noahdvs Posted June 18, 2016 Share Posted June 18, 2016 (edited) I used human targets, Concord Npcs and raiders. What were your modified setting Noah?Here's an ESP I made with the CK. I gave aliens 100 HP and 1% torso, leg and arm health (left and right). 1 shot removes all body part health from the from those limbs. I also reduced torso and leg damage to 50% to lower the chance of 1-shotting such a weak enemy, but it still functions like it should with 100% damage. I picked aliens because there's only one type of alien.https://drive.google.com/open?id=0BwIHrp471JaZSlhPYWxzMzdMU2s Edited June 18, 2016 by noahdvs Link to comment Share on other sites More sharing options...
ekRapid Posted June 18, 2016 Author Share Posted June 18, 2016 Thank you Noah. I will give it a try. Link to comment Share on other sites More sharing options...
ekRapid Posted June 18, 2016 Author Share Posted June 18, 2016 I tested your mod with and without my mod. with your mod after mine in the load order. I don't know where, but something inside my mod now prevents from fast crippling, while my bodyparts damage multipliers work fine. I can't detect anything suspicious in short changes in the game setting.Anyone have any suggestions?Thanks. Link to comment Share on other sites More sharing options...
noahdvs Posted June 18, 2016 Share Posted June 18, 2016 Are you making the mod with the CK? Are you only editing body part health and damage multipliers? Link to comment Share on other sites More sharing options...
ekRapid Posted June 18, 2016 Author Share Posted June 18, 2016 Only with the Ck, I edited many more parts though.https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1728946Here is the current version I am working on. https://drive.google.com/file/d/0B5heGV94yXh9M2tQTGg4Uk9Bb1E/view?usp=sharing Link to comment Share on other sites More sharing options...
noahdvs Posted June 18, 2016 Share Posted June 18, 2016 Only with the Ck, I edited many more parts though.https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1728946Here is the current version I am working on. https://drive.google.com/file/d/0B5heGV94yXh9M2tQTGg4Uk9Bb1E/view?usp=sharingFrom a brief look at the human body part record in FO4Edit and comparing it to a mod I made with similar edits, I don't see anything unusual. Also looking at the human left leg in the CK, I don't see anything unusual. Are you sure you're doing the calculations correctly? Remember, 0.33 damage with 5% health is equivalent to 15% limb health, but with less damage to the main HP bar. Link to comment Share on other sites More sharing options...
ekRapid Posted June 18, 2016 Author Share Posted June 18, 2016 Yes, that where I'm going. I am using an assault rifle of 75 vs 150 hp targets with around 75 armor. I put there the 5% just to try see if there is a difference between 1% to 5%,I couldn't notice a difference between anything I put there, It takes 3 shots from close range to cripple a target at this point. When I loaded your alien mod, This condition passed on to your mod.When I disabled my mod, your mod worked as intended. My guess is that another value influences the chance to cripple. Link to comment Share on other sites More sharing options...
ekRapid Posted June 18, 2016 Author Share Posted June 18, 2016 I observed, that it doesn't matter how much health the target have. What matter is the damage ratio. the 50% and 33% determines if its 2 or 3 shots before they fall on their knees. Link to comment Share on other sites More sharing options...
noahdvs Posted June 18, 2016 Share Posted June 18, 2016 I observed, that it doesn't matter how much health the target have. What matter is the damage ratio. the 50% and 33% determines if its 2 or 3 shots before they fall on their knees. Keep in mind the difficulty settings you have and armor enemies wear as well. Your damage output could be worse than you think. Link to comment Share on other sites More sharing options...
ekRapid Posted June 19, 2016 Author Share Posted June 19, 2016 Its not related to damage. Something, somewhere in my mod alters the changes to damage limbs. The problem is, it must be the last thing we expect to affect it. My mod sets normal and survival to X1 damage. I always run my game on normal and alter the difficulty to suit my taste through modding. I'll just keep hunting. :-) Link to comment Share on other sites More sharing options...
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