greatly appreciated.

 

 

 

 

Thank You,

 

-Sarge198

 

 

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  • 4 months later...

I am having the strangest problem occur with FWE and Liberty Prime:

 

He seems to be off path for some odd reason, after much disabling of mods I have narrowed it down to these files:

 

[X] FO3 Wanderers Edition - Main File.esm

 

 

[X] FO3 Wanderers Edition - Main File.esp

 

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

 

 

 

 

With those files enabled in FOMM Liberty Prime doesn't stomp the generator at the correct point and same with punching in the wall of the main facility.

 

I have checked and checked with FO3EDIT trying to find the cause of the problem, I tried disabling everything except FWE and still I get the same issue, so I know the problem is with FWE.

 

I've followed the load order suggestions of FWE to the tee, my load order is correct, as far as I know.

 

 

This first image is with FWE disabled: this is how it should be

 

http://img87.imageshack.us/img87/1741/fallout3201110221845131.jpg

By skierdude09 at 2011-10-22

 

 

 

 

The next two images are with FWE enabled:

 

 

invisible generator?

 

http://img35.imageshack.us/img35/8206/fallout3201110221847316.jpg

By skierdude09 at 2011-10-22

 

 

 

 

I wish I could punch this far!

 

http://img844.imageshack.us/img844/2084/fallout3201110221848264.jpg

By skierdude09 at 2011-10-22

 

 

 

 

I can provide my load order if needed but I don't see how it can help in this situation.

 

 

any help on fixing this issue would be greatly appreciated.

 

 

 

 

Thank You,

 

-Sarge198

Hi, and sorry for your troubles.

I'm not sure what can provide such effect, may be FWE involved indirectly. but I hope I know solution to this problem, cos I had it myself.

Just open console, click on Liberty Prime and enter two commands:

-ResetAI

-EVP

 

That's all :)

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Just open console, click on Liberty Prime and enter two commands:

-ResetAI

-EVP

 

I gave the console commands a few tries unfortunately it didn't work. I am glad to know that I'm not the only one who has had this issue.

Is there anything that I could do in the GECK or FO3Edit to identify the issue?

 

 

 

 

 

Here is my load order: (some esps are merged, like fallout remastered)

 

155 active ESPs

 

[ ] ========================= Bethesda Main ESMs =========================.esm

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[ ] ========================= Start ESM List =========================.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] xCALIBR.esm

[X] Project Beauty.esm

[X] Lings.esm

[X] LingsDLC.esm

[X] The Librarian.esm

[X] LingsFinerThings.esm

[X] DCInteriors_ComboEdition.esm

[X] DCInteriors_Wasteland_Edition.esm

[X] Busworld.esm

[X] StreetLights.esm

[X] RZW_Gramophone2.esm

[ ] ArefuExpandedByAzar.esm

[X] TheInstitute.esm

[X] Project Genesis.esm

[X] Advanced Recon Tech.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] Xepha's Dynamic Weather.esm

[X] EnclaveCommander-OA-Pitt-Steel.esm

[X] Abbreviated Effects.esm

[X] COCOA.esm

[X] CINEMATECH.esm

[ ] ========================= NPC Mods =========================.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[ ] ========================= Visual Effects and HUD Mods =========================.esp

[X] DarNifiedUIF3.esp

[X] DynamicCrosshair.esp

[X] V.A.T.S. Depth of Field v1.0.esp

[X] pyDoFF3.esp

[X] HelmPOV.esp

[ ] ========================= Utilities =========================.esp

[X] CASM.esp

[ ] ========================= Sound Music and Radio Mods =========================.esp

[X] CivilDefenseBroadcastSystem.esp

[X] GalaxyNewsRadio100[M].esp

[X] CONELRAD 640-1240.esp

[X] Existence2.0.esp

[ ] ========================= Building and Hidout Mods =========================.esp

[X] Player Homes.esp

[ ] Player HomesOLD.esp

[X] Zeta Mods.esp

[X] whHotBox.esp

[X] MiniHideout.esp

[X] The Club House at Beth Ruins.esp

[X] KORsVaultHome.esp

[X] ScavengerHideoutENG.esp

[X] StripClub.esp

[X] GT Portable Tent.esp

[ ] ========================= Quest and Adventure Mods =========================.esp

[X] PLweightadjust.esp

[X] A Trail of Crumbs.esp

[X] MovinOnUp3.0.esp

[ ] CanterburyCommonsEmbiggened.esp

[X] SDMM-PlayerHome.esp

[X] UndergroundHideout.esp

[X] 01AtM - Firefly Ranch.esp

[ ] ========================= Item Replacers and New Item Mods =========================.esp

[X] Camp Items.esp

[X] Glow Sticks.esp

[X] MGSBox.esp

[X] Twinkies.esp

[X] MZ-Weak-EbonTek.esp

[X] The5 Visors Mod F3.esp

[X] DCInteriors_DLC_Collectables.esp

[ ] ========================= Weapon Mods =========================.esp

[X] Akira - Simple Silenced SMG.esp

[X] ColtM4Carbines.esp

[X] Tactical Weapons by gRs Frederyck.esp

[X] TIS-1.esp

[X] Colt M16A1 Limited Edition.esp

[X] Tactical HK416..esp

[X] Darkfiregaming T-Shirt & Weapon Bonuses Mod-F3.esp

[X] Slam AR15 Variants.esp

[X] M1911.esp

[X] M14_EBR.esp

[X] Ahztek's M16 Pack.esp

[X] Laser sniper rifle Final.esp

[X] HZ_Weapons.esp

[X] ZL-ACR.esp

[X] nuclearmine.esp

[ ] ========================= Replacer and Texture Mods=========================.esp

[X] TL_Color.esp

[ ] ========================= Gameplay Changers and Rebalancers =========================.esp

[X] Rude Awakening.esp

[X] Improved Turret Hacking - ALL.esp

[X] Attentater's Wasteland Economy.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - More Gore.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[ ] ========================= Creature Mods =========================.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[ ] ========================= Patch Mods =========================.esp

[X] Sarge198sFWERebalance.esp

[X] Sarge198sFO3Rebalance.esp

[X] AfrosNukaColaFWE.esp

[X] xCALIBRammo_FWE.esp

[X] EVE - MMM Patch.esp

[X] EVE - FWE Patch.esp

[ ] ========================= Armor and Clothing =========================.esp

[X] LingsFinerThings.esp

[X] Advanced Recon Gear.esp

[X] Advanced Recon Tech.esp

[X] Advanced Recon Armor.esp

[X] Nexus Apparel Package.esp

[X] Type3 Clothing.esp

[X] HairTradeV1.esp

[X] T6M Female Power Armor Replace +DLC.esp

[ ] ========================= NPC and PC Mods =========================.esp

[X] BoSPatrols.esp

[X] Sydney Follower.esp

[X] BessyEssential.esp

[X] Sarah Lyons Companion.esp

[X] CharonImproved.esp

[X] JessiCompanion.esp

[X] NikkiCompanion.esp

[X] JHBCloverPlus.esp

[X] MoonShadowRace.esp

[X] Sydney Follower - Load Order Fix.esp

[X] I'll Touch What I Want.esp

[X] COCOA - FWE Followers Enhanced (Broken Steel).esp

[ ] ========================= Weather Mods =========================.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[ ] Enhanced Weather - REBOOT.esp

[ ] TheOutbreak - WMS Vol 1 - Silent Hell.esp

[ ] Fellout-Full.esp

[X] Xepha's Dynamic Weather - Main.esp

[ ] Xepha's Dynamic Weather - Main + DLC Merged.esp

[X] Xepha's Dynamic Weather - The Pitt.esp

[X] Xepha's Dynamic Weather - Point Lookout.esp

[X] Xepha's Dynamic Weather - Rain.esp

[ ] Xepha's Dynamic Weather - Weather Machine (Quest Added).esp

[ ] ========================= Complete Overhaul Mods =========================.esp

[ ] F3ProjectRealityMkI.esp

[X] Realistic Interior Lighting.esp

[X] Realistic Interior Lighting - OA.esp

[X] Realistic Interior Lighting - BS.esp

[X] Realistic Interior Lighting - PL.esp

[ ] ========================= Bug Fixes and Patch Mods =========================.esp

[X] Fallout Remastered.esp

[ ] Fallout Remastered - Fellout.esp

[X] Fallout Remastered - Xepha's Dynamic Weather.esp

[X] Fallout Remastered - RIL.esp

[ ] ========================= Merged Patches =========================.esp

[ ] Bashed Patch, 0.esp

[X] Merged Patch.esp

 

 

 

 

 

Thanks for your help.

Sarge198 :ninja:

 

 

 

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Just a guess, but your problem might be that you have both DC Interiors Combo and DC Interiors-Wasteland. The combo edition contains all the other areas and should not be used if you are using any of the individual area. You should disable DC Interiors-Wasteland and uninstall it if you are going to keep the combo edition.
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Hmmm I suppose one could try moving LP there manually via the console. For example, when he's supposed to punch a hole in the wall, you could go and walk over to where he's supposed to be and move him towards by opening the console, selecting the giant tin can, then typing "moveto player". (no guarantees of course!)

 

Load order:

 

Put "StreetLights.esm" in between "ThePitt.esm" and "BrokenSteel.esm". Yes, I know that sounds odd, but it's accurate regardless.

 

[X]Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

These plugins are all redundant when you have the FOIP patches for MMM & FWE, which you do. They can be safely deleted.

 

Also, just out of idle curiosity: what happens when you disable Remastered and it's patches? (Not saying Remastered is the cause of course, but there have been some issues with the latest 0.91 beta patch. (it is still beta after all)

 

Speaking of which, you may also want to check out the Fallout Remastered optional plugins to see which compatibility patches you need for mods like MMM and FWE.

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Put "StreetLights.esm" in between "ThePitt.esm" and "BrokenSteel.esm". Yes, I know that sounds odd, but it's accurate regardless.

 

Is this an issue with the 'Object Bounds' under the Worldspace tree in FO3Edit? I'm just curious to know why it needs to be placed there.

 

Just a guess, but your problem might be that you have both DC Interiors Combo and DC Interiors-Wasteland. The combo edition contains all the other areas and should not be used if you are using any of the individual area. You should disable DC Interiors-Wasteland and uninstall it if you are going to keep the combo edition.

 

These plugins are all redundant when you have the FOIP patches for MMM & FWE, which you do. They can be safely deleted.

 

Thank you for this, I need to pay more attention to readme files and load orders, they sure can be confusing at times. :unsure:

 

I have contacted Jeoshua over at the Fallout Remastered Page and was informed that Fallout Remastered.esp can be safely merged with the patch plugins. I have all the proper plugins, they are just merged.

 

When attempting to identify the problem down to the ESP, I installed Fallout 3 on a different PC with just Broken Steel and FWE. I still get the same problem with Liberty Prime.

 

Load order:

 

[X] Fallout3.esm

[X] BrokenSteel.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

 

 

 

 

I'm going to attempt some INI tweaks as well as checking to see if FO3Edits Master Update is causing problems.

 

 

 

 

 

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After much raging and throwing of objects I have identified the culprit! :tongue:

 

FO3 Wanderers Edition - Main File.esm

 

GameSetting: fCombatLocationTargetRadiusMin = 2048

 

Removing this record with FO3Edit will fix the issue of Liberty Prime attacking his targets at a very far distance.

 

 

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Is this an issue with the 'Object Bounds' under the Worldspace tree in FO3Edit? I'm just curious to know why it needs to be placed there.

No idea. I've never bothered opening that mod in Fo3Edit before. I think it's mainly because of the big pylons around the Jefferson memorial being used as lampposts by streetlights. I'm guessing broken steel relocates them or something. I think it's also because it changed some waters around there too, but you'd have to fire up Fo3Edit to find out that one too.

 

I have contacted Jeoshua over at the Fallout Remastered Page and was informed that Fallout Remastered.esp can be safely merged with the patch plugins. I have all the proper plugins, they are just merged.

Hehe. Figures. :thumbsup:

 

After much raging and throwing of objects I have identified the culprit! :tongue:

 

FO3 Wanderers Edition - Main File.esm

 

GameSetting: fCombatLocationTargetRadiusMin = 2048

 

Removing this record with FO3Edit will fix the issue of Liberty Prime attacking his targets at a very far distance.

Interesting. I wonder if others have had this issue too... Regardless, glad to hear you managed to find it out yourself. :thumbsup:

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