Draks66 Posted October 26, 2011 Share Posted October 26, 2011 I created model of computer console and added it into game. It works good in game but have problem. It reacts on bullet hits like it was made of stone even if i change material in bhkCollProxy to metal. What i need to do for make it work properly? Link to comment Share on other sites More sharing options...
MycosynthPhantom Posted October 26, 2011 Share Posted October 26, 2011 (edited) Hmm... Did you change its material property in nifskope, or in max itself? Edited October 26, 2011 by MycosynthPhantom Link to comment Share on other sites More sharing options...
Draks66 Posted October 26, 2011 Author Share Posted October 26, 2011 (edited) No, only for collision in max but it not help. How to do that? Edited October 26, 2011 by Draks66 Link to comment Share on other sites More sharing options...
Draks66 Posted October 26, 2011 Author Share Posted October 26, 2011 And i don't have any material options in nif.Only that Link to comment Share on other sites More sharing options...
Ghogiel Posted October 26, 2011 Share Posted October 26, 2011 (edited) Change it in nifskope. Havok materials are listed in the block details of the collision mesh itself. You'll find it under the bhkrigidbody\t edit:what ever you are doing, after resting xforms and deleting the UVs, try simply adding a bhkrigidbody modifier directly onto the collision mesh... and that is it, go straight to export.. forget collproxy, forget ridgidbody helpers and all that, if you simply just want statics, then forget all that. And secondly you want to get Mopp packed shapes out. The packed strips shape option would be it. Edited October 26, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Draks66 Posted October 26, 2011 Author Share Posted October 26, 2011 Thanks. Now it should work properly Link to comment Share on other sites More sharing options...
Draks66 Posted October 26, 2011 Author Share Posted October 26, 2011 It still not works and model in game reacts on bullet hits like it made from stone, even if has HAV_MAT_METAL in bhkNifStripsShape. Now i really don't know what to do with these Link to comment Share on other sites More sharing options...
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