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Broadsider to act like The Striker?


MCChase

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Does anyone have an idea of a good place to start on this one?

 

I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode.

 

Any chance this can be done by a bit of work in the creation kit?

 

Many thanks,

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Does anyone have an idea of a good place to start on this one?

 

I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode.

 

Any chance this can be done by a bit of work in the creation kit?

 

Many thanks,

Yes, it's not that hard. Go to the broadsider projectile, disable the explosion and enable the option that lets you pick up projectiles. There may be other steps, but you can figure it out.

Edited by noahdvs
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Does anyone have an idea of a good place to start on this one?

 

I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode.

 

Any chance this can be done by a bit of work in the creation kit?

 

Many thanks,

Yes, it's not that hard. Go to the broadsider projectile, disable the explosion and enable the option that lets you pick up projectiles. There may be other steps, but you can figure it out.

 

 

Cool, sounds pretty simple! Forgive me, other than a few textures and things over the years I'm not much of a modder.

 

Will simply enabling the option to pick up projectiles make them behave as an object? As in bounce off the target after impact?

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Does anyone have an idea of a good place to start on this one?

 

I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode.

 

Any chance this can be done by a bit of work in the creation kit?

 

Many thanks,

Yes, it's not that hard. Go to the broadsider projectile, disable the explosion and enable the option that lets you pick up projectiles. There may be other steps, but you can figure it out.

 

 

Cool, sounds pretty simple! Forgive me, other than a few textures and things over the years I'm not much of a modder.

 

Will simply enabling the option to pick up projectiles make them behave as an object? As in bounce off the target after impact?

 

Probably not, but they might already bounce off of things without the explosion. You could always look at the striker projectile and just use most of the same settings on the broadsider projectile.

Edited by noahdvs
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