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Monster Respawns? I really and passionately hope not


CaptainChaos

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I also think the concept of dungeons 'locking' will help add variety. Hopefully it won't be an issue with loot, as most of the best loot is either static rare items or top tier armor furthered by smithing etc., which you could just grab from a dungeon you hadn't entered and locked yet. Also the radiant quest system will likely keep sending you to new places, or at least to fight a group of monsters you haven't seen in a while, leaving you the option to revisit old dungeons at your leisure. If the respawn system goes with oblivion, I think dungeons and random world monsters respawned every three in-game days, which seemed to be a good system. If you were working in one area you could clear it and do a quest without running into more mobs immediately, but still allowed you to track down monsters to farm for reagents etc. if you were desperate for materials, or just wanted loot to sell for some other reason. Besides I have a feeling that as you reach higher levels, any monster that re-appears you'll be able to deal with rather quickly. :megafireballtothaface:
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There will apparently be "infinate quests" which goes along with the respawn debate... I was very happy to read this tidbit of info. It was always kind of a letdown when there were no more Fighters/Mages/Theives/DB guild quests after you finished the questline. Plus it would be VERY boring if you cleared out every dungeon/area in the game and there was nothing left to kill.

 

Todd Howard on the subject, from Wired:

http://www.wired.com/gamelife/2011/11/skyrim-infinite-quests/

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There will apparently be "infinate quests" which goes along with the respawn debate... I was very happy to read this tidbit of info. It was always kind of a letdown when there were no more Fighters/Mages/Theives/DB guild quests after you finished the questline. Plus it would be VERY boring if you cleared out every dungeon/area in the game and there was nothing left to kill.

 

Todd Howard on the subject, from Wired:

http://www.wired.com/gamelife/2011/11/skyrim-infinite-quests/

 

 

That makes me so happy that I will be able to still do work for the Brotherhood after finishing the quest line. I love the idea of re-spawning monsters in dungeons, as other have said the game would get rather boring without it.

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I prefer respawning enemies. If you don't, you can always remove all the spawns and replace them with ordinary enemies in the construction set. I don't know why you'd want to get rid of spawns though. (I guess there were only thirteen wolves in all of Skyrim, hmmm...)
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Respawns are standard in many, if not most, RPGs--that allows the player to constantly have content, to level up, to increase skills, to earn money & items, etc.--take out respawns, you lose that vehicle to improvement, can only do things once

 

Think back to the glory days of Final Fantasy, with good old-fashioned truly RANDOM encounters--you don't get random encounters much anymore, can pretty much choose your battles now--those monsters all respawned because they were random--revisit an old area and you still got attacked, the only difference was that you owned the monsters this time around

 

Now, in games such as Baldur's Gate or Icewind Dale, games with a definitive end, you can get away with no respawns as you generally only go through an area once--the player actually stops leveling, thus no need for anymore monsters

 

In TES RPGs, however, there is no technical hard cap--even in Oblivion you could keep leveling past the soft-cap, although it was very difficult and time consuming (and arguably not even worth it--much easier in Morrowind with the master trainers, just had to have a lot of gold)--therefore, infinite respawning monsters makes sense so the player always have something to face

 

 

A modder should be able to (or it may already exist) design a quick Checkmark mod where the player can check off dungeons they've already explored, honestly something Oblivion and Morrowind should have had anyway

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Respawning is essential for if I want the game to last a long time!

I'm the sort who is going to complete every guild and dungeon get every skill maxed, buy every house, and horde my weaponry!

If there's one dungeon I really enjoy, then I don't want to do it once, and never again- perhaps in a few levels time I'd want to have another go, with my shiny new sword or try a differant, more fun aproach (getting through a dungeon silently, without being spotted- only possible when you're a higher level really!)

 

Respawns are good!

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