Ghogiel Posted November 4, 2011 Share Posted November 4, 2011 They just added in a few new modules (AI) and called the whole engine new. If that were true then it would mean the engine can actually handle more than 400K polys in their render area (which it apparently cannot). All modern game engines passed mark that about 5 years ago, and are up to ~650K now (Frostbite 2 etc.). sauce? Pretty sure their Ob one can break over 500k actually rendered, at least modded Ob can lol. Just think of any of those outfits that are 130k tris... each, I do not exaggerate either. 4 of those in scene, plus the 500k of interior... yeah If, and I don't believe this for a second, that there is a 400k cap on tris rendering at any one time, in scene or just in the view frustum, I will eat my hat. It's so low that 10 characters will easily be over 1/4 of that, more like 1/3 or more. Link to comment Share on other sites More sharing options...
throttlekitty Posted November 7, 2011 Share Posted November 7, 2011 I remember hitting 1.5 mil triangles on older hardware. Somewhere in the Imperial City, using one of the Better Cities mods, the name escapes me. That and the various npcs, I may have dropped some new items in to boost it up. Link to comment Share on other sites More sharing options...
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