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Problems with Dynamic map mod...


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Hi,

 

I have an irritating problem with this aforementioned mod. To start of with the basics:

- I installed the mod with WRYE BASH
- I made sure to install the CORE and ElVEN MAP components from the sub-packages

- I have installed the prerequisite mods: OBSE and MenuQue
- And I use BOSS to organise the mod

The problem? The in-game map is blurry and low-res; I have an adequate PC, and the in-game settings are not set low, so we can rule that out as a possible cause...

I suppose the situation is tolerable but a solution would be most appreciated

 

Active Mod Files:

 

00  Oblivion.esm
01  Cobl Main.esm  [Version 1.72]
02  Better Cities Resources.esm  [Version 6.0.7]
03  DA Run Fatigue.esm
04  HorseCombatMaster.esm
05  RealisticLeveling.esm
**  TNR ALL RACES FINAL.esp
**  TNR - ShiveringIsles.esp
06  Unofficial Oblivion Patch.esp  [Version 3.5.4a]
07  Oblivion Citadel Door Fix.esp
08  DLCShiveringIsles.esp
09  Unofficial Shivering Isles Patch.esp  [Version 1.5.8]
0A  Better Cities .esp  [Version 6.0.5]
++  LoadingScreens.esp
0B  LoadingScreensAddOn.esp
0C  Natural_Weather_by_Max_Tael.esp
0D  _darker_nights_for_nat_env.esp
0E  Natural_Habitat_by_Max_Tael.esp
0F  Enhanced Water v2.0 HD.esp
10  Better Bell Sounds.esp
11  Idle Dialogue.esp  [Version 1.3]
++  ln.esp
++  Symphony of Violence.esp
12  PCSoundMazzy.esp  [Version 2.6]
13  GOSH.esp
14  Sounds of Cyrodiil.esp  [Version 1.1]
15  Cities Alive At Night.esp
16  WindowLightingSystem.esp
17  00 Realistic Player Speech.esp
18  300_Lore_Dialogue_Updated.esp
19  AliveWaters.esp
1A  AliveWaters - Koi Addon.esp
1B  AliveWaters - Slaughterfish Addon.esp
1C  AFK_PrayerIdles.esp  [Version 1.0]
**  Book Jackets Oblivion.esp
1D  Chapel Tithe.esp
1E  Oblivion Content Restoration Project.esp
1F  DialogTweaks.esp  [Version 1.2.1]
20  Glowing Wonders.esp
21  ImprovedSigns.esp
22  Inebriation.esp
23  Security Rebalance-Traps and Bash Locks.esp
24  More Skooma Dealers.esp
25  Oblivion Collectible Cards.esp
26  Personality Idles - Modified version.esp  [Version 1.5]
27  Q - More and Moldy Ingredients v1.1.esp
**  RealWalk.esp
28  ReneersNotesMod.esp
29  SoT_Holiday.esp
**  VA_BetterGold.esp
2A  Enhanced Economy.esp  [Version 5.4.3]
2B  Populated Prisons.esp  [Version 1.2]
2C  BookTrackerOBSE.esp
2D  Display Stats.esp  [Version 2.0.1]
2E  DropLitTorchOBSE.esp  [Version 2.4]
2F  Get Wet.esp
30  MiscTracker.esp  [Version 1.1]
31  Quest Log Manager.esp  [Version 1.3.2]
32  Spell Delete And Item Remove.esp
33  Vacuity.esp  [Version 0.2]
34  Dynamic Map.esp  [Version 2.1.1]
35  DLCHorseArmor.esp
36  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
37  DLCOrrery.esp
38  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]
39  DLCVileLair.esp
3A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
3B  DLCMehrunesRazor.esp
3C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
3D  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
3E  BlackLuster.esp
3F  CapesandCloaks.esp
40  Classic Books.esp
41  DMACArmor.esp
42  Immersive Weapons.esp
43  More_Shields.esp
44  Command Mount.esp
45  Dude Wheres My Horse.esp
46  HorsesTurnFaster.esp
47  Reaction - Additions Only.esp  [Version 1.11]
48  DLCThievesDen.esp
49  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.14]
4A  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.13]
4B  Cobl Glue.esp  [Version 1.72]
4C  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
4D  Harvest[Containers].esp
4E  GrayFoxOutfit.esp
4F  Oblivifall - Something Is Definately Not Right.esp
**  Better Dark Brotherhood Sanctuary.esp  [Version 3.41-Cobl]
50  BHC_Expanded.esp  [Version 1.2]
51  BrotherhoodRenewed.esp  [Version 1.1.2]
52  Hunter Mod.esp
53  MountainShackR13.esp
54  mythsandlegends.esp
55  Tavern-Goers 2.esp
56  VaultsofCyrodiil.esp  [Version 6.0.0]
57  Apachii_Goddess_Store.esp
58  Worship in Cyrodiil v1.2.esp
59  24HrArenaAliveV2.esp
5A  DLCBattlehornCastle.esp
5B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
5C  DLCFrostcrag.esp
5D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
5E  Knights.esp
5F  Knights - Unofficial Patch.esp  [Version 1.1.8]
60  SM Plugin Refurbish(Merged).esp  [Version 1.30]
61  RTT.esp
62  HoarfrostCastle.esp
63  Roads of Cyrodiil.esp  [Version 1.0]
64  xuldarkforest.esp  [Version 1.0.5]
65  xulStendarrValley.esp  [Version 1.2.2]
66  xulTheHeath.esp
67  xulEntiusGorge.esp  [Version 1.2.1]
68  xulFallenleafEverglade.esp  [Version 1.3.1]
69  xulColovianHighlands_EV.esp  [Version 1.2.2]
6A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
6B  xulBravilBarrowfields.esp  [Version 1.3.5]
6C  xulLushWoodlands.esp  [Version 1.3.3]
6D  HoarfrostCastle-LushWoodlands patch.esp
6E  xulAncientYews.esp  [Version 1.4.4]
6F  OblivionCollectibleCards-AncientYews patch.esp  [Version 1.0]
70  xulAncientRedwoods.esp  [Version 1.6]
71  ROC+Ancient Redwoods.esp  [Version 1.0]
72  xulCloudtopMountains.esp  [Version 1.0.3]
73  xulArriusCreek.esp  [Version 1.1.4]
74  xulPatch_AY_AC.esp  [Version 1.1]
75  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]
76  xulPantherRiver.esp
77  xulRiverEthe.esp  [Version 1.0.2]
78  xulBrenaRiverRavine.esp  [Version 1.1.1]
79  xulImperialIsle.esp  [Version 1.6.8]
7A  xulBlackwoodForest.esp  [Version 1.1.1]
7B  xulCheydinhalFalls.esp  [Version 1.0.1]
7C  Oblivion Collectible Cards UL Cheydinhal Falls Patch.esp
7D  xulAspenWood.esp  [Version 1.0.3]
7E  xulSkingradOutskirts.esp  [Version 1.0.2]
7F  ROC+UL Skingrad Outskirts Patch.esp
80  xulSnowdale.esp  [Version 1.0.6]
81  OblivionCollectibleCards-Snowdale patch.esp  [Version 1.0]
82  xulCliffsOfAnvil.esp  [Version 1.1.3]
83  xulSilverfishRiverValley.esp  [Version 1.0.4]
84  xulJerallGlacier.esp  [Version 1.0.2]
85  xulTheEasternPeaks.esp  [Version 1.2]
86  MythsAndLegends2-EasternPeaks patch.esp  [Version 1.0]
87  ROC+UL-II Patch.esp  [Version 1.0]
88  OblivionCollectibleCards-UniqueLandscapes Merged patch.esp  [Version 1.0]
89  ImpeREAL Empire - Unique Forts.esp
8A  ImpeREAL Forts + Silverfish River Patch.esp
8B  Natural_Vegetation_by_Max_Tael.esp
8C  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
8D  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
8E  Diseased Corpses.esp
++  Real Lava 1.3.esp
8F  Armored Skeletons (LL).esp
90  Better Dungeons.esp
91  Cliff_BetterLetters.esp  [Version 1.3]
92  HUD Status Bars.esp  [Version 5.3.2]
93  ExpandedGreetings.esp  [Version 1.0]
94  Dungeon Actors Have Torches 1.6 DT.esp
95  Exterior Actors Have Torches 1.3 DT.esp
**  fadingtorches v2.2b.esp
96  2nd to 1st person.esp
97  GMArcheryRebalance.esp  [Version 1.0]
++  Gold Change II.esp
98  HarderRepairs_5.esp
99  HelmetFOV.esp
++  Improved Fires and Flames - Increased Sound.esp
9A  kuerteeInventoryIsABackpack.esp
9B  Looting Mechanics Overhaul.esp
9C  Oblivifall - Closing Time.esp  [Version 1.0]
9D  PersuasionOverhaul.esp  [Version 1.43]
9E  RedBag - Friendly Animals.esp
++  Short Grass V3.esp
9F  Skill Perk Descriptions.esp  [Version 1.1]
A0  Toggleable Quantity Prompt.esp  [Version 3.2.0]
A1  ATakesAll.esp
A2  DurableEquipment_10.esp
A3  Alternative Start by Robert Evrae.esp
A4  RealisticFatigue.esp
++  DA ReducedBackwardsRunningSpeed.esp
A5  RealisticHealth.esp
A6  RealisticForceMedium.esp
A7  RealSleepExtended.esp  [Version 2.5]
A8  PJs Spell Compendium - Spell Requirements.esp
A9  Summon Dremora Lord Saved.esp
AA  spelliconreplace.esp
AB  MidasSpells.esp
AC  Spell Failure Chance.esp
++  Merchants Buy Stolen Goods.esp
AD  StealthOverhaul.esp
AE  Deadlier Sneaking 1.1.esp
AF  Thievery_Normal.esp
B0  SM Bounty.esp  [Version 1.22c]
++  CoblDeathFix.esp  [Version 1.20]
B1  BountyReductionOverTime_standard.esp  [Version 1.1]
B2  sycHearNoEvil.esp  [Version 1.0]
B3  kuerteeCrimeHasWitnesses.esp
B4  Denock Arrows.esp
B5  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
B6  Deadly Reflex Bow Sway.esp
B7  HAZeatanimations.esp
**  _darker_dungeons.esp
B8  1em_Vilja.esp  [Version 4.04]
B9  Companion Neeshka.esp
BA  bgBalancingEVCore.esp  [Version 10.0EV-L]
BB  Oblivion_Character_Overhaul.esp  [Version 2.0]
**  Better Cities Full.esp  [Version 6.0.7]
BC  Better Imperial City.esp  [Version 6.0.7]
BD  Better Cities Skingrad - Roads of Cyrodiil.esp  [Version 6.0.6]
BE  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.5]
BF  Better Cities - Ruined Tail's Tale.esp  [Version 6.0.0]
C0  xulChorrolHinterland-BC6.esp
C1  Better Cities Chorrol - Knights of the Nine.esp  [Version 6.0.7]
C2  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.5]
C3  Better Cities - Alternative Start Arrive by Ship.esp  [Version 6.0.0]
C4  Better Cities Bravil - Unique Landscape Panther River patch.esp  [Version 1.5]
C5  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 1.5]
C6  Better Cities - Unique Landscape Snowdale.esp  [Version 1.5]
C7  Better Imperial City FPS Patch.esp  [Version 6.0.0]
++  Better Cities - COBL.esp  [Version 6.0.4]
C8  Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp  [Version 1.5]
**  Better Cities - Leyawiin Flooded.esp  [Version 6.0.0]
C9  Better Cities - Oblivion Collectible Cards.esp  [Version 6.0.0]
CA  Think to Yourself.esp
++  BadderFireFX.esp
++  BadderFrostFX.esp
++  BadderShockFX.esp
++  LightSpellEvilRed.esp
CB  Daggerfall Screaming Skeletons for Oblivion.esp
CC  MiniMap.esp
CD  DeadlyReflex 6 - Combat Moves.esp
++  Deadly Reflex 6 - HeX NifSE Patch.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
CE  Cobl Silent Equip Misc.esp  [Version 01]
CF  Bashed Patch, 0.esp


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I remember having this issue when I first installed this mod also. It has been a few years, so I could be wrong, but I think the map's default zoom level was too high. Do not remember how I fixed it, but it would still do that sometimes, albeit very rarely, during play.

 

Edit - Just ran the game to test. It initially loaded with the zoomed-in, low-res map. Tabbing out to the game and back to the map fixed it.

Note that the map screen will take time to load, Dynamic Map scans your load order and creates a custom map each time you run the game. After loading the map once in a session, load times will be back to normal.

 

Map Marker Overhaul makes a nice addition to Dynamic Map.

Edited by eric31415
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I remember having this issue when I first installed this mod also. It has been a few years, so I could be wrong, but I think the map's default zoom level was too high. Do not remember how I fixed it, but it would still do that sometimes, albeit very rarely, during play.

 

Edit - Just ran the game to test. It initially loaded with the zoomed-in, low-res map. Tabbing out to the game and back to the map fixed it.

Note that the map screen will take time to load, Dynamic Map scans your load order and creates a custom map each time you run the game. After loading the map once in a session, load times will be back to normal.

 

Map Marker Overhaul makes a nice addition to Dynamic Map.

 

 

Thanks for your and assistance, eric31415.

 

However, I tried doing what you advised, but to no success: the problem with the dreay, low-res map remains...

Edited by h89zatzyi09
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Did a little digging, think I know how to fix this now.

 

Open the Dynamic Map Base.ini at Oblivion/Data/Ini. There are 3 lines where you can configure hotkeys for zoom in, out, and reset. Make note of the keys, or change them, then run the game and zoom the map out all the way.

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Did a little digging, think I know how to fix this now.

 

Open the Dynamic Map Base.ini at Oblivion/Data/Ini. There are 3 lines where you can configure hotkeys for zoom in, out, and reset. Make note of the keys, or change them, then run the game and zoom the map out all the way.

 

Thanks for your continued help in this matter, but I must reiterate that I have no problems with regards to zooming in and out with the map mod: press + icon to zoom in; - icon to zoom out; and R icon to reset the map size.

 

The problem is that whether I choose to zoom in or out, the map is always blurry, ugly and low resolution, and the names of places/towns/cities are barely legible.

 

I can 'live' this issue as it's a minor irritant, but it’s disappointing that I am unable to resolve it.

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I see in the version history part of the MiniMap mod description about "Made dynamic map support configurable". I'm a vanilla map guy myself, so I have no idea whatsoever if this is relevant or not.

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