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Dragon City Mod


Triforce1

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Agreed. Now, for a little off-topic bliss (at least for fans of Twilight Princess). I am about to upload my version of Ganondorf's Sword from that game. You know, the one the Sages try to kill him with, but he ends up pulling it out of his chest and weilding as his own? Yeah, that one. Check it out in about ten minutes.

 

 

U should make a statue of the sword and put it in a fighters guild or something in Dragon city

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There was going to be a little Zelda cameo of some type; I just hadn't decided what yet. I may do what you are saying. Perhaps mount it over the door or something.
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No, yeah it would be very cool. Have you downloaded the mod (just checking)? Either way; are you interested in joining the "team"? There is no official list of members yet. I have been kinda slow in creating the city, but it is mostly done. At present, after I am finished with the most basic building stuff, I will send it to armageddon818 and he will add the NPC's and their schedules. Anything after that is wide open. Please?
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That's great news! Now tell me; what are your strengths (within the construction set of with modelling/texturing)? What I need the most are scripters; people who can take an intricate and compelling storyline and turn it into a series of quest lines. If you have played large-scale quest mods such as Kvatch Rebuilt and The Lost Spires, then you know my goal. As ambitious as it is, I think we can pull it off. Everyone starts somewhere.
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Im not a scripter, However i know my way around custom models and textures. I pretty good at putting togather places such as the interior of houses and dungons. I know my way around making world objects in CS. I do have photoshop so i can make textures for pretty much anything you need. Working with scripts and NPC's is not my cup of tea, so i can't help you there, sorry.
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Oh...

 

Well, then, for now you can just provide input and a smiling face.

 

But soon, you will have much to do...

 

Ever tried to make a combination Ayleid / Dwemer dungeon filled with puzzles, all of which can fit into a (in game) fifty foot deep block of stone and earth suspended beneath an area the size (in footprint) of the IC Palace Tower? Didn't think so; so now you can think about it. Or, just wait. It'll be awhile.

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If you'd like to experiment...

 

You can use vanilla ayleid textures and ruin meshes, standard cave interiors, and I've seen a modder's resource for Dwemer ruins on the nexus. If you'll look back a couple pages, the reason for this idea is layed out. For the main mod it is really just a point of interest, but one day i thought it would be cool to make an add-on. This add-on being that excavations in the cave have found plans and parts for Dwemer skyboats. As the Master, you must fund the building of these machines, as well as the construction of a new island housing the harbor and machine shop. You will build the fleet and then be presented with your own. Of course, this is mere wishful thought for the future.

 

Either way, these caverns tie the city into lore and make it seem like its been there for as long as any other Ayleid ruin. Check back a couple of pages like I said, and you'll find the story.

 

EDIT: Well, it turns out that I never wrote that down (at least I couldn't find it again...). So you're just going to have to use your imagination. I have practically the full story set out, but I am hesitant to post it here for fear that someone would steal it and do something with it before I could get this mod out. Maybe once I have released the Beta version of this I will post the story, seeing as the two will be tied together then.

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