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PC Specs are out


Aldur80

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I should be okay with my desktop once I upgrade my graphics card,

 

AMD Athlon x2 (2.8ghz)

4GB Ram

32bit Microsoft XP

currently have a horrid 8400GS at 512mb but I'll have a 560ti put in, in a few weeks

 

For now my laptop will need to do as I'll be interstate for a few weeks during and after the game's release

 

My laptop:

 

P320 AMD Athlon Dual core running at 2.1ghz

3GB Ram

64 bit windows 7

ATI Mobility Radeon HD 5470 over-clockable to 1024mb

 

I'm positive this should render the game quite playable at decent settings, well at least I hope so, I can run Witcher 2 and Mafia 2 well on it with mid to high settings.

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how dare they

 

just where do they come off

 

actually answering that Skyrim will use 4 cores (if available)

 

there's a industry wide ban on directly answering anything

 

and here they go and break the existing logjam on disseminating information

 

However

 

Take Notice that they did not specify the speed they recommend for that Quad!!

 

so they didn't actually break the ban in information on one count

Edited by Fonger
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Ok i saw a site that had this for the Requirements of Skyrim...

Quad-core Intel/AMD CPU

 

4GB RAM

 

DirectX 9 video card with 1GB RAM - Nvidia GTX 260/AMD Radeon 4890 or better

 

Windows XP/7

 

6GB hard disk space

 

DirectX compatible soundcard

 

Is this right? Im debating about either the PC version or the Xbox version. My computer is..

AMD-Quad core

10GB Ram

EVGA GTS 450 video card

Windows 7 64bit

Over 6GB hard drive

but no sound cars just using the sound from the video card to my tv.......question is, I want to make sure my computer can run it on the highest it can be ran on or im getting it for Xbox....Please let me know what you think. Thank You, Dieboldly

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*cough*

if I may... I am also very concerned over this "lack' of hard drive space being used,.. , it is approximately a gig and a half more than oblivion, but dragons can safely be assumed to take that gig and a half all on their own.... so bethesda, did you just dump the rest of the game into a repeat of oblivion? only time will tell.

 

on a more serious note, as concerning as the space usage is, and as telling as it is to what we can expect content wise- I don't think it'll be an issue still.

1: it IS a gig and a half more than oblivion.

2: there will be a few expansion like DLC's

3: texture SIZE will likely be the same, am I right? it is true that in many cases with these games that a same size texture can be made, but with better quality by a modder.

If bethesda kept to the same sized assets and simply put more effort into it- they can easily achieve what skyrim has been showing with the low space.

 

am I wrong?

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*cough*

if I may... I am also very concerned over this "lack' of hard drive space being used,.. , it is approximately a gig and a half more than oblivion, but dragons can safely be assumed to take that gig and a half all on their own.... so bethesda, did you just dump the rest of the game into a repeat of oblivion? only time will tell.

 

on a more serious note, as concerning as the space usage is, and as telling as it is to what we can expect content wise- I don't think it'll be an issue still.

1: it IS a gig and a half more than oblivion.

2: there will be a few expansion like DLC's

3: texture SIZE will likely be the same, am I right? it is true that in many cases with these games that a same size texture can be made, but with better quality by a modder.

If bethesda kept to the same sized assets and simply put more effort into it- they can easily achieve what skyrim has been showing with the low space.

 

am I wrong?

 

 

I find it worrying... I built my PC with Skyrim in mind... Turns out by these specs I should have saved the money and bought my motorbike instead?!

 

Found this on the wiki page:

 

"Five large cities, comparatively larger than those in Oblivion, are available to explore (and to be attacked from above by dragons), along with a wider variety of caves and subterranean areas. The main five cities will be walled and located in separate worlds to conserve memory (like Oblivion) but the 15 or so minor cities will be open (like Morrowind). Fast-traveling to locations already discovered has returned. Cooking, farming, wood-cutting, and mining, in addition to weapon-smithing, can be done in different towns. Children are also featured in the game.[1][4]

 

New factions include the Companions (mercenary guild), the College of Winterhold (magic guild) and the Stormcloaks (rebels),[12] as well as the return of the Thieves Guild and the Dark Brotherhood.

 

The 150+ dungeons in the game were created by a team of eight, whereas Oblivion's dungeons were all created by one designer.[13]

 

Upon a giant mountain, the Throat of the World houses the home of the Greybeards, High Hrothgar, at the head of 7,000 steps.[14]

 

Mounts have been confirmed as something the team is looking into, and horses are confirmed. Hostile creatures include: giant spiders, elk, trolls, ice wraiths, zombies, sabre-toothed cats, wolves, ice golems, skeletons, draugrs and dragons.[1][4]

 

Some creatures such as mammoths and giants are non-hostile.[5]

 

"Dynamic shadows" will be used and snow will fall and accumulate dynamically. Plants will move more believably with the wind, and the water in the game will actually flow along a course."

 

Soooo, bigger cities, blah blah blah, and only one and a half GB more....?

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Soooo, bigger cities, blah blah blah, and only one and a half GB more....?

 

Yea,.. so i thought also....

 

but consider... attension to detail = more disk space? this is not true.

 

Skyrim is roughly the same size of oblivion... skyrim has LESS cities, but bigger... why should there be a HDD space difference? the game space is the same, they are simply putting it together differently. Therefore there should theoretically be no size difference due to many of the factors you listed.

 

textures should be the same size as oblivions choices, right? so they take same amount of space, just gotta do a better job making them look pretty.. (lets face it, oblivions textures sucked and modders easily made higher quality at the same sizes- correct me if im wrong there, i didnt do any research)

 

meshs and models should be bigger sizes I'd assume... but, how big of a difference is that gonna make? idk.. i mean, aside from creatures and characters, a lot of things didnt need a better mesh.

 

EDIT: I'd also like to quote one of my major concerns about gaming in general... I hate how theres always an emphasis on improving a games grathics, and cutting content and game length just to do so... I almost wonder if this is the direction Bethesda took.. I mean, it IS true the game isn't as on par as other games graghically(although certainly gorgeous, dont get me wrong)

 

if you consider also... morrowind was capable of some stunning scenes at times, especially modded. I don't know what Bethesda has been doing differently than other developers, but their games don't follow the same 'rules'.

Edited by El`derina
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Also oblivion had most of it's files packaged into individual packs (their name eludes me), one for, textures, models, sounds, is it not possible too that they have a packaging method superior to that of oblivion with greater compression? Edited by 3WINTERS
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also compression tech has gotten way better in the past few years .. and I'm sure bethesda has a much better team that have been fine tuned from fallout and are ready to tackle whats needed .. they have always used and I assume still will use set parts that they can duplicate and mix to make their dungeons and houses .. so there are a lot of reasons why there is no need to be concerned about that low HDD space needed .. but it would be nice for pete to tweet something like "dont worry.. the game is massive .. we have just gotten good at compressing it all into one disk" .. instead of his sarcasm about us being happy its requires less
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I know, I know, I'm just worried. It seems relatively small for a new game... i.e The Withcer 2 - 16 GB, DX: HR - 8GB (For a linear game)...

 

Hopefuly for no reason... We'll see in fifteen odd days eh?

 

Rage is 8hrs and comes on three disks .. Its all about how the game is put together .. Bethesda uses prefab set kits they make .. so they don't require as much .. a game like whitcher builds every area by hand and bakes in the shadow maps .. meaning it need a unique model and texture set for every level .. its really amazing how good looking Skyrim is when you concider they don't use any graphical tricks like pre baked shadow maps.

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