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ideas to protect your mods? fallout 4


illidari1221

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what if Modders make PC mods only work with a special launcher and void console compatibility? NNM could have some future like that.r maybe have all mods read from a program that sits in the background and without that there is a script that disables all the in game assets so its useless?

 

In fact I'm sure something could be done with F4SE since that will not run on console

 

I know how much work it is to create digital content and I hate seeing mods being stolen. but instead of ranting and hating on console players we should find a good solution.

Edited by illidari1221
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And what's stopping people from just reverse engineering the mod to get rid of the DRM? You know, like they do for pirated games. Also what about people who don't want to use F4SE, why should they be punished too? Edited by CiderMuffin
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I think that using FS4E would be fairly easy to defeat assuming the mod didn't actually need F4SE to function and the dependency was only a means of protection. Except most people copying mods, can't mod themselves, nor can they script... They wouldn't be able to defeat that as easily. They'd need someone that could actually mod. All you'd have to do is making it depend on F4SE functions. Set a string to the F4SE version but leave it blank, if the string is blank then the mod is rendered useless, otherwise, the mod continues to load. and F4SE is a pretty standard thing for most modders. I think it's a bit silly to have to place DRM on mods, but the fact that mods are being uploaded without permission and those uploaders claiming them as their own makes them look really bad to quite a few people, and for a reason.

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Well you really don't know that, do you? The fact you need a copy of Fallout 4 to even use the GECK let alone upload a mod to Bethesda.net (Which requires the GECK to do) might show mod stealing might be by PC players more. I could be wrong since I never pirated the game nor plan to.
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Historically, DRM has only affected the consumer of the product. It has never stopped piracy and it never will. Gabe Newell said the best way to stop piracy is to provide a better service than the pirates.

 

For modders, it would be uploading their content before the pirates do. Or at the very least, upload it in general. By being the actual author of the mod you can provide support the pirates never can. Upload your mods and support them. People will recognize you as the real mod author, and by default, you will be offering the superior version of the mod.

 

NOTE:

Of course this only applies to mods that can be ported to console. Many mods will not be portable, and that in and of itself will prevent any meaningful piracy. The world will catch on that those mods will either not work or will break your save games on console. There is no need to concern ourselves with what is essentially a broken mod (as far as consoles are concerned, they're fine here on PC).

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NOTE:

Of course this only applies to mods that can be ported to console. Many mods will not be portable, and that in and of itself will prevent any meaningful piracy. The world will catch on that those mods will either not work or will break your save games on console. There is no need to concern ourselves with what is essentially a broken mod (as far as consoles are concerned, they're fine here on PC).

Except for the rosebuds that upload other peoples mods to pay-per-download sites.

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Historically, DRM has only affected the consumer of the product. It has never stopped piracy and it never will. Gabe Newell said the best way to stop piracy is to provide a better service than the pirates.

 

For modders, it would be uploading their content before the pirates do. Or at the very least, upload it in general. By being the actual author of the mod you can provide support the pirates never can. Upload your mods and support them. People will recognize you as the real mod author, and by default, you will be offering the superior version of the mod.

 

NOTE:

Of course this only applies to mods that can be ported to console. Many mods will not be portable, and that in and of itself will prevent any meaningful piracy. The world will catch on that those mods will either not work or will break your save games on console. There is no need to concern ourselves with what is essentially a broken mod (as far as consoles are concerned, they're fine here on PC).

Yes it is always good to give into extortion to make the extortion not work anymore!

 

The victim blaming has gone out of hand, because we don't upload and give in to the demands of the entitled, they steal, and the best way to combat the theft, id to give in to the entitled demands. That is so stupid and pansy ass waste *sigh* I'd give you the full monty but then someone would have to shut down the thread. Listen, use google, check "Appeasement WWII" see how well this has worked before, and how stupid it is to do.

 

Not to mention you are now saying "WORK HARDER MA'S BEFORE THEY STEAL YOUR STUFF" except last I checked, dogtooth and unoctium have been playing the "When was our mods stolen today" game, not IF, but WHEN. the time they are taking to fight theft is probably 5-1 over the time they get to mod. This is a great brave new world. I love how the onus of responsibility and workload in ANYONE'S FLIPPING MIND is on the victim to do more to prevent theft, not the stupid company hosting.

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