Elsarian Posted November 1, 2011 Share Posted November 1, 2011 [attachment=17323:NehrimScreen0. If you will notice, there is a great big circle in the middle of my screen and it is so annoying. Also, are the godrays supposed to look like that? I mean I know that they can be tweaked and all, but do they look right? If there is anyway that the circle issue can be fixed, please let me know. Kudos goes to anyone who has the answers. Thanks. -Elsarian Link to comment Share on other sites More sharing options...
MShoap13 Posted November 1, 2011 Share Posted November 1, 2011 A full load order and a list of any OBSE or OBGE specific items you're running would be helpful to anyone trying to troubleshoot your issue with you. Link to comment Share on other sites More sharing options...
Keirgarth Posted November 1, 2011 Share Posted November 1, 2011 That big circle looks like a lens flare effect. Do you have any lens flare effects running, and if so can you adjust them? Link to comment Share on other sites More sharing options...
Elsarian Posted November 1, 2011 Author Share Posted November 1, 2011 I disabled all other "Sky effects" before I installed OBGE. And I also found the problem. Using the OBGE Support plugin was causing the godrays to act like that. I disabled the plugin and activated the shader through the shader.txt file. Now it is running perfectly without a problem. Thanks for the input though. Link to comment Share on other sites More sharing options...
AltDunmer Posted February 2, 2013 Share Posted February 2, 2013 Hi,I've excatly the same issue :( Unfortunately I already loaded the Godrays.fx via the shaderlist.I don't use the support plugin... This is my OBGE config. [DepthBuffer] bUseDepthBuffer=1 bUseRAWZfix=1 [Effects] bUseEffectList=1 sEffectDirectory=data\shaders\ sEffectListFile=data\shaders\shaderlist.txt bUseLegacyCompiler=0 bOptimize=1 bRenderHalfScreen=0 bPurgeOnNewGame=0 bNoShadersInMenus=0 bTailEffects=0 [screenBuffers] iBufferTexturesNumBits=0 iBufferRawZDepthNumBits=0 iReflectionMapSize=0 iWaterHeightMapSize=0 iWaterDisplacementMapSize=0 iAutoGenerateMipMaps=2 iBufferZDepthNumBits=0 [serialization] bSaveData=1 bLoadData=1 [PluginInterOp] bEnableInterOp=0 [General] bEnabled=1 [shaders] bUseShaderOverride=1 bUseLegacyCompiler=0 bSaveShaderOverride=1 bCompileSources=1 bRuntimeSources=0 bOptimize=1 bMaximumSM=1 bUpgradeSM1X=1 sShaderOverrideDirectory=data\shaders\override\ [Textures] bPurgeOnNewGame=0 I've HDR on and if I turn it off the problem is gone, but I don't like the sun setting without HDR :( It also seem just to appear if I turn on anti aliasing in my AMD Vision Control Center. I use Godrays V6 and attach the config of the shader.The only OBGE plugin I use is Liquid Water.Also I've installed Brumbeks Sky Pack where the sunglare.dds come from.I've installed the fix for the Godrays but it only contains the sunglare.dds not the sunglareonhdr.dds. After I made some translations for a friend I play Nehrim by the way. Is there any possibility to run the game with HDR AND AA and without this bug?I would be pleased of any help. :) Cheers Addition:I made screenshots of the problem.There appears also a weird golden dot which looks like some lens flare or something :/Dunno where it comes from. :unsure: If I turn AA off again it looks totally normal.If I turn HDR off but activate AA it looks different and too bright for my taste (whole sky around the sun glows) but this circle don't appear.http://www7.pic-upload.de/thumb/02.02.13/1i8pwlbfjx7g.jpg http://www10.pic-upload.de/thumb/02.02.13/7km8atxdxkk7.jpg It turns out that Brumbeks Sky Pack isn't the problem. I removed sunglareonhdr.dds for testing but the circle is still there :(All Natural Nehrim is also not the problem since the circle is still there after deactivating the mod. More Additions...Ok, it seems to be a shader problem.I used the original Godrays shader which comes with OBGE Standalone Effects for testing.The problem don't appear with it.But I don't really like this version of Godrays since it makes weird "shadow rays" of the trees.V6 is much more warm and glowing.Unfortunately I have no idea how to manipulate a shader or determine the problem of the shader configuration. :( So if anyone has some know-how about shaders I would be pleased if he can tell me what's wrong with the V6 shader I use in addition with AA and HDR. Cheers and thanks for all help :) Link to comment Share on other sites More sharing options...
talveren Posted February 3, 2013 Share Posted February 3, 2013 (edited) Hi,I've excatly the same issue :( Unfortunately I already loaded the Godrays.fx via the shaderlist.I don't use the support plugin... This is my OBGE config. [DepthBuffer] bUseDepthBuffer=1 bUseRAWZfix=1 [Effects] bUseEffectList=1 sEffectDirectory=data\shaders\ sEffectListFile=data\shaders\shaderlist.txt bUseLegacyCompiler=0 bOptimize=1 bRenderHalfScreen=0 bPurgeOnNewGame=0 bNoShadersInMenus=0 bTailEffects=0 [screenBuffers] iBufferTexturesNumBits=0 iBufferRawZDepthNumBits=0 iReflectionMapSize=0 iWaterHeightMapSize=0 iWaterDisplacementMapSize=0 iAutoGenerateMipMaps=2 iBufferZDepthNumBits=0 [serialization] bSaveData=1 bLoadData=1 [PluginInterOp] bEnableInterOp=0 [General] bEnabled=1 [shaders] bUseShaderOverride=1 bUseLegacyCompiler=0 bSaveShaderOverride=1 bCompileSources=1 bRuntimeSources=0 bOptimize=1 bMaximumSM=1 bUpgradeSM1X=1 sShaderOverrideDirectory=data\shaders\override\ [Textures] bPurgeOnNewGame=0 I've HDR on and if I turn it off the problem is gone, but I don't like the sun setting without HDR :( It also seem just to appear if I turn on anti aliasing in my AMD Vision Control Center. I use Godrays V6 and attach the config of the shader.The only OBGE plugin I use is Liquid Water.Also I've installed Brumbeks Sky Pack where the sunglare.dds come from.I've installed the fix for the Godrays but it only contains the sunglare.dds not the sunglareonhdr.dds. After I made some translations for a friend I play Nehrim by the way. Is there any possibility to run the game with HDR AND AA and without this bug?I would be pleased of any help. :) Cheers Addition:I made screenshots of the problem.There appears also a weird golden dot which looks like some lens flare or something :/Dunno where it comes from. :unsure: If I turn AA off again it looks totally normal.If I turn HDR off but activate AA it looks different and too bright for my taste (whole sky around the sun glows) but this circle don't appear.http://www7.pic-upload.de/thumb/02.02.13/1i8pwlbfjx7g.jpg http://www10.pic-upload.de/thumb/02.02.13/7km8atxdxkk7.jpg It turns out that Brumbeks Sky Pack isn't the problem. I removed sunglareonhdr.dds for testing but the circle is still there :(All Natural Nehrim is also not the problem since the circle is still there after deactivating the mod. More Additions...Ok, it seems to be a shader problem.I used the original Godrays shader which comes with OBGE Standalone Effects for testing.The problem don't appear with it.But I don't really like this version of Godrays since it makes weird "shadow rays" of the trees.V6 is much more warm and glowing.Unfortunately I have no idea how to manipulate a shader or determine the problem of the shader configuration. :( So if anyone has some know-how about shaders I would be pleased if he can tell me what's wrong with the V6 shader I use in addition with AA and HDR. Cheers and thanks for all help :) I had that circle problem too with Godrays06.fx. Mine turned out to be that I was using Volumetric_SSAO.fx as well. When I turned the ssao shader off GodRays06 was suddenly fine. Right now I'm using just Godrays06 and Liquid water. I was using an AMD Radeon HD 5700. My shaderlist.txt [Ambient Occlusion]Volumetric_SSAO.fx=0Volumetric_SSII.fx=0Volumetric_SSGI.fx=0Ring_SSAO.fx=0Ring_SSAO-q.fx=0CrysisAO.fx=0HBAO.fx=0HDAO.fx=0HSAO.fx=0JakobsenAO.fx=0 [Lighting]Godrays05.fx=0Godrays06.fx=1LightShafts_PCS.fx=0 [Filtering]NormalFilterAA.fx=0DLAA.fx=0FXAA2.fx=0FXAA3.fx=0MLAA.fx=0MDLAA.fx=0MFXAA.fx=0SMAA.fx=0 [Depth of Field]Shaped_Bokeh_DoF.fx=0Bokeh_Hexagon_DoF.fx=0Bokeh_Circle_DoF.fx=0Pseudo_Bokeh_DoF.fx=0CrysisDoF.fx=0DepthOfField.fx=0 [Misc]CelShader+EdgeAA.fx=0ColorEffects.fx=0ColorMood.fx=0ENBColorEffect.fx=0HLSLbleachbypass.fx=0HLSLColorGrading02.fx=0HLSLColorGrading03.fx=0HLSLvignette.fx=0obsharpen.fx=0Toon.fx=0Film16.fx=0SmartSat.fx=0Technicolor3.fx=0 Edited February 3, 2013 by talveren Link to comment Share on other sites More sharing options...
AltDunmer Posted February 3, 2013 Share Posted February 3, 2013 Thanks for the response :) Unfortunately I don't use any SSAO shader.I only load CrysisDoF.fx after the Godrays and without them the circle is still there. Probably my shader is bugged? (I loaded it from some file-upload site)I cannot use the shaders from the OBGE Site. They never worked if I copy them into a FX file :/So I had to search for a working V6 shader. Could you do me the favour and attach your V6 shader of godrays.It's probably really just a bad setting in my shader config. Cheers Addition...Well I just downloaded a V6 from the Bethsoft forum posted by vtastek himself.It is the same one...So my issue seems not to be solveable.Looks like I've to turn off AA :( Link to comment Share on other sites More sharing options...
talveren Posted February 4, 2013 Share Posted February 4, 2013 Ugh. I'm sorry. Do you have access to an Nvidia card? My current guess (big guess) is that it's actually a problem with the implementation of AMD's anti-aliasing combined with the new godrays/ambient occlusion. I don't know though. I upgraded my video card this past weekend to an Nvidia 660 Ti and so far, so good. I can't say go and do that though because I did have it fixed with only having Godrays06 enabled on my ATI. I haven't messed with it since I got the new card. Link to comment Share on other sites More sharing options...
talveren Posted February 4, 2013 Share Posted February 4, 2013 Just to double check, when you say you had to turn off AA to get the godrays working, you meant the AA included with the OBGE standalone effects right? Link to comment Share on other sites More sharing options...
AltDunmer Posted February 5, 2013 Share Posted February 5, 2013 Just to double check, when you say you had to turn off AA to get the godrays working, you meant the AA included with the OBGE standalone effects right? It also seem just to appear if I turn on anti aliasing in my AMD Vision Control Center. Nope.The filter shaders work fine but I thought that they aren't as good as the AA provided by my graphic card. I just read myself trough the web and found rumors that OBGE don't like AA managed by hardware :( So it seems I have to use the filter shaders and turn the hardware AA completely off... Link to comment Share on other sites More sharing options...
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