Triforce1 Posted July 10, 2008 Author Share Posted July 10, 2008 QQuix, there's your answer! If we can get someone to make the animation, or I attempt to do it myself, then we are golden! Go that route; maybe we could even make animations for a turning wheel! That is the biggest annoyance on that jason1 deal; you just stand there. Yeah, make it a creature. A very strange creature. Wait, that would be ihateregisteringeverywhere's job, huh? Naminea, I apologize for being vague. I should have told you exactly what I wanted, down to the last detail. To be perfectly honest, that is what I would've wanted someone to do for me. Now, if you are still interested in making the interiors for all the buildings, then here's the modus operandi. Go to the CS Wiki; they have some great tutorials as to linking interiors and doors. The first thing I ever did was to do those Beginners Tutorials that guy was making. Just use the search function. Then, once you are comfortable with that (it is crazy easy) tell me. I'll send you the city .esm and furthur instruction. In-depth instruction. :happy: :thanks: Link to comment Share on other sites More sharing options...
Naminea Posted July 10, 2008 Share Posted July 10, 2008 Id love to remake them for you, but im busy. Sorry, if its a quick project i'll help with what i can though! I hate to bail on you like this... Link to comment Share on other sites More sharing options...
Triforce1 Posted July 10, 2008 Author Share Posted July 10, 2008 Well, it you must, you must. i'm afraid that the interiors could get knid of long and invloved, so if you are busy it might be best if I do them anyway. However, should you ever find time, let me know! Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 10, 2008 Share Posted July 10, 2008 Are you sure that if we make the airboat a mount that it will retain it's full colision detection? I wouldn't know, I never actualy tried to jump on a horse to see if I could walk on its back. Also if you indeed do make it a mount, then it won't be able to hold things like doors and suchlike. Or? Link to comment Share on other sites More sharing options...
Triforce1 Posted July 10, 2008 Author Share Posted July 10, 2008 True, but I'm sure we could figure out some sort of work-around. QQuix, any ideas? As far as collision goes, it works just fine. You can jump on a horse, but it isn't flat so you fall off, not through. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 10, 2008 Share Posted July 10, 2008 That just means that the horse havoc hit boxe has a roof shaped top, which should mean that colision detection would work perfectly if you manage to give the airship a propper hit box in nifscope. I also had this strange idea, how's about having the steering wheel work as a mount, the rest would be static that would move and face the same way the "mount" would. The static could be removed and recreated after the player stops steering. You know, it WOULD be strange if the whole ship had a horseshoe icon when you aim at it. Link to comment Share on other sites More sharing options...
Triforce1 Posted July 10, 2008 Author Share Posted July 10, 2008 Indeed it would. I do like your idea, but let us ask QQuix. Would thatbe possible to pull off? Because if so, then that is definately the way to go. Link to comment Share on other sites More sharing options...
tyreil829 Posted July 10, 2008 Share Posted July 10, 2008 why not set a package mate? Jack Sparrow Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 10, 2008 Share Posted July 10, 2008 why not set a package mate?Elaborate Link to comment Share on other sites More sharing options...
tyreil829 Posted July 10, 2008 Share Posted July 10, 2008 put that word into a word i understand mate you will get a long way with it savvy? Jack Sparrow Link to comment Share on other sites More sharing options...
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