MCChase Posted June 14, 2016 Share Posted June 14, 2016 Does anyone have an idea of a good place to start on this one? I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode. Any chance this can be done by a bit of work in the creation kit? Many thanks, Link to comment Share on other sites More sharing options...
noahdvs Posted June 14, 2016 Share Posted June 14, 2016 (edited) Does anyone have an idea of a good place to start on this one? I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode. Any chance this can be done by a bit of work in the creation kit? Many thanks,Yes, it's not that hard. Go to the broadsider projectile, disable the explosion and enable the option that lets you pick up projectiles. There may be other steps, but you can figure it out. Edited June 14, 2016 by noahdvs Link to comment Share on other sites More sharing options...
MCChase Posted June 14, 2016 Author Share Posted June 14, 2016 Does anyone have an idea of a good place to start on this one? I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode. Any chance this can be done by a bit of work in the creation kit? Many thanks,Yes, it's not that hard. Go to the broadsider projectile, disable the explosion and enable the option that lets you pick up projectiles. There may be other steps, but you can figure it out. Cool, sounds pretty simple! Forgive me, other than a few textures and things over the years I'm not much of a modder. Will simply enabling the option to pick up projectiles make them behave as an object? As in bounce off the target after impact? Link to comment Share on other sites More sharing options...
noahdvs Posted June 14, 2016 Share Posted June 14, 2016 (edited) Does anyone have an idea of a good place to start on this one? I would like to make the Broadsider cannonballs act much like The Striker's projectiles; as in, bounce off enemies, be retrievable, and not explode. Any chance this can be done by a bit of work in the creation kit? Many thanks,Yes, it's not that hard. Go to the broadsider projectile, disable the explosion and enable the option that lets you pick up projectiles. There may be other steps, but you can figure it out. Cool, sounds pretty simple! Forgive me, other than a few textures and things over the years I'm not much of a modder. Will simply enabling the option to pick up projectiles make them behave as an object? As in bounce off the target after impact? Probably not, but they might already bounce off of things without the explosion. You could always look at the striker projectile and just use most of the same settings on the broadsider projectile. Edited June 14, 2016 by noahdvs Link to comment Share on other sites More sharing options...
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