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Literally, what is the point of SSE


Cowgoesmoo3

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Welp I apologize for the useless use of "literally" in the title but I can't change it.

 

This new SSE is just Skyrim.. but it looks better.

 

I seriously don't understand.

I really don't see the point. Our ENB and 4K mods are BETTER than this SSE. Our modders do better work and make better textures...

 

The only advantage I see is that it's x64... but then again it's not like our skyrim really isn't already amazing.

 

 

 

.____________________.

 

 

Unless this new SSE is Skyrim as we know it, and allows us to mod Skyrim as we like, then there's otherwise literally no reason to move on. Not all old mods will be carried on over by modders who are done with modding. Skyrim is the most modded game in history. The number of mods we have is incredible.... and a massive portion could be incompatible with SSE. If that's the case... I further don't see the point moving to SSE. It's only good for my XO or PS4... where you can't mod... yet.

 

Thoughts?

I feel like I must be missing something since from a NMM user's perspective.... it makes NO sense. I could just get ENB and 4K mods... which not only may look better but could suit my tastes better but will at least preserve compatibility....

Edited by Cowgoesmoo3
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My guess is that they are years away from developing a new engine for their games. Thus to bring in some cash in the meantime they are rereleasing preexisting titles. I wouldn't mind so much if they were including a bit of new content instead of just a graphics update.
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I remember an experienced modder posted on a different thread that that our mods and 4k mods can't be as good as SSE will be. Then again, I'm merely repeating what another said, not really having much knowledge on the subject myself.

Edited by Draconzis
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Not everyone is as much into modding as we are :) So far what we seen on remastered skyrim it looks worse than our modded games, yes.

However building on the remastered version might give some great improvement.

The remastered version looks decent, imagine experienced and creative modders to enhance this.

It also might be nice for console players.

 

I have a lot of mixed feelings on this new version. from controversy to the point where I ask myself, why?

But thinking about it some more, it can actually be nice. Got to give it some time, see how things turn out. See how well and honest Bethesda is to this modding community before it's actual release, see what's new and how it turns out.. And pray to the nine divines they don't mess it up / hurt this community (Nexus) too badly.

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Yet another person who needs to be educated. First ENB cannot compete with SSE. It cannot duplicate the effects SSE is capable of. This is due to DX 9 limitations. SSE will be using DX 11. Now you can argue all you want that enb looks better in DX 9 skyrim. However if you stop to think, what if ENB is used on this new version? That opens the door to larger possibilities. Next is x64. Because of limitations on windows 10 and i think this affects windows 8, skyrim cannot exceed like 4gb of memory, even with enboost. Now with the x64 this allows the memory limit to be expanded to like 20gb or more. Saw a comment about fallout 4 limited to 20gb i think. This also allows even more mods that can take advantage of this expansion, with more creativity. Thirdly, they likely mainly only did a PC remaster in order for modders to be able to build mods for the console versions as you need the PC version in order to make them. Finally its free for PC if you already own Legendary or Skyrim+all dlc on steam. so why the hell not lol.

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Yet another person who needs to be educated. First ENB cannot compete with SSE. It cannot duplicate the effects SSE is capable of. This is due to DX 9 limitations. SSE will be using DX 11. Now you can argue all you want that enb looks better in DX 9 skyrim. However if you stop to think, what if ENB is used on this new version? That opens the door to larger possibilities. Next is x64. Because of limitations on windows 10 and i think this affects windows 8, skyrim cannot exceed like 4gb of memory, even with enboost. Now with the x64 this allows the memory limit to be expanded to like 20gb or more. Saw a comment about fallout 4 limited to 20gb i think. This also allows even more mods that can take advantage of this expansion, with more creativity. Thirdly, they likely mainly only did a PC remaster in order for modders to be able to build mods for the console versions as you need the PC version in order to make them. Finally its free for PC if you already own Legendary or Skyrim+all dlc on steam. so why the hell not lol.

That's interesting. I didn't know that. However, there's a few things

 

Not everyone owns legendary or skyrim and all its DLC.

 

Not all mods will be moved up to SSE.

What advantage of x64 is so great? Isn't what we already have amazing? This is the most-modded games in history. There's only downhill from here if we move onwards. Splitting the modder base will likely evolve into really just ending the modding grace period we have had for many years.

 

Furthermore, if what I've heard is true, the new SSE has limitations imposed by Bethesda. If this is true, SSE isn't as appealing as it is.

 

I think people should be careful and intelligent about moving into SSE and taking people with them. The mods in SSE will be inherently limited.

 

First ENB cannot compete with SSE

 

I looked at SSE. I think our ENB's still look better. I show people pictures of Skyrim with mods and they have a hard time telling if it's real life or not. That's an incredible thing. By this scale, SSE offers little in an advantages vs. disadvantages chart.

 

The greatest thing you're mentioned so far is our limitations to 4GB. That's about it. But then again, the people with the most expensive computers have been the ones running the game with a million mods and doing well with it. We've come up with memory patches and solutions.

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I forgot to include that it has been confirmed by Bethesda that mods should "basically work". So this implies that anything relying on skse and etc will need to be updated or w8 for skse, etc to be updated. But the rest should work. So the mod base wont necessarily be divided other than mods being made just for console if that's what the mod author decides to do. You seem to overlook the statement I mentioned about the possibility of ENB on SSE which would lead to SSE looking even better than what you can currently do in DX 9. I already stated that the memory patches do not work on Windows 10 as stated by enb dev. I am unsure if this also occurs on Windows 8. So x64 is very important for the modding community. I would recheck your facts about people not owning all the dlc.The majority of people do. This is clearly implied by the fact that USLEEP and the new USMP patches only support skyrim with all dlc now. Also a bunch of other mods require dlc. If you don't own them then pick them up now or doing the summer sale. it will still be cheaper than paying full price for sse. Though tbf there has been no mention of a cutoff date before you no longer receive the sse for free if you don't own legendary or game with all dlc before then. DX 11 has proven to give games on dx 9 a fps boost as well. Also since its on FO4 engine then its more optimized for multicore which is good for current amd users.

Edited by Shurtugal08
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Yet another person who needs to be educated. First ENB cannot compete with SSE. It cannot duplicate the effects SSE is capable of. This is due to DX 9 limitations. SSE will be using DX 11. Now you can argue all you want that enb looks better in DX 9 skyrim. However if you stop to think, what if ENB is used on this new version? That opens the door to larger possibilities. Next is x64. Because of limitations on windows 10 and i think this affects windows 8, skyrim cannot exceed like 4gb of memory, even with enboost. Now with the x64 this allows the memory limit to be expanded to like 20gb or more. Saw a comment about fallout 4 limited to 20gb i think. This also allows even more mods that can take advantage of this expansion, with more creativity. Thirdly, they likely mainly only did a PC remaster in order for modders to be able to build mods for the console versions as you need the PC version in order to make them. Finally its free for PC if you already own Legendary or Skyrim+all dlc on steam. so why the hell not lol.

That's interesting. I didn't know that. However, there's a few things

 

Not everyone owns legendary or skyrim and all its DLC.

 

Not all mods will be moved up to SSE.

What advantage of x64 is so great? Isn't what we already have amazing? This is the most-modded games in history. There's only downhill from here if we move onwards. Splitting the modder base will likely evolve into really just ending the modding grace period we have had for many years.

 

Furthermore, if what I've heard is true, the new SSE has limitations imposed by Bethesda. If this is true, SSE isn't as appealing as it is.

 

I think people should be careful and intelligent about moving into SSE and taking people with them. The mods in SSE will be inherently limited.

 

First ENB cannot compete with SSE

 

I looked at SSE. I think our ENB's still look better. I show people pictures of Skyrim with mods and they have a hard time telling if it's real life or not. That's an incredible thing. By this scale, SSE offers little in an advantages vs. disadvantages chart.

 

The greatest thing you're mentioned so far is our limitations to 4GB. That's about it. But then again, the people with the most expensive computers have been the ones running the game with a million mods and doing well with it. We've come up with memory patches and solutions.

 

A few things:

 

-The game has been out for almost 5 years now, and the Legendary edition has been on sale numerous times throughout the years. At this point in the games life, there are few logical justifications as to why you or anyone else would not have them, unless your or whomever has financial troubles that are so excruciatingly unbearable that you/they cannot afford to spend a single cent on anything else. But then again, if you/they have a PC that allows Skyrim to run an ENB that people "have a hard time telling if it's real life or not", then this should be a non-issue. Unless you have some vendetta against the individual content of the DLC's (like some had for Hearthfire), in which case you/they are only limiting yourselves, especially since this upgrade will be free.

 

-Certainly yes, any mod that is based off of skse, or another similar framework that injects code into the game engine, however, it has been more or less "confirmed" that mods from the current edition will work with the latter edition as well:

 

https://twitter.com/DCDeacon/status/742204161823899648

 

Sure, you will be able to still enjoy mods on the old architecture, however some of the most popular Skyrim mods are actually memory management fixes, such as Safety Load, Crash Fixes, SSME (deprecated because of skse) and even, of course, your beloved ENB. And quite frankly, people should stop talking about how this will "split the modding community". The community isn't as tightly knit as you may think, and we are actually quite small compared to other games. And before anyone mentions paid modding, be aware that they have existed for years in various forms.

 

-Another point: The Re-mastered Edition may in fact revive modding, at least until the next Elder Scrolls game is released, by expanding a whole new user base to modding, even if it may be in a limited form. And if the game is being upgraded to 64-bit, the Creation Kit is as well. Many of the problems with the Creation Kit stem from poor memory optimization and resource management, which causes many crashes for an obscure amount of reasons. A 64-bit architecture will help alleviate this, so many people who "rage-quit" modding due to the fickle nature of the Creation Kit may in fact try there hand at it once more.

 

-SSE has limitations on consoles and that is to be expected, otherwise they'd be able to flood the console mod network with sex mods of all sorts. The Nexus and any other third-party content hosting websites will not be affected by this. Many limitations on the PC version of Skyrim have already been removed, case in point is skse. So you can expect the same for SSE, I do not understand what isn't appealing about any of this. The only limiting factor in regards to current mods on SSE is skse.

 

-You compared a 20 second demo video to current ENB technology? Firstly, the main issue with ENB is that, because of its implementation (Due to the current limitations of the DX9), it is very hackish, and becomes very detrimental to game performance. Some may say "Well, I have SLI GTX 1080's so performance isn't an issue for me", but what you fail to realize is that you shouldn't have to throw more expensive hardware at a software issue. Default Skyrim? Most computers can run it without issue. ENB? I've seen people say they get their fps halved, and on fairly excellent hardware too, and that is simply because ENB effects were never intended for current Skyrim.

 

-With some of these effect natively built into the game itself, performance becomes more of an non-issue. Now I do not know the system requirements of the game, but considering recent games like Doom only require a single 670 minimum, most people should be fine. Plus, an ENB for SSE will be able to utilize more advanced effects, thanks to DX11 being used instead of DX9. I literally have know clue as to what you mean by "advantages vs disadvantages chart". The only one I can see anyone actually complaining about is console mods, and that's not even necessarily an issue for us.

 

-And finally to close it all off, no person is going to be able to run a perfect game with a million mods and ENB. And quite frankly, if you spend thousands of dollars on a computer to mod a game and expect it to run flawlessly? Well..I won't tell you how to spend your money, but that premise is simply pretentious. Again, you shouldn't have to throw more expensive hardware at a software issue. Anyone with a 980ti, go install K ENB, 4K textures, some gameplay mods and JK City overhauls. Then go on top of Dragonsreach and look down at the city. Almost guarantee no one will run that at perfect framerate. In fact, I have tested it myself. That there is a limitation of Skyrim as it is now, and the Remaster can only improve upon that.

 

So there you go.

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^^ Soooo much this. People bitching about a game that for the majority will be a free upgrade and will be much more capable in terms of modding is rather stupid. Its on DX11 which improves performance as well. They likely fixed some bugs while they were in there, and upgraded textures and effects. I mean who the hell complains about this when its free. So stuff will be broken at first. But this has almost always happened when the game was getting official patches anyways. If you never owned it this whole time then you have no right to b&@*$ to begin with.

Edited by Shurtugal08
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