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Posted

You know, that is actually interesting, given that we're going to get paid modding and many people use or are forced to use max due to the tools were given.

Posted

No one is forcing you to use Max or Maya, Blender is free and can do all the same things. Quite a while back I was looking for an alternative to Blender with a little more capability and heard 3Ds Max was all the buzz in the modeling community at the time but I couldn't afford it so I stuck with Blender. And it was because that reason I learned how powerful it truly is. It's way better now then back then it has almost all the same features Max does and even more that it doesn't. As well as quite recently had its own ray tracing based render added named "cycles" and I'm just loving it.

 

I did have a look at the student version of Max and was hoping to use it for modding, but the license really wasn't made for it. So I had to shrug it off and just keep using what I have because it works great even if it might not be the prettiest tool on the shelf.

Posted
  On 6/15/2016 at 12:56 AM, TeamBacon said:

 

  On 6/14/2016 at 12:36 AM, Aquery said:

Don't forget Blender, how could you forget it?

 

I wish I could forget it...

 

Not necessarily a bad thing, but I know what you mean. :pinch:

 

Should mention some other programs worthy of note.

Substance Painter - https://www.allegorithmic.com/products/substance-painter (Not required but is nice to use.)

Adobe Illustrator

Inkscape

Adobe Premiere and After Effects (For all your video editing needs.)

Adobe Flash (While outdated it can still be used for GUI's)

 

Not all of this is required just depends on what you like to use and need for your project.

Posted
  On 6/15/2016 at 12:56 AM, TeamBacon said:

 

  On 6/14/2016 at 12:36 AM, Aquery said:

Don't forget Blender, how could you forget it?

 

I wish I could forget it...

 

Awwww? No love for Blender? Granted, the UI is still a bit ways off compared to most other programs, but you should check out <2.5!

Posted

Love Blender!

 

Blender, Photoshop, occasionally Manga Studio, Nvidia Normal map filter/plugin, CrazyBump (I never use any more but it's a great program).

 

And of course BAE.exe, NifSkope, FO4 Material Editor, CK, FO4edit, Hexplorer for non-image editing tools.

Posted
  On 6/15/2016 at 2:31 PM, POETICDRINK2U said:

I'm trying to create grenades and weapons. What tools do you guys recommend?

 

3ds max (you can get a 3-year student license for free), Substance Painter, Photoshop (CS2 is free).

Posted

Photoshop is for textures, and is capable of .dds. You could use anything you like but you would typically want to edit textures. Although you don't have to, you could use vanilla textures applied to new models as well.

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