Xtcent Posted October 28, 2016 Share Posted October 28, 2016 I was REEing about no mods, but they haven't even released the creation kit? RIP Link to comment Share on other sites More sharing options...
Fixadent Posted October 29, 2016 Share Posted October 29, 2016 Can I use racemenu and the presets along with the eyebrow/face/makeup/body/appearance mods? Link to comment Share on other sites More sharing options...
Notanon81 Posted October 29, 2016 Share Posted October 29, 2016 I was REEing about no mods, but they haven't even released the creation kit? RIP I think a handful of developers have early access to it, but it's allegedly going to be released this coming week, provided there aren't further delays. I'm more keen for the newer Creation Kit than anything, have had enough of the current 32-bit one crashing on me left, right and centre that I've halted modding for the time-being. Link to comment Share on other sites More sharing options...
AlienFirefox Posted October 29, 2016 Share Posted October 29, 2016 I think what we need is a pogram that will convert our non skse mods to work with skyrim se. I am just guessing but i don;t think it would be that hard for someone that knows how this stuff works. Link to comment Share on other sites More sharing options...
RetroDaddy Posted October 30, 2016 Share Posted October 30, 2016 mods that use base game items, not relying on BSA files, should work. Most scripted mods that do not rely on SKSE (at the moment) should also work.I have simply placed my(authored) mods in the Skyrim SE data folder and they work without issue. I also use some scripted mods from the original game and they also work without issue. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 30, 2016 Share Posted October 30, 2016 I been brushing on NfSkope skills, I think that gonna be the biggy,(for me) still working the Strips since I can't test if I am doing it right. But it say NiTriShapeData instead of NiTriStripsData. Link to comment Share on other sites More sharing options...
simtam Posted November 1, 2016 Share Posted November 1, 2016 Is it just me that the new Creation Kit is super smooth, fast and responsive compared to the old? Link to comment Share on other sites More sharing options...
genolune Posted November 1, 2016 Share Posted November 1, 2016 Just to echo simtam, in case anyone isn't aware, the Special Edition Creation Kit is out on the Bethesda.net Launcher. I downloaded it earlier today. Link to comment Share on other sites More sharing options...
Banadan Posted November 1, 2016 Share Posted November 1, 2016 New CK is doing something for me what the old one didn't - hogging up memory. I made myself a little personal mod which was linked to all official ESM files (save the update one), basically my mod had some little balancing details in it (like raising the level cap of villagers, always felt silly how player and monsters keep leveling up but hardy people of Skyrim stay at pathetic low levels and thus will just die as soon as someone looks at them in wrong way later in the game) and I had no problems adding all that stuff in original Skyrim and its CK. In new one, it started nicely but then, at some point, started to yell that not enough memory and then crashed. Not an issue with my hardware, but the darn CK is 32-bit and can't handle memory over 4 gigs. I wish I hadn't accidentally deleted my own old mod, now have to put up with this nonsense from this CK and try to restore what I had.. Eh. Anyhoo, hope everyone else has better luck while using it. Link to comment Share on other sites More sharing options...
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