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Any word on the undergarments?


Rennn

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They just added in a few new modules (AI) and called the whole engine new. If that were true then it would mean the engine can actually handle more than 400K polys in their render area (which it apparently cannot). All modern game engines passed mark that about 5 years ago, and are up to ~650K now (Frostbite 2 etc.).

sauce?

 

Pretty sure their Ob one can break over 500k actually rendered, at least modded Ob can lol. Just think of any of those outfits that are 130k tris... each, I do not exaggerate either. 4 of those in scene, plus the 500k of interior... yeah

 

 

If, and I don't believe this for a second, that there is a 400k cap on tris rendering at any one time, in scene or just in the view frustum, I will eat my hat. It's so low that 10 characters will easily be over 1/4 of that, more like 1/3 or more.

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