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Posted
The old Oblivion scripting language worked, but it was very limited. For any experienced programmer it was a pain to work with. Will skyrim's be the same? I'd really like to see them using LUA or Python instead; that would be awesome.
Posted
It'll probably be something similar to Oblivion. They always say they make the tools how the need them to be to do what they want done. So I don't think they are going to switch to another scripting language entirely. Not all of us are "experienced programmers" btw and its a good bet that new modders will have no scripting language so ease of accessibility is more important than complexity imo.
Posted
as long as the general syntax and workflow remains the same I'm happy. If it includes being able to use strings, adjusting leveled lists, enchantments, and other stuff on the fly, I'd be ecstatic.
Posted (edited)

Not all of us are "experienced programmers" btw and its a good bet that new modders will have no scripting language so ease of accessibility is more important than complexity imo.

 

You have a point, Lingwei, but you'd be surprised how simple some programming languages are. Ruby and Python are much more powerful and their sintax is just as simple as the current scripting language. Here's a good example:

 

if ( Staff < 3 )
if ( Staff == 1 )
	setstage HouseServant 10
	EyjaRef.Evp
endif
if ( Staff == 2 )
	setstage HouseServant 20
endif
endif

 

In ruby, it becomes...

 

if Staff < 3
 if Staff == 1
    setstage HouseServant, 10
    EyjaRef.Evp
 elsif Staff == 2
    setstage HouseServant, 20
 end
end

 

And that's for simple things; complex ones become much easier so advanced scripters could do much more in less time.

 

Not to mention that if the standard library was available, OBSE wouldn't be needed.

 

That said, I'm not sure how using ruby as a scripting language would affect performance. It seems the current language is compiled into something else and not interpreted, but hey, Cryengine II runs LUA scripts just fine.

Edited by elite5472
Posted
Unreal script is supposedly a big inspiration for the skyrim script. Considering that and the past tesscript you might have rough idea how things might have changed. It's 2 weeks away now at this point.. :dance:
Posted

Unreal script is supposedly a big inspiration for the skyrim script. Considering that and the past tesscript you might have rough idea how things might have changed. It's 2 weeks away now at this point.. :dance:

 

Just gave a look at UScript and it does look nice; a lot like C++. I wonder if OOP will be supported!

Posted

a new, and apparently improved, scripting language for skyrim

 

Now we just hope for equaly improved vanilla scripts. *Trollface*

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