epictroll369 Posted June 13, 2016 Share Posted June 13, 2016 I just watched the skyrim special edition trailer and it looks awesome but will the nexus work for it or will there have to be a separate nexus for the remastered skyrim Link to comment Share on other sites More sharing options...
Shiroryoo Posted June 13, 2016 Share Posted June 13, 2016 its a remaster for consoles consoles wont be using nexus there is no remaster for pc as its just a graphic overhaul which there is plenty of mods for the pc Link to comment Share on other sites More sharing options...
Ethreon Posted June 13, 2016 Share Posted June 13, 2016 It will be available for both PC and consoles. Therefore, nexus will work, since it has no reason not to. Link to comment Share on other sites More sharing options...
Shiroryoo Posted June 13, 2016 Share Posted June 13, 2016 (edited) oh i never heard them mention a PC remaster unless the game has a lot of fixed bugs problems and updated vram use then im gunna stick to the origanel and just add the already implemented mods that do what bethesda has just shown must have fallen asleep after preview video they showed just relised there is pc version and that its a free upgrade if you own all the DLC and skyrim but i dunno i might just rather stick with the current but we will see Edited June 13, 2016 by Shiroryoo Link to comment Share on other sites More sharing options...
laiilaiiheii Posted June 13, 2016 Share Posted June 13, 2016 it basically is a new game. I don't think mods from legendary skyrim will be compatible with remastered. And I havn't seen anything for a pc remaster, which would propably only be nice for people that don't do modding anyway, since the modding community already has almost everything we could ask for. A heavy modded skyrim now looks far better than the resmastered version. Link to comment Share on other sites More sharing options...
Thallassa Posted June 13, 2016 Share Posted June 13, 2016 It's been confirmed for PC. https://bethesda.net.../2016/06/12/145 https://twitter.com/...194847101095936 https://twitter.com/...200606530506752 Note that dx11 has been... for all intents and purposes... confirmed... as XBOne doesn't run DX9 games. (People saying that the volumetric lighting is proof have clearly never run ENB :tongue: ) Note that a full port to the FO4 engine has not been confirmed, but seriously, if you see confirmation of that anywhere, let me know. As far as mods working: - SKSE will likely need an update because addresses apparently change every time you recompile an exe. Likewise with mods that require an SKSE plugin. - ENB will need to be completely redone. It's very very specific to dx9 architecture and won't work on dx11. Luckily Boris is familiar with DX11 since he's supported other DX11 games, although there is the question of whether he thinks it's worth it. - We don't know for sure about most other mods. My thought is they're going to keep everything as similar to Skyrim as possible (that is, no updates to the esm, no updates to the scripts/meshes/textures to the FO4 data structures). If that's the case most mods will work out of the box. If that's not the case Bethesda just threw away a hell of a lot of work... and I doubt even half the mods on nexus will get ported, meaning no mods for SSE and no mods for console :tongue: (luckily if Pete Hine's tweet is correct you can have both installed side by side on PC). Link to comment Share on other sites More sharing options...
laiilaiiheii Posted June 14, 2016 Share Posted June 14, 2016 (edited) pretty nice that everyone gets a free upgrade for the game though. I honestly didn't expect them to give us the remastered version (if we'd really need it with the current mods). Dx 11 support and better memory will help though. Edited June 14, 2016 by laiilaiiheii Link to comment Share on other sites More sharing options...
MDXX Posted June 14, 2016 Share Posted June 14, 2016 It's been confirmed for PC. https://bethesda.net.../2016/06/12/145 https://twitter.com/...194847101095936 https://twitter.com/...200606530506752 Note that dx11 has been... for all intents and purposes... confirmed... as XBOne doesn't run DX9 games. (People saying that the volumetric lighting is proof have clearly never run ENB :tongue: ) Note that a full port to the FO4 engine has not been confirmed, but seriously, if you see confirmation of that anywhere, let me know. As far as mods working: - SKSE will likely need an update because addresses apparently change every time you recompile an exe. Likewise with mods that require an SKSE plugin. - ENB will need to be completely redone. It's very very specific to dx9 architecture and won't work on dx11. Luckily Boris is familiar with DX11 since he's supported other DX11 games, although there is the question of whether he thinks it's worth it. - We don't know for sure about most other mods. My thought is they're going to keep everything as similar to Skyrim as possible (that is, no updates to the esm, no updates to the scripts/meshes/textures to the FO4 data structures). If that's the case most mods will work out of the box. If that's not the case Bethesda just threw away a hell of a lot of work... and I doubt even half the mods on nexus will get ported, meaning no mods for SSE and no mods for console :tongue: (luckily if Pete Hine's tweet is correct you can have both installed side by side on PC). So in stupid people terms. If SKSE does get working on the remaster. Does that mean all mods will then work fine, or will the mods that need skse also have to be redone? Link to comment Share on other sites More sharing options...
Thallassa Posted June 14, 2016 Share Posted June 14, 2016 So in stupid people terms. If SKSE does get working on the remaster. Does that mean all mods will then work fine, or will the mods that need skse also have to be redone? The answer to the question "will existing mods work" from Bethesda is "Basically yes." https://twitter.com/DCDeacon/status/742204161823899648 Assuming SKSE is able to update (which I don't see why not), they should be able to keep all of the same functions. Which means no changes will be necessary for mods that use those functions. Mods that load dlls will need to be recompiled, though. Link to comment Share on other sites More sharing options...
Mitigate Posted June 15, 2016 Share Posted June 15, 2016 (edited) But you can be sure the remaster will be infected with bethesda.net. They'll disable achievements and all the other hassles that came with FO4 will be there too. They want you to use bethesda.net and abandon the Nexus. They only see the Nexus as a gold mine to pillage. If they didn't, then they wouldn't have lured mod authors away to become Steam only when they tried paid mods.I still maintain that if it 'aint broke, don't 'fix' it. All these changes benefit console users. They are of no benefit to PC users and are only a hindrance. I am still convinced that they have been working over time on something ever since they failed with their paid mods plan. Something that will let them get what they originally wanted at the expense of the Nexus mod author/user... More money. Edited June 15, 2016 by Mitigate Link to comment Share on other sites More sharing options...
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