Ghogiel Posted December 2, 2011 Share Posted December 2, 2011 Yeah i'm thinking it's a tick box from what you are saying. What' the story of the new Mopp code.. does the older data from like F3 still work? or are we basically needing mad updates to exporters/nifskope function to convert between? being lazy and don't want to test :biggrin: Link to comment Share on other sites More sharing options...
throttlekitty Posted December 2, 2011 Author Share Posted December 2, 2011 The mopp node is pretty much the same! :D :D CompressedMesh... I dunno. I've never really understood half of what goes on in the havok blocks to know what to expect. Being compressed, that part of the data is a bit beyond me. The source for creating one is part of the havok SDK, so maybe someone with some programming smarts can figure that out. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 3, 2011 Share Posted December 3, 2011 If nifskope could have a function to do the compressed mesh that would be ace. Plenty of things to do before that is important me thinks. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 3, 2011 Share Posted December 3, 2011 Oh anyone seen any NiStencilProperty in the skyrim nifs? If it is used, how is it linked up? like where the alpha property is linked in...? Link to comment Share on other sites More sharing options...
throttlekitty Posted December 3, 2011 Author Share Posted December 3, 2011 Nope, that's in the LightingShaderProperty flags as well. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 3, 2011 Share Posted December 3, 2011 sweet :thumbsup: Link to comment Share on other sites More sharing options...
Ghogiel Posted December 4, 2011 Share Posted December 4, 2011 http://i25.photobucket.com/albums/c85/lego-botz/other/particles1.jpg got particles and animated crap into a weapon today. Pretty much the same thing as F3 for all that. Just a little different but not at all really. All effects possible. Can also be attached to armor. Link to comment Share on other sites More sharing options...
throttlekitty Posted December 4, 2011 Author Share Posted December 4, 2011 Hot.btw there are new particle modifiers as well. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 4, 2011 Share Posted December 4, 2011 I haven't seen anything new, don't remember the LOD modifier, but that is it. What are the new modifiers? Link to comment Share on other sites More sharing options...
throttlekitty Posted December 4, 2011 Author Share Posted December 4, 2011 BSPSysLODModifierBSPSysScaleModifierBSPSysInheritVelocityModifierBSPSysSubTexModifierBSPSysHavokUpdateModifierBSPSysRecycleBoundModifier I'm not sure why ScaleModifier exists, it's been a while since I've last particle'd. BSProceduralLightningController - I don't recall offhand if this one is particle related or not, but it could be very interesting. Haven't gone back to look since the initial decode. Link to comment Share on other sites More sharing options...
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