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Dragon City Mod


Triforce1

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Yeah, the instant you have more time, let me know. I could definately use another retexturer. Oh, and got any friends you could 'suade to aide? You know, a landscaper, retexturer, a game develloper, those kind of friends...:D
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Nah sorry, and I will tell you when I have more time, but I'll hang around and give moral support until then!
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Ok ill give it a go but sorry if i cant get results. could you give me a rundown on what you wnat it too look like on the exterior? all so ANY other useful information. O and are you sure that the place you have selected doesn't conflict with any thing?
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This has to be quick, so here goes. That area conflicts with a few simple locations, but where in Tamriel doesn't? I am almost positive that it doesn't conflict with any quests though, and the locations and markers can be moved and relandscaped; of that I am certain. Basically if everything could be relocated to somewhere close by, then everything would be cool there.

 

About the exterior, here's the deal. From the outside, there just needs to be shear cliffs coming up, creating a circular mountain range that is totally unscalable and ridiculously high. Think the more wooded areas of the Jerall mountains. The only way in is to fly. But once over the rim in the inside, you find that the basin is flooded, to a maximum depth of a scale thirty or forty feet. In the middle, there is a small island just big enough to hold the city that perches upon it. From the main gate of this city extends a huge bridge that crosses to the mainland of the crater wall. The wall slopes very gradually in here at these low heights, and all around are farms, wineries, and maybe a hidden cave or two. This is the crater.

 

I have already made the city, and I have an idea for the bridge. Now, if you create all this, how will we put it in my .esp file? I know you can combine them together, but I've already wrecked havoc on the city site trying to do it myself. Howzabout I send you a copy of the .esp to try and make the crater? Good? Okay, PM me on how to get it to you, if you agree.

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This has to be quick, so here goes. That area conflicts with a few simple locations, but where in Tamriel doesn't? I am almost positive that it doesn't conflict with any quests though, and the locations and markers can be moved and relandscaped; of that I am certain. Basically if everything could be relocated to somewhere close by, then everything would be cool there.

 

About the exterior, here's the deal. From the outside, there just needs to be shear cliffs coming up, creating a circular mountain range that is totally unscalable and ridiculously high. Think the more wooded areas of the Jerall mountains. The only way in is to fly. But once over the rim in the inside, you find that the basin is flooded, to a maximum depth of a scale thirty or forty feet. In the middle, there is a small island just big enough to hold the city that perches upon it. From the main gate of this city extends a huge bridge that crosses to the mainland of the crater wall. The wall slopes very gradually in here at these low heights, and all around are farms, wineries, and maybe a hidden cave or two. This is the crater.

 

I have already made the city, and I have an idea for the bridge. Now, if you create all this, how will we put it in my .esp file? I know you can combine them together, but I've already wrecked havoc on the city site trying to do it myself. Howzabout I send you a copy of the .esp to try and make the crater? Good? Okay, PM me on how to get it to you, if you agree.

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Ok.

First off, a flooded crater, impossible. if the crater went down you could but otherwise somehow you will have to make the city a seperate worldspace so that then makes the problem of how you would get there.

Perhaps the crater goes down quite far so the water level already set on the landscape will appl to the crater

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Ok.

First off, a flooded crater, impossible. if the crater went down you could but otherwise somehow you will have to make the city a seperate worldspace so that then makes the problem of how you would get there.

Perhaps the crater goes down quite far so the water level already set on the landscape will appl to the crater

Pretty sure water level can be set on a cell-by-cell basis.

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"Pretty sure" is good only for hyptheses. If you could tell me...actually cazaam, because he is doing the landscaping...then I would be again in your debt. It originally WAS my idea to make the crater lower, just the mountain barrier around it, but I couldn't get it to work. My pathetic skills hindered me, so now it is cazaam's job. Once he's done, I'll take a poll to see who actually wants in on this project, because that is when things will start...happening...:excl:
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