Rabbit1251 Posted June 8, 2016 Share Posted June 8, 2016 Who's this "We" you are talking about, EvgeiiYaskov? Got a Joey in your pouch? What's being overlooked is that modding is a hobby. We use the tools provided for us to "modify" our games to make it more to our liking. Then places like the Nexus provide us with a place to upload and share our creations with others. Everyone benefits, modders included. Modders are not here to make mods for you on demand nor are they here to make a business out of selling mods. They are sharing their work and hope to be shared back by others. Everyone seems to have lost touch with what is real and blown everything way out of proportion. Maybe we need to take a step back and reevaluate why it is that we are here. Every day it seems to me that this hobby is getting a less fun. It really shouldn't be so. Anyway, that's this rabbit's take on things. The Rabbit Link to comment Share on other sites More sharing options...
EvgeniiYashkov Posted June 9, 2016 Author Share Posted June 9, 2016 (edited) I just want to know the truth. To the topic made sense, I defined the goal. If you want to know the truth about the community's protest against the payment to fashion, please priite participate in the topic. The purpose of the theme: 1) Find out who took part in protests against the payment system to fashion Skyrim via survey (players and modders). 2) Was it a fair solution. 3) Who should decide the question of the payment system for fashion: the players (who do not take part in the creation of mods) or modders. If you are not too much trouble, then please fill in the simple or complex survey form. A simple survey form: 1) Who are you? Player modder, or (if the modder, please provide links to their work). 2) Are you for or against the toll system on the mods, which will be considered and fair. Extended form of the survey: 1) Who are you? Player modder, or (if the modder, please provide links to their work). 2) Are you for or against the toll system on the mods, which will be considered and fair. 3) How old are you? 4) What for you is the creation of mods: hobbies, or the opportunity to learn and become a professional in the creation of games once. 5) Would you like to learn, and then be able to deal professionally creating mods and receive support. Edited June 9, 2016 by EvgeniiYashkov Link to comment Share on other sites More sharing options...
Gungho1 Posted June 9, 2016 Share Posted June 9, 2016 As soon as one hosting service arranges actual payment for mods, as opposed to user voluntary donations, you will see the number of poached/stolen mods skyrocket. If you think there is a problem with Beth.net at the moment, just imagine what it would be like if every tom dick and harry thought they could make some money out of doing it. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted June 9, 2016 Share Posted June 9, 2016 I have a solution, consoles and PC's are not the same after all, and while I was thinking bethesda took a brave step I suspect that the nature of the console crowd does in fact disallow the nuance and interesting'ness of delicate fragile works of art that are what make PC modding scenes so beautiful as it werethus, the two must be treated differently, they are different crowds, and self-selected to be different crowdsanyways, my solution appears to solve all the problems or at least anything that might be an issue will be far less of an issue than any other alternativeshttps://forums.nexusmods.com/index.php?/topic/4487595-ddp-my-mods-are-down-commence-attack-on-bethesdas-main-platform/?p=39101405 Link to comment Share on other sites More sharing options...
EvgeniiYashkov Posted June 9, 2016 Author Share Posted June 9, 2016 As soon as one hosting service arranges actual payment for mods, as opposed to user voluntary donations, you will see the number of poached/stolen mods skyrocket. If you think there is a problem with Beth.net at the moment, just imagine what it would be like if every tom dick and harry thought they could make some money out of doing it. I'm from the community Unity game engine. There's more democratic. Everyone has the right to choose to do their job the paid or free. I bought other people's work and did not spare the money, because I knew that it was necessary for me. And now I have the right to use it for personal purposes. There is no chaos. Demand only the good work. Link to comment Share on other sites More sharing options...
Di0nysys Posted June 9, 2016 Share Posted June 9, 2016 I wish the community here was open as well. But it's a bit harder to move when you're working with someone's IP as opposed to something like the Unity community where everyone's making their own games. Big difference. Link to comment Share on other sites More sharing options...
Reneer Posted June 9, 2016 Share Posted June 9, 2016 I wish the community here was open as well. But it's a bit harder to move when you're working with someone's IP as opposed to something like the Unity community where everyone's making their own games. Big difference. Except you are working with third-party IP in the Unity community all the time. First, you're working with the Unity SDK itself, which is owned by Unity Technologies, then you're working with any third-party tools and meshes you buy / download off the Unity Asset Store. Link to comment Share on other sites More sharing options...
Di0nysys Posted June 9, 2016 Share Posted June 9, 2016 (edited) Once you've bought your licence you're set. You won't owe anyone anything. You're free to monetize and do whatever you want. Same with the UE4 scene. It's s far stretch from modifying someone else's game assets and ip according to a strict eula. The restrictions are larger when modding. Edit: I've been to the unity store plenty of times, i never find anything of quality. It's always very low-poly mobile meshes. Find it hard to believe people can build entire games with these assets (thou it happens, Jim Sterling has a field day with games that do). Edited June 9, 2016 by Di0nysys Link to comment Share on other sites More sharing options...
Reneer Posted June 9, 2016 Share Posted June 9, 2016 (edited) Once you've bought your licence you're set. You won't owe anyone anything. You're free to monetize and do whatever you want. Same with the UE4 scene. It's s far stretch from modifying someone else's game assets and ip according to a strict eula. The restrictions are larger when modding. Edit: I've been to the unity store plenty of times, i never find anything of quality. It's always very low-poly mobile meshes. Find it hard to believe people can build entire games with these assets (thou it happens, Jim Sterling has a field day with games that do).What restrictions, exactly? There are none, aside from the lack of monetization. And Bethesda was going to give us that too, but the vocal minority / whatever the correct term is now went berserk because their free toys were being taken away. Edited June 9, 2016 by Reneer Link to comment Share on other sites More sharing options...
Di0nysys Posted June 9, 2016 Share Posted June 9, 2016 It's quite the restriction if you want to create a large project, monetize it and invest into it purchasing assets, paying artists and voice actors etc. Actual game development is slightly different than modding someone else's game. Certainly requires more responsibility/ is more risky you know? Link to comment Share on other sites More sharing options...
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