LilBudyWizer Posted November 11, 2011 Share Posted November 11, 2011 I would never play a game that showed or supported children being killed. There are enough sick freaks in the world already without giving them a virtual world to indulge themselves in. This is one instance for me in which immersion can go jump and as a mother I feel pretty strongly about it! Just food for thought. That's exactly why it should be allowed in games. Particularly an RPG because it is storytelling. It's a story that needs told. Sticking your head in the sand doesn't make those sick twists go away, just ask Penn State. The students protesting dismissal of the head coach is just prime fodder for a story. An outcast little child that all the other little kids pick on, ostrisize, persecute. A child with seemingly only one friend in this world, but that is no friend. He isn't helping the poor little troubled child though he is a pillar of his community, looked upon as the model of virtue. Oh, the horror of it all to find it is not a testiment of his kind heart that he befriends this poor child that has had it so hard. My God, the reality of those quests you ran for him, what they really were, what you helped him do. If ever a villian needed to die, that monster needs to die. You don't even have to be graphic, just make it clear what this monster is and there would be such an outrage that they would be fools to host such a mod on this site. That, to me, is really the core of the problem. It isn't noble to stick your head in the sand, pretend such things don't happen, because they do and when they happen around you someone needs to stop it and guess who that is? This game is not a story about sticking ones head in the sand and doing nothing. It's about having the courage to step foward and do something. That's why such mods actually do fit perfectly with the game. Really, more so than hacking apart a lich. These types of game actually miss so much potential because they stay away from controversy. Link to comment Share on other sites More sharing options...
MidbossVyers Posted November 11, 2011 Share Posted November 11, 2011 I don't know if anyone's mentioned this, but in fallout 2 (wayyy back in the day) children were not treated any differently. I remember accidentally killing one (he got in the crossfire when I was wiping out his town, I swear!). The game however then became basically unplayable as gangs of bounty hunters would track you down, ambush you and seriously mess with your day (like 8 guys with miniguns and rocket launchers vs. you). This was the developers essentially saying, yes, you can kill children, but good luck to you if you do. An interesting way of dealing with the moral dilemma I think. That is how they should do it. Kill kids in town or city, then return to face this: http://blog.tmcnet.com/blog/tom-keating/images/simpsons-mob-torches.jpgEasy infamy points? Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 11, 2011 Share Posted November 11, 2011 Personnally, I think that the message given by the immortality of children in the game is "Killing children is bad, so you can't do it, even in the game. Killing adults, however, is totally ok, please, go on". It's just stupid. Ok, taking the life of a child is an awful thing. But isn't taking the life of his parents awful too? Why did the game made children unkillable when we can slaughter a whole village (clidren excluded)? Does this means those two crimes are on a different scale, killing the children being so much more despicable to slaughtering a village that it can't be allowed in the game whereas the second is? Link to comment Share on other sites More sharing options...
bongshark Posted November 11, 2011 Share Posted November 11, 2011 LOL! +1 for thread subject title. +/- 0.0 for morality. Who am I to judge. -20.0 for creepy child serial killer stereotype you made pop up in my head. Link to comment Share on other sites More sharing options...
speedsyco Posted November 11, 2011 Share Posted November 11, 2011 I tested a killing children mod for fallout 3 one time. So I'm sure it can be done! Maybe the guy who made it can give some insight on this. If he's still active that is. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 11, 2011 Share Posted November 11, 2011 (edited) In fallout it's just an essential flag, like quest NPC, easy to remove, a little tedious if you have to do it for every child in the game. Edited November 11, 2011 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
raudelmil Posted November 11, 2011 Share Posted November 11, 2011 In my opinion, having children that can die opens some positive stories in addition to the negative ones. If they can die then protecting them makes sense. But that also opens up other issues. If I understand properly, when people die in skyrim, others take their place, and those invulnerable children are the final fallback that gets used to keep the game from becoming unplayable. And while some people will happily go on without even touching the main quest, other people might be upset if they cannot finish it because some random dragon terrorized a town they were leaving. So... from my point of view? The "unkillable children" thing is sort of a comment on the structure of the gaming community -- they are a simplification which allowed Bethesda to focus on other issues. I can totally agree that killable children can allow for better story telling. And, I can also totally agree that killable children can allow for worse story telling. Both become possible with killable children. (And, personally, I am going to try to avoid any mods that change gameplay until well after I have "finished" the game. If nothing else, I cannot believe that any such mods could be properly playtested before then.) Link to comment Share on other sites More sharing options...
techman9693 Posted November 11, 2011 Share Posted November 11, 2011 Seriously? A separate hard-coded system? For this?i would like to remind you that it was Hillary Clinton that tried to band certain video games,so put the blame on who deserves it. It seems ridiculous from our point of view - but Bethesda's equivalent of a Standards & Practices department probably feels this limitation is worth the trade-off for not being featured on Fox News and getting pulled from Walmart shelves for having a feature where a player character could kill children. If the flag allows for children NPC's to die in a NPC structured event... well, then some modder somewhere would find a way to incorporate that and all hell would break loose. Link to comment Share on other sites More sharing options...
LuDux Posted November 20, 2011 Share Posted November 20, 2011 (edited) Here you go, killable children in Skyrim: http://www.skyrimnexus.com/downloads/file.php?id=656 Which also, oddly enough, allows you to play /as/ a child, though clothing models are invisible. *edited 'cause wrong link before* Edited November 20, 2011 by LuDux Link to comment Share on other sites More sharing options...
Brendon123123 Posted November 20, 2011 Share Posted November 20, 2011 All of the various nude and sex mods, should they be an integral part of the game from the beginning, would make Oblivion/Skyrim AO as well. They're not going to stop people from making a mod that allows you to kill children for fear of rating changes or news coverage. That's just moronic. The game isn't rated or judged based on how people mod it, no one is stupid enough to do that. Stop taking the whole of the world for fools, for they are not so, dear TNF thread. The only people who will be judged for a kill-able children mod are the modders themselves. Case closed. Link to comment Share on other sites More sharing options...
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