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Model material problem in NV


Draks66

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I created model of computer console and added it into game. It works good in game but have problem. It reacts on bullet hits like it was made of stone even if i change material in bhkCollProxy to metal. What i need to do for make it work properly?
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Change it in nifskope. Havok materials are listed in the block details of the collision mesh itself. You'll find it under the bhkrigidbody\t

 

edit:what ever you are doing, after resting xforms and deleting the UVs, try simply adding a bhkrigidbody modifier directly onto the collision mesh... and that is it, go straight to export.. forget collproxy, forget ridgidbody helpers and all that, if you simply just want statics, then forget all that.

 

And secondly you want to get Mopp packed shapes out. The packed strips shape option would be it.

Edited by Ghogiel
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