ihateregisteringeverywhere Posted July 28, 2008 Share Posted July 28, 2008 Creating NPC's is called modeling now? Anyway. There are things that need to be modeled post haste - I wouldn't mind someone helping me. As the signature kind of implies. Link to comment Share on other sites More sharing options...
shadowace Posted July 28, 2008 Share Posted July 28, 2008 Umm no, modeling for a game that me and my team are making. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 28, 2008 Share Posted July 28, 2008 I know, but you've said it in a way that implied that it's one and the same thing. Anyway, would you care to create 1 or 2 rather simple meshes? Link to comment Share on other sites More sharing options...
shadowace Posted July 28, 2008 Share Posted July 28, 2008 Depends on what they are. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 28, 2008 Share Posted July 28, 2008 A floating island mesh, grass texture atop, earth texture from the bottom, a few roots/ayleid crystals/rocks sticking out. Should be enough for now if you're up to it. Link to comment Share on other sites More sharing options...
shadowace Posted July 28, 2008 Share Posted July 28, 2008 And the poly limit? Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 28, 2008 Share Posted July 28, 2008 Not sure, but there's going to be plenty of those in game, so try to keep it low. Avoid NURMS and things like that if you may. Link to comment Share on other sites More sharing options...
shadowace Posted July 28, 2008 Share Posted July 28, 2008 I can't do low poly things...lowest poly thing I made was probably a 500 poly beretta. (I'm a perfectionist I like things to look as real and perfect as possible) Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 28, 2008 Share Posted July 28, 2008 Under 1k should perfection itself. My airship's poly count's 15k thus far and still counting. More's ok, I'll aftertouch it myself if it's too high. Link to comment Share on other sites More sharing options...
Triforce1 Posted July 28, 2008 Author Share Posted July 28, 2008 Stay far away from NURBS! We have no need of being mathematically correct: it is a SIN!!! Also, I have facegen and definately plan on making NPC's based on the major modders. Which is most everyone here. And Reepimeister IS in charge of NPC schedules and AI. I will return home this weekend and so can finish interiors then. There aren't that many left, and i will be minimalist so as to finish faster. Then, it is NPC time! Yay! Then i can turn it over to Reepi, then QQuix, and then the mod will be complete!! yahooooo! [overly simplified version so as to make everyone feel better...] Link to comment Share on other sites More sharing options...
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