Naminea Posted July 5, 2008 Share Posted July 5, 2008 Lol im trying but im have problems with CS so... yeah... ill keep messing with it... Link to comment Share on other sites More sharing options...
dra6o0n Posted July 5, 2008 Share Posted July 5, 2008 Does the problem includes the cs crashing on you? That happens to me alot if i try to use things that are out of my computer's league... Link to comment Share on other sites More sharing options...
Triforce1 Posted July 5, 2008 Author Share Posted July 5, 2008 Oh crap. By the way, don't try to play the game with only the .esm active. It slows it way down and only shows the doors. Strange things happen. Suffice it to say, view what you need to in the CS. In order to play it I have to add the .esp you create from the .esm into the original .esm, then convert that back into an .esp. Sound confusing? It is. But for your purposes it is WAY easier. Link to comment Share on other sites More sharing options...
Naminea Posted July 5, 2008 Share Posted July 5, 2008 Oh crap. By the way, don't try to play the game with only the .esm active. It slows it way down and only shows the doors. Strange things happen. Suffice it to say, view what you need to in the CS. In order to play it I have to add the .esp you create from the .esm into the original .esm, then convert that back into an .esp. Sound confusing? It is. But for your purposes it is WAY easier. it wont load right, until i figure the problem out, you might want someone else to do the interiors for you. Sorry... :( Link to comment Share on other sites More sharing options...
Triforce1 Posted July 5, 2008 Author Share Posted July 5, 2008 You do have version 1.2 of the CS right? And you are loading it by opening the CS, choosing File>Data and checking the Oblivion.esm and the FloatingCity.esm, right? If you don't do it that way, it won't load. Try again that way, and then tell me if it works. Otherwise, I guess I'll have to do them myself. Link to comment Share on other sites More sharing options...
Naminea Posted July 6, 2008 Share Posted July 6, 2008 You do have version 1.2 of the CS right? And you are loading it by opening the CS, choosing File>Data and checking the Oblivion.esm and the FloatingCity.esm, right? If you don't do it that way, it won't load. Try again that way, and then tell me if it works. Otherwise, I guess I'll have to do them myself. what is the name of thje thingy u want me to mess with? i forgot... :closedeyes: Link to comment Share on other sites More sharing options...
Triforce1 Posted July 6, 2008 Author Share Posted July 6, 2008 Hmm? I'm a little confused. What do I want you to mess with? I would like for you to add interors to all of the buildings except the Conservatory. Not really sure what you mean. Of course, my mind tends to cloud over at one in the morning... Link to comment Share on other sites More sharing options...
Naminea Posted July 6, 2008 Share Posted July 6, 2008 Hmm? I'm a little confused. What do I want you to mess with? I would like for you to add interors to all of the buildings except the Conservatory. Not really sure what you mean. Of course, my mind tends to cloud over at one in the morning... give me a list of the names of building in a PM so i know what im working with, lol Link to comment Share on other sites More sharing options...
Triforce1 Posted July 6, 2008 Author Share Posted July 6, 2008 Naminea, I PMed you. I have just finished the Conservatory. It is absolutely beautiful; check it out under User Images. Stuff you can't see but it does have: A fully functioning farm with vegetables and a small vineyard. A large farmhouse. This is where the caretaker (he is a member of the Enchanter's Guild) lives. A filter for the pond. This keeps the rainwater fresh and drinkable by the citizens of the city. The story goes that the original was a Dwemer invention, discoveed and restored. But after a long time, it broke and the Builder's Guild came up with the new one based off of the old. An ingredient garden. Every day one of the Enchanters comes all the way up from their guild hall to pick the ingredients. This works because the caretaker was an Enchanter who moved up there to continue his work. He has "enchanted the dirt to make things grow faster". Surely there is a way to edit how fast the ingredients come back in a given worldspace, right? The player can use the garden too, though. Domesticated wildlife. The citizens rarely see animals besides the dogs some of them have, so the former master had these animals brought up and trained. There will be a wolf family, a boar, and a mountain lion. Currently there is only the boar; his name is Horatio.EDIT: I almost forgot, there will be three deer too. The Great Tree. This massive Ginko tree stands right in the middle of the conservatory. You can see that in the picture of the outside. Soon, there will be a house up there, made to blend into the tree, with a crazy hermit who loves the tree more than anything else. He rarely ever comes down. When he does, it is late at night and only to sprint over to the garden to get food. Hopefully, he will have a funny little miscellaneous quest in the final mod. Well, that's it for the Conservatory. All we need now is a name. Something cool, you know? Any suggestions would be great. Link to comment Share on other sites More sharing options...
Naminea Posted July 6, 2008 Share Posted July 6, 2008 here are some ideas... Garden of Ages Dragon's Fruit The Food Well Mystic Garden Echanted Growth Just acouple ideas... Link to comment Share on other sites More sharing options...
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