LukeSkyrimmer Posted November 25, 2011 Share Posted November 25, 2011 (edited) Werewolves get the full beast treatment, but the actual beast races are stuck with human legs. Bethesda's priorities are messed up. Edited November 25, 2011 by LukeSkyrimmer Link to comment Share on other sites More sharing options...
ZainHallows Posted November 25, 2011 Share Posted November 25, 2011 I agreed, and want this so bad! Link to comment Share on other sites More sharing options...
RochSilverfang Posted November 26, 2011 Share Posted November 26, 2011 (edited) Exactly, we need nice feet for Khajiit and Argonian with clawed toes, or digitigrades clawed paws like the werewolf. Hey, there is many mods like that in Oblivion ; why not Skyrim ? Edited November 26, 2011 by RochSilverfang Link to comment Share on other sites More sharing options...
Ayceman Posted November 26, 2011 Share Posted November 26, 2011 Yes we do. Maybe it will be easier to make race-specific meshes that load correctly in Skyrim. I just hope that the modder actually makes real boots and not leggins that don't cover the paws. Link to comment Share on other sites More sharing options...
Typh39 Posted November 27, 2011 Share Posted November 27, 2011 I'll be fine with this either way. The feet for all the races look bad anyways, and I was definitely disappointed with the Argonians and Khajiit. All though they nailed the heads much better this time around. Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted November 27, 2011 Share Posted November 27, 2011 I would love to see beast legs on khajiit. I bet that would be hellish to mod for though, considering all the armour rigging that has to be adjusted. Link to comment Share on other sites More sharing options...
mrlordfinder Posted December 17, 2011 Share Posted December 17, 2011 Well the argonians need some leg adjustmend too ^^, and how much i would like the whole boots covered feet idea, i understand people would stick to the leggings, i will make their work somewhat easier! Link to comment Share on other sites More sharing options...
Lachdonin Posted December 17, 2011 Share Posted December 17, 2011 The Khajit are kinda explaned, as the ones in Morrowind were a particular sub-species favored as slaves by the Dunmer... The Argonains on the other hand i don't really get... Maybe the Hist decided they were too ungangly and redesigned the entire species between Morrowind and Oblivion. I'd like to see both have their Morrowind style legs back, but i feel it would be more appropriate on a seperate Khajit entry, representing two different varriations. Link to comment Share on other sites More sharing options...
FireBug3 Posted December 17, 2011 Share Posted December 17, 2011 I was looking for ways to make mounts like in wow, however i think we need to replace a standart animation skeleton to make it work and i have no idea if this is possible. Link to comment Share on other sites More sharing options...
Cyrotek Posted December 17, 2011 Share Posted December 17, 2011 (edited) Yes, please! Took me around 5 days to mod my argonians in Oblivion, till i liked their overall look, but it was worth it! I was really dissapointet after i saw, that Bethesda did the same thing in Skyrim again ... Ok, this time they got at least better heads. The downside on those mods i used on Oblivion was, that i (and NPC) coudnt use boots anymore, but i dont care about boots if my PC looks like i want him ... Edited December 17, 2011 by Cyrotek Link to comment Share on other sites More sharing options...
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