Ghogiel Posted December 5, 2011 Posted December 5, 2011 Cheers. tbh I am having trouble imagining what some of those are even for. I probably won't ever need them no matter what nutty crap I do.
XunAmarox Posted December 6, 2011 Posted December 6, 2011 Looks like in your latest version BSLightingShaderProperty is no longer present in the Convert menu, and the Property Links (below Dirty Flag) seem to have vanished. :o
throttlekitty Posted December 6, 2011 Author Posted December 6, 2011 (edited) On 12/6/2011 at 4:30 AM, XunAmarox said: Looks like in your latest version BSLightingShaderProperty is no longer present in the Convert menu, and the Property Links (below Dirty Flag) seem to have vanished. :oI didn't know it ever was present in the convert menu. What would you convert to/from?Property links vanishing is interesting. I'n not sure which recent version you're referring to, but you'll need 1.1.1 alpha or higher.https://github.com/amorilia/nifskope/downloads I got started on EffectShaderProperty, if any of you want to take a look.https://github.com/throttlekitty/nifxml/commit/671935bb86436d3b514c34f2e20756d569e5c375 Edited December 6, 2011 by throttlekitty
Ghogiel Posted December 6, 2011 Posted December 6, 2011 On 12/6/2011 at 10:51 AM, throttlekitty said: I didn't know it ever was present in the convert menu. What would you convert to/from? it converts from a BSPPLightingShaderProperty and a BSShaderProperty for me
throttlekitty Posted December 6, 2011 Author Posted December 6, 2011 On 12/6/2011 at 3:13 PM, Ghogiel said: On 12/6/2011 at 10:51 AM, throttlekitty said: I didn't know it ever was present in the convert menu. What would you convert to/from? it converts from a BSPPLightingShaderProperty and a BSShaderProperty for meOhh, right. Not really valid, BSLSP used to inherit from BSSP, but there was nothing in common after the decoding. It inherits from a NiProperty now.
MonsterMonkey Posted December 11, 2011 Posted December 11, 2011 As i see there are some skilled guys here, maybe someone could help me. I'm doin a retexture of the NordPlate armor, so i've rescaled textures ensharped etc, and i created a env map with six pictures of mountain panoramic views, i even redone the env mask by makin a greyscale copy of diffuse textures. So i have all these stuffs and i go in Nifskope happy thinking of what it will show ingame, so i reedit meshes replacing env maps and env masks, and i open the game to see my work. And it's good, it's very impressive th way that reflection marry all details of the cuirass.... but it does it just on the cuirass, no env map on helmett nor gauntlets, boots. I've tried many things without result, maybe someone could help.
Ghogiel Posted December 11, 2011 Posted December 11, 2011 Are you doing everything right? :biggrin: At a guess I think the shader block must be incorrectly set up.
throttlekitty Posted December 11, 2011 Author Posted December 11, 2011 w00tArbitrary bones on weapons works, as do lag bones. :DI have a seizure-inducing dagger of fire, trails, animated whatsits, and that new procedural lightning node.I should add some water while i'm at it.
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