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Dragon City Mod


Triforce1

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Need any advice? Got any screenshots to show us(Me)? Also, did you ever consider learning the absolute basics of the construction set?

 

And we had comunism here, not all that funny, and you managed to make a pretty good impression, so.. Besides, it allready stretched several pages.

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The exterior architecture is pretty much finished. Still needs a few changes. A custom mesh for the bridge that has pilons standing in the middle of nothing, custom mashes for the flying islands instead of those not so pretty stone blocks, Some shining lights here and there... That kind of stuff. The interiors are still pretty much untouched, so that's going to take a while.
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Yeah, sorry about that. Actor's instinct, y'know? Anyway.

 

Well, any screenshot I'd show would be sort of humiliating, unless you find blatant NormalMap mistakes and bizarre UV-Mapping impressive. I know the Construction Set pretty well, well enough to balance a set of armour and put it in a shop at a reasonable price. The one thing I'm struggling with is reflective properties, but I'll just figure those out with the wiki, unless you have some sagely advice you'd like to offer.

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Could I get a copy of the mod? I'll see if anyone over my end is able to lend a hand with interiors, myself included. Just need to see the style and quality of your works to set the standard.

 

Triforce has my e-mail but if anyone else needs to send it, PM me so I know who to nod at.

 

From what I understand, the airship is low on the priority list, right?

Or has there actually been good progress on it?

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So you could do some of the interriors as... you know free time chillout in between of free time free work? ;D

 

Err. if you're just retexturing... why then would you have to UVW map anything?

 

As far as the normal mapping goes my magic 8 ball says: "Try again later".

 

And the airship? Well... Ask me in two hours, ok?

 

And you get into the city with a dragon, summoning your first dragon is(will be) part of the main quest.

 

@Reepimeister: Yes, the airship isn't all that high on the priority list, and you're right there's some good progress on the mesh itself, which should be enough for testing purposes. QQuix will probably be able to use it for creating the flying script. So I'm trying to finish that asap.

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