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To Much Info Being Released?


LPMalakye

  

27 members have voted

  1. 1. Is Betheesda Releasing to Much for Skyrim?

    • No, it just means theres that much more to the game!
      20
    • Eh Maybe, But its still awesome!
      7
    • Definitely! What are they thinking!?
      0


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For those that bad-talk Todd about him lying... keep in mind that when Oblivion was made, they were creating the game with LITTLE to no knowledge of what the XBOX's specs were, and what it was capable of. When they discovered that they had made a game that was too large and too demanding, they had to cut a lot out. What the hell do you want? To b*tch more? ;]

 

 

Lets just step back a second...I didn't once say he lied and second I understand why he had to cut back the limitations of oblivion, but as the previous post stated it was for Xbox so even so he should have at least made it a possibility to use on the pc edition but fair is fair. I will not go into he said she said no more but just wanted to get my point across.

 

Lets keep it friendly ^_^

Ah sorry if that sounded like it was towards you... it wasn't. It was towards anyone who it applies to, as few or as many as it may be. A lot of people don't understand the endeavor Bethesda dealt with when making such an ambitious game for such a technically limited system. But as far as what you and Fatalmasterpiece said about effectively "lifting" the limitations off the PC version, I totally agree...sadly, that's a closed book now. Here's to hoping it's not as severe with Skryim.

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For those that bad-talk Todd about him lying... keep in mind that when Oblivion was made, they were creating the game with LITTLE to no knowledge of what the XBOX's specs were, and what it was capable of. When they discovered that they had made a game that was too large and too demanding, they had to cut a lot out. What the hell do you want? To b*tch more? ;]

 

 

Lets just step back a second...I didn't once say he lied and second I understand why he had to cut back the limitations of oblivion, but as the previous post stated it was for Xbox so even so he should have at least made it a possibility to use on the pc edition but fair is fair. I will not go into he said she said no more but just wanted to get my point across.

 

Lets keep it friendly ^_^

Ah sorry if that sounded like it was towards you... it wasn't. It was towards anyone who it applies to, as few or as many as it may be. A lot of people don't understand the endeavor Bethesda dealt with when making such an ambitious game for such a technically limited system. But as far as what you and Fatalmasterpiece said about effectively "lifting" the limitations off the PC version, I totally agree...sadly, that's a closed book now. Here's to hoping it's not as severe with Skryim.

 

 

Not a problem, I just didn't want this to turn into a war over it ^_^ but like you said it is indeed a closed book now, and now we look to the future ^_^ and once skyrim is released anything outside my room won't be in my future lol

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Disagree all you like, especially as I can't retrace the source, but it had less to do with the xbox and more with the instability of their shader engine. Unknown specs or not, it stays more stable running on a console and it was acting too unexpectedly on the pc. The additional ram was the only real catchup on the specs, the video card of the xbox was determined earlier. They are capable of casting the shadows now with skyrim as they had more time as initially said here as well, so do not blame the consoles for that as it works fine now on that same hardware. And that comes from a RROD xbox-user that barely used it and hates the cheap usage of the hardware :rolleyes:, consoles are bad...shadows worse. They still haven't fixed the self-shading and I don't have my hopes up too much for anything else.

 

But being the skyrim forum, yes the consoles definitely limit the quality and capabilities this time around. For oblivion that was less the case however.

 

Info wise they messed up on showing alpha builds with features that were cut out later. That didn't limit itself to the shaders. The ayleid power crystals, Sutch, Kvatch being moved north (map incorrect), Full Radiant AI (the real Radian AI wasn't released, they masked that part. They cut that out as NPCs sacked stores or were all killed when they were broke and got caught stealing. Again it was an unstable thing.) and we probably do not know half the things they cut out. If they won't cut out any features they've shown, which I doubt they will as anything in it is reasonably difficult to mess up, I'll forgive them for last time :tongue:.

 

At least they never annoy us by showing off footage of the end of a main quest, I really hate when games do that.

Edited by Pronam
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Maybe they should have added Sutch as an add on :psyduck:. But I don't think they're showing too much, just a lot. I mean, until now I never noticed they cut stuff out from that demo XD I even remember watching it and trying to study and memorise the map! Ok, I was about 13 but still...
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Oblivion was a different story. It wasn't Bethesda's fault.

Anyway, I think they showed just the right amount of info. Even though I wish I haven't seen the latest G4TV video, still it was one of the most amazing presentations ever.

If I had no idea what Skyrim is, that video would have sold me.

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