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Crippling limbs - A bodypart question.


ekRapid

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I've been trying to increase chance of crippling limbs. I tried playing with the Health percentages. But I see no difference between lower percentages and higher. What can I do? :-)

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Limbs aren't crippled by chance.

 

They're crippled when they lose all their HP. You can make crippling limbs easier by either increasing the limb damage guns do via magic effect, or lowering their health percentage via body part data.

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Technically, a 1% from a 100 hp target means 1% limb health, correct? I tried before lowering the the limbs to as low as one 1%, but the targets still took a few shots before becoming crippled. Now I am going to test increasing the health % of the other limbs to see if I notice any difference.

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Are you hitting the actual limb when testing?

 

You can't just hit their torso and expect their leg to get crippled ... unless your gun has the kneecapper effect.

 

DOuble check all the values. HP of the target, health percent of the body part, damage of the weapon you're using, any armor the target is wearing. Your target isn't wearing Power Armor right? That works a bit different.

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Yes I am hitting only their limbs. With VATS and without it. I set their limbs health to 1% and their torso and head to 60 and 40. I use an assault rifle of 75 dmg on targets of 150 hp with around 100 armor.

 

No power armor. I am aware power armor is a different race with different bodyparts.

Edited by erezike
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Yes I am hitting only their limbs. With VATS and without it. I set their limbs health to 1% and their torso and head to 60 and 40. I use an assault rifle of 75 dmg on targets of 150 hp with around 100 armor.

 

No power armor. I am aware power armor is a different race with different bodyparts.

well ... first, your assault rifle would be actually doing close to 35 damage due to armor. That being said, those limbs should only have 1.5 HP lol. It should be working. So dig a little deeper then, check all the links. Maybe there's a limit. Try say 5% health percent.

 

The test target you're firing at IS using your modified BodyPartData right? You did save your plugin after editing? You activated the plugin in your load order? Your plugin is the last in your load order?

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Even if there's a limit to the 5% its still should take as long as it takes now. Before I tried 1% I tried 10 and 5,

 

Yes to all questions below.

 

Right now I am playing around with anything related to cripple in setting. so far without success.

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(on a different thread)

Thanks Noah. I tested it a lot before and while it follows the logical assumption. In and out of vats it took more than two shots to cripple.

That's odd. The way I've been using it, it works pretty consistently. If I set the health with the damage multiplier right, I get 1-shot cripples. I used an alien for testing, BTW.

Edited by noahdvs
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