Bobio567 Posted June 13, 2016 Share Posted June 13, 2016 This might be a complicated question but I'll start off by saying that the mesh I am talking about is on the left. When I was in the Geck, I placed a light source, "LightFungusStalkOrange," near the sign mesh in order to illuminate some of the top panels and thought that it looked good. I'd like to know if there is any way I could attach some sort of light source to my mesh through nifskope so that I can get it looking like the picture on the right without needing to use the Geck. http://oi64.tinypic.com/2yzmskz.jpg Link to comment Share on other sites More sharing options...
MonsterMonkey Posted June 1, 2018 Share Posted June 1, 2018 Maybe it's too late, but i'll try to help anyway. I think you can do it by attaching a bsvaluenode to the mesh.Open your mash in nifskope, and attach new node > bsvaluenode.Now you'll have to open the GECK, and find addonNodes.Addonnodes are particles meshes that can use light source, you can even create one in the geck and make it use a source light.Addonnodes have an Index number, you 'll need this index number in nifskope.Now go to nifskope, and in the "bsvaluenode" you created, go to the "value" line and write the related index number of the addonnode you want the mesh to spell.I' think it's how you do it. Link to comment Share on other sites More sharing options...
Bobio567 Posted June 1, 2018 Author Share Posted June 1, 2018 Thanks for the reply, I'll definitely try it out when I get the chance. Link to comment Share on other sites More sharing options...
Radioactivelad Posted June 4, 2018 Share Posted June 4, 2018 Damn, you were patient. Link to comment Share on other sites More sharing options...
Thaiauxn Posted June 12, 2019 Share Posted June 12, 2019 Years later, this just helped me fix the MPS on a missile trail. :p Thanks! Link to comment Share on other sites More sharing options...
KiCHo666 Posted June 12, 2019 Share Posted June 12, 2019 Addonnodes are particles meshes that can use light source, you can even create one in the geck and make it use a source light.I'm pretty sure you're talking about FO4 CK.I've made a ton of AddonNodes for NV and I've never seen light source option there. Link to comment Share on other sites More sharing options...
tanoan Posted July 21, 2019 Share Posted July 21, 2019 (edited) since this is still alive-ish and its on topic... is it possible to use an addonnode to attach a nif to an npc for the duration of the animation after the npc is hit with an explosion? Edited July 21, 2019 by tanoan Link to comment Share on other sites More sharing options...
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