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Some class,mod,skill,lvl questions


hoi2

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1) wich atributes besides strenght and endurance does a warrior(melee mostly and some magic and ranged attacks for fun but main skill would be melee combat) need mostly?

 

2)wich birth sign is best for a warrior think of astro for 50% magic resist but is a warrior fast and efficent to replinish his magic with those summon tricks or with alcemy to make potions and is it easy to make mana potions? can the game be done easly with another birthsign like thief,mage,warrior? and i heard that astro birth sign can give u trouble because if u dont plan to sleep for level up u cant get mana back or somthing like that i readed not realy understanded why u could not sleep and level for magic?

 

3)wich buf, protect spells does a warrior use most of time in battle or wich do u recomend to use? and does a warrior realy need a major magic skill like destruction ,conjur, alteration, alcemy,restoration and if those skills are not major can i stil train them to use nice buf spells like spelss that make me carry more (burden not sure) or summon powerfull minions or make any potion with alcemy ?

 

 

4)So what does lvl faster major or minor skill? but confused because major skill begin on higher lvl so a major could take longer to level yes?

 

5)Is it worthy to lvl luck 1 point each level?

 

6)i found a plus5always on lvl mod was a bit confused about it so the idea about this mod is to take any 1 or combination major skill and lvl it to 10 and u get a lvl up and u always get plus 5 to a certain atribute so if i take 8 block for edurance and 1 sword for strenght and 1 in marksman for agilty then i get plus 5 to the atributes i mentioned?

 

7)i managed to steal an item on the desk on shop when i look in inventory screen i see a red hand icon on it does it mean its stolen? and how come i cant sell than to anyone in shops?

 

8)Is it easy to reach 100 points in all atributes with level up mod and what level do i need to reach that maximum of 100?

 

9) and finaly does anyone have a good facefile site or lvl1 nice looking males females savegames site because i hate to make a face i always make my femalee loook like a man

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There's more than one way to tackled the warrior classes, but here's at least one way...

 

Besides Strength and Endurance, you might want to think about Speed as a third attribute to focus on. Unless you plan you lots of Fast-Travel or riding on a horse, a Warrior is going to like being able to run along at a good clip.

 

 

 

As to Birthsigns, the Warrior sign is dull. All it gives you is higher starting point for your Strength and Endurance. That doesn't matter— they will end up at 100 sooner or later. Why bother with 'sooner' through the birthsign when you could have had something more interesting instead?

The Atronach sign is interesting: a Warrior doesn't use it for its deep Magicka pool, he uses it for protection against hostile magic. A Warrior with heavy armor is going to reach the 85% armor that's set as the maximum limit within the game, but he'll need some form of protection against magic. Atronach sign goes a long way to do that.

The Lord birthsign is an interesting choice. Sure, you get a curse of 25% Weakness to Fire, but you also get a very powerful healing spell that is not weakened when you wear armor (most normal magic spells lose 5-15% of their power when you cast while wearing armor).

 

 

Remember, armor in the game cannot go higher than a total of 85— don't bother with trying to get any more than that through Shield spells or enchantments.

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As to Birthsigns, the Warrior sign is dull. All it gives you is higher starting point for your Strength and Endurance. That doesn't matter—

Just for the sake of argument, endurance does matter early on since you gain health per level based on what your endurance was. This is in addition to the normal health calculations and isn't retroactive. At any rate, that extra health and carrying weight can help out alot early on, especially if you aren't familiar with the game. Birthsigns really aren too big of a deal really, by the time you're level 5, you can usually use other things to accomplish the same effect. I've taken to just going with a speed boost at the beginning just so that I don't move so damn slow.

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As to Birthsigns, the Warrior sign is dull. All it gives you is higher starting point for your Strength and Endurance. That doesn't matter—

Just for the sake of argument, endurance does matter early on since you gain health per level based on what your endurance was. This is in addition to the normal health calculations and isn't retroactive. ...

I just jotted this out on a Post-It, for all the weight it carries :unsure:

 

Take three characters at Level 1. Player A starts with an Enduro of 45, a Player B at 50, and Player C with 55. Assume that they all undertake hardcore Enduro training with +5 every go 'round.

 

Player A will max out his Endurance at Level 12, so the milestone for all three characters will be Level 12. Ignoring everything but those extra few points of Health gained at every Level-up, Player A gains an additional 80 points of Health after twelve levels.

 

Our Player B, who started out at 50, gets an extra 85 points at Level 12. Player C gets an extra 90 points.

 

So a character who started out with an extra 10 points of Endurance at the start of the game will only have 10 more points of Health against a comparable character who chose something other than Endurance for their starting bonuses. He'll always be one full level-up higher than the other fellow, but only one level.

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