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Posted

I'm a playstation 4 owner. I have a ton of ideas I want to bring to Fallout 4. I want to create various kinds of weapons like Flamethrowers that use different strength ammos like gel packs.

Posted

3DS MAX, Maya, Zbrush (for some), Photoshop, GIMP and a bunch of plugins to allow import/export.

Posted (edited)

Hello, personally use these programs:

 

3ds max 2012: With this software you can create 3d models.

 

You can get the free version for students of 3ds max. Or you can get Blender wich is free. https://www.blender.org/

 

3d coat: Its a software similar to Zbrush, you can sculpt (I use this for clothes and the UV editor it has)

 

Photoshop: You know, textures and all stuff, the free option is gimp https://www.gimp.org/

 

I also use Substance Painter: A 3d painter, for the textures.https://www.allegorithmic.com/products/substance-painter

I Know substance is expensive but check steam out, you can find interesting sales often.

Edited by covadonga
Posted

Be very wary of tutorials on YouTube: the overwhelming majority of them are now outdated in terms of workflow. The first is last-gen (non-PBR), the 2nd uses n-gons a lot (which is a big no-no) and doesn't cover baking, hi-res model nor UV-mapping.

Posted
  On 6/14/2016 at 12:36 AM, Aquery said:

Don't forget Blender, how could you forget it?

Don't use it, and with the officially supported tools can't say I'd recommend it either.

Posted
  On 6/14/2016 at 3:49 PM, Ethreon said:

 

  On 6/14/2016 at 12:36 AM, Aquery said:

Don't forget Blender, how could you forget it?

Don't use it, and with the officially supported tools can't say I'd recommend it either.

 

Ah, I thought you were just listing off the most commonly used ones. But I would still list it, Maya and 3Ds Max are not cheap and for a beginner that might just put them off from the get go. I mean sure if you're a student you can get them but the license is very limiting on what you can do with the student versions.

Posted
  On 6/14/2016 at 10:20 PM, Aquery said:

 

  On 6/14/2016 at 3:49 PM, Ethreon said:

 

  On 6/14/2016 at 12:36 AM, Aquery said:

Don't forget Blender, how could you forget it?

Don't use it, and with the officially supported tools can't say I'd recommend it either.

 

Ah, I thought you were just listing off the most commonly used ones. But I would still list it, Maya and 3Ds Max are not cheap and for a beginner that might just put them off from the get go. I mean sure if you're a student you can get them but the license is very limiting on what you can do with the student versions.

 

Limiting in what regards? There are kinda no limitations aside for the 3 year usage. Which is anyway longer than the commercial standard license of 1 year.

Posted

The license can be very vague in it's meaning but to put it simply it says that you can not use their software to profit in anyway be it you doing the profiting or someone else. Mean's no donations or selling the assets you create on the software. It can be even more of a legal pitfall if you without any intention to sell the assets, release it to the public and someone steals it and starts profiting off it. In the end it is still your fault for releasing the asset. Like the license says it is only to be used for educational purposes nothing else. (The files are also imprinted to verify it was was created on a student version, I'm sure you know that.)

 

All in all it would just be smart to walk the straight and narrow and buy a commercial licenses to avoid any type of legal situation as there is no justification to not abide by their rules.

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