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throttlekitty

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  On 12/3/2011 at 2:02 AM, Ghogiel said:

Oh anyone seen any NiStencilProperty in the skyrim nifs? If it is used, how is it linked up? like where the alpha property is linked in...?

 

  On 12/3/2011 at 2:13 AM, throttlekitty said:

Nope, that's in the LightingShaderProperty flags as well.

 

finally managed to bring my custom armor in game, but i kinda confuse how to set NiStencilProperty in the shader flags.

 

shader flags also looks weird, if i click it theres no other option at all (everything just blank), theres only one with checklist but with no flag name..

 

a little help...

thanks

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  On 1/11/2012 at 12:43 PM, Ghogiel said:

it's in shader flags 2. you want SF_Double_Sided. If you are not seeing a random looking string of numbers then you should update nifskope....

 

oh god, thats why i dont find the shader flag 2, i'm still using 1.1.0 rc1 afraid updating nifskope will break something..

 

finally just fired up the newest 1.1.0 rc4 now i can see the shader flag 2 and many new settings..

 

thanks very much ghogiel... :wink:

Edited by ebony_ivory
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Nifskope 1.1.0 RC5

changes since 1.1.0-RC5:
* Fix: .kf attaching for 10.0.1.0 - renaming the fields in "nif.xml" works as well
* Fix: double_sided rendering issue
* Add: SF_Double_Sided handling for "BSEffectShaderProperty"
* Fix #3468080: property "paste" now works for non-NiProperty blocks
* Fix #3471254: temporary set global template for some properties
* Fix: rendering of double-sided + alpha unsorted triangles issue
* Add: "BSEffectShaderProperty" - initial support
* Add: unknown properties are now reported by the property factory

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I found a small bug in RC5's nif.xml some of you might be interested in, it's an easy fix. Right now, not all values for LightingShaderProperty>Shader Flags 2 are visible, and flags 9/13 will end up checked by default when using the dropdown. Can't unselect one of them, only both.

 

Line 4467 of nif.xml:

<option value="432713" name="SF_13"></option>

should be

<option value="13" name="SF_13"></option>

 

Also, shader flag 8 is interesting, not sure what to call it. The model acts as a pass-through for shadow rendering but not receive. Kind of like a window, but only for shadows, kind of trippy. Gives me some devious ideas for a maze scene.

Edited by throttlekitty
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml

https://github.com/throttlekitty/nifxml/commit/bc9973217af9f15d2eebff5a0871b298fd7de686

 

I worked my nif.xml away from Amorilia's alpha build, and worked towards corwin's release candidate builds, this should fill out some better descriptions and help solve a few more of the "Link points to wrong type" errors you may have with RC4/5.

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