KaelVirum Posted June 21, 2016 Share Posted June 21, 2016 Sorry it took me a while to post this but I had to get confirmation on how to do it first. So you create your custom voice type with all of the lines you recorded for the voice but instead of linking it to one specific character like the above video will tell you, this is what you do. 1. Go into the Geck and load both Fallout4.esm and DLCRobot.esm.2. Find the Recipes list under Items>Constructible Object.3. Scroll down, it'll be close to the bottom, until you find the voice recipes, i.e. co_DLC01Bot_Voice_Assaultron, and duplicate one of them, it really doesn't matter which as long as you don't overwrite the original.4. Double Click the duplicate to get to it's properties window and immediately name it something else relevant to what you're going for.5. Next, find where it says "Created Object" with a drop down menu right next to it on the top right. You'll want to open up that drop down menu and find your custom voice type and select it.6. Click "Ok". You will be asked if you want to create a new form since you have changed some of the options. This is important. If you *DID NOT* create the duplicate at first then say *YES*. If you did create the duplicate then you should say no, otherwise you'll have a duplicate voice showing up in your Robot Workbench Voice Category. Viola, you've just added a custom robot voice. Link to comment Share on other sites More sharing options...
Ekayne Posted June 23, 2016 Author Share Posted June 23, 2016 Sorry it took me a while to post this but I had to get confirmation on how to do it first. So you create your custom voice type with all of the lines you recorded for the voice but instead of linking it to one specific character like the above video will tell you, this is what you do. 1. Go into the Geck and load both Fallout4.esm and DLCRobot.esm.2. Find the Recipes list under Items>Constructible Object.3. Scroll down, it'll be close to the bottom, until you find the voice recipes, i.e. co_DLC01Bot_Voice_Assaultron, and duplicate one of them, it really doesn't matter which as long as you don't overwrite the original.4. Double Click the duplicate to get to it's properties window and immediately name it something else relevant to what you're going for.5. Next, find where it says "Created Object" with a drop down menu right next to it on the top right. You'll want to open up that drop down menu and find your custom voice type and select it.6. Click "Ok". You will be asked if you want to create a new form since you have changed some of the options. This is important. If you *DID NOT* create the duplicate at first then say *YES*. If you did create the duplicate then you should say no, otherwise you'll have a duplicate voice showing up in your Robot Workbench Voice Category. Viola, you've just added a custom robot voice. I don't think that's the case. Because that still uses the same magic effect as before, and tells the quest script that makes the dialouge to use whatever the original voice type is. with that setup, where do you go to imput new voice files? Link to comment Share on other sites More sharing options...
threefoldmind Posted June 24, 2016 Share Posted June 24, 2016 (edited) I know some voice actors who want to put this voice into FO4 Automatrons so I would love this.I found a mod that changes or add voices so maybe contact their content creator to see what they did and how you can improve:http://www.nexusmods.com/fallout4/mods/11617/? - Higher Female Edited June 24, 2016 by threefoldmind Link to comment Share on other sites More sharing options...
KaelVirum Posted June 25, 2016 Share Posted June 25, 2016 Sorry it took me a while to post this but I had to get confirmation on how to do it first. So you create your custom voice type with all of the lines you recorded for the voice but instead of linking it to one specific character like the above video will tell you, this is what you do. 1. Go into the Geck and load both Fallout4.esm and DLCRobot.esm.2. Find the Recipes list under Items>Constructible Object.3. Scroll down, it'll be close to the bottom, until you find the voice recipes, i.e. co_DLC01Bot_Voice_Assaultron, and duplicate one of them, it really doesn't matter which as long as you don't overwrite the original.4. Double Click the duplicate to get to it's properties window and immediately name it something else relevant to what you're going for.5. Next, find where it says "Created Object" with a drop down menu right next to it on the top right. You'll want to open up that drop down menu and find your custom voice type and select it.6. Click "Ok". You will be asked if you want to create a new form since you have changed some of the options. This is important. If you *DID NOT* create the duplicate at first then say *YES*. If you did create the duplicate then you should say no, otherwise you'll have a duplicate voice showing up in your Robot Workbench Voice Category. Viola, you've just added a custom robot voice. I don't think that's the case. Because that still uses the same magic effect as before, and tells the quest script that makes the dialouge to use whatever the original voice type is. with that setup, where do you go to imput new voice files? If you watch the video that I posted on the first page that will explain to you how to add custom voices, complete with recorded lines, to the game. Link to comment Share on other sites More sharing options...
Iamkiing Posted June 25, 2016 Share Posted June 25, 2016 bumping Link to comment Share on other sites More sharing options...
TheRavencroft Posted June 25, 2016 Share Posted June 25, 2016 Will be messing with this. Link to comment Share on other sites More sharing options...
threefoldmind Posted June 27, 2016 Share Posted June 27, 2016 Guys! Guess who has two thumbs and found the dialogue and is going to fail miserably at trying to make whole new voices for Automatron. Link to comment Share on other sites More sharing options...
TheRavencroft Posted July 1, 2016 Share Posted July 1, 2016 Please post all information you find so I too can fail miserably. Link to comment Share on other sites More sharing options...
KaelVirum Posted July 1, 2016 Share Posted July 1, 2016 (edited) Video Tutorial Remember you need to use the both the 64 and 32-bit GECK for voice editing This was posted in a different thread of similar topic. It may help with this endeavor. Edited July 1, 2016 by KaelVirum Link to comment Share on other sites More sharing options...
Ekayne Posted July 5, 2016 Author Share Posted July 5, 2016 Sorry it took me a while to post this but I had to get confirmation on how to do it first. So you create your custom voice type with all of the lines you recorded for the voice but instead of linking it to one specific character like the above video will tell you, this is what you do. 1. Go into the Geck and load both Fallout4.esm and DLCRobot.esm.2. Find the Recipes list under Items>Constructible Object.3. Scroll down, it'll be close to the bottom, until you find the voice recipes, i.e. co_DLC01Bot_Voice_Assaultron, and duplicate one of them, it really doesn't matter which as long as you don't overwrite the original.4. Double Click the duplicate to get to it's properties window and immediately name it something else relevant to what you're going for.5. Next, find where it says "Created Object" with a drop down menu right next to it on the top right. You'll want to open up that drop down menu and find your custom voice type and select it.6. Click "Ok". You will be asked if you want to create a new form since you have changed some of the options. This is important. If you *DID NOT* create the duplicate at first then say *YES*. If you did create the duplicate then you should say no, otherwise you'll have a duplicate voice showing up in your Robot Workbench Voice Category. Viola, you've just added a custom robot voice. I don't think that's the case. Because that still uses the same magic effect as before, and tells the quest script that makes the dialouge to use whatever the original voice type is. with that setup, where do you go to imput new voice files? If you watch the video that I posted on the first page that will explain to you how to add custom voices, complete with recorded lines, to the game. After discussing this with him in private, this method seems to be different than the way it actually works. additional help is required. Link to comment Share on other sites More sharing options...
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