throttlekitty Posted November 20, 2011 Author Share Posted November 20, 2011 Initial decode done! All files are loadable in NifSkope now.Most all the new data is 'Unknown' for now, and there's areas that are certainly not correct. Next step would be to change values and load the game, see what happens. Here's to hoping the Creation Kit still has the scene graph viewer, that would make life much easier. Link to comment Share on other sites More sharing options...
TwiggySkyrim Posted November 20, 2011 Share Posted November 20, 2011 Great news :D I had a go with one of your new XML files earlier, got a lot further than before. Link to comment Share on other sites More sharing options...
Thor925 Posted November 20, 2011 Share Posted November 20, 2011 @ throttlekitty, Thanks a lot for your time and efforts! :)Waiting patiently for a blender import/export script and a guide for idiots. ;p There seems to be a lot of armors with overlapping sections on UVW maps so it limits what you can retexture. There shouldn't be any overlapping UV's. The default textures would clip.If they do, due to having multiple layers, then the UV's could be split up using a 3D program.If you tell me which nif you want to work on, i could take a look and give you the split UV's for it. Link to comment Share on other sites More sharing options...
trissy Posted November 20, 2011 Share Posted November 20, 2011 Throttle Kitty, Can I also add my thanks for the digital spellunking you are doing :) What would be nice is the Construction set being able to import and export Nif and Obj models, or at least, some plugin hackery thereof. *sigh* Link to comment Share on other sites More sharing options...
throttlekitty Posted November 22, 2011 Author Share Posted November 22, 2011 BBL PLAYING SKYRIM ps, 2pac4eva has a working tutorial for skinned meshes via Blender/NifSkope linked over at the NifTools forum. NSFW images/ads so I won't link it here. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 22, 2011 Share Posted November 22, 2011 I just checked out 2pac4eva's method and it's a bit different than mine. I've been obj importing over and copying the skin partition over separately and just linking it up. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 22, 2011 Share Posted November 22, 2011 (edited) Yup other work flow is better than mine: Mini tut: 1: Delete all the crap in the skeleton.nif that isn't F3 stuff, I just wiped those 2 trees at the bottom, leaving the regular skeleton data and the bones themselves. Change user versions 1&2 to 11 and 34. save. 2: Import into max. Make outfit. skin. add dismember. Export as a F3 nif. 3: Open in nifskope. In this order: In the Nitrishape block details change the num of properities to 0. THEN change the user versions from F3 to Skyrim versions. 4: Open a skyrim nif, copy branch your NitriShape and paste into the root node. steal one of the shader blocks and hook it up to your nitrishape in property link 1. change Unknown Short 1 to 0. change anything in the BSDismemberSkinInstance partitions to match what ever it is.. or not. 5: Profit. http://www.skyrimnexus.com/imageshare/images/209926-1321960294.jpg I did it slightly differently than that, I actually unlinked the dismember block from my nitrishape before pasting, pasted it separtely, and linked it back up on the other side. Now I THINK you can actually just export from max and just fiddle with the data in nifskope and no need to copy pasta anything, the only thing that is goofy is the BSLightingShaderProperty, which is the only thing I really needed to use from a vaniila nif. Edited November 22, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
OminousVoice Posted November 22, 2011 Share Posted November 22, 2011 Right now I'm having a bit of trouble with nifskope. I'm currently doing a few retextures for stuff that I plan to add via the CK. The textures are done, but I'd like to view them on the models in nifskope. I *think* I'm using throttlekitty's latest xml, not sure though. I've set the version to 20.2.0.7. The models load fine but I can't get the textures to show. I don't know if it's that the texture renderer isn't sorted yet, or just me doing it wrong. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 22, 2011 Share Posted November 22, 2011 Nifskope won't view texture on skyrim nifs yet.. Link to comment Share on other sites More sharing options...
OminousVoice Posted November 22, 2011 Share Posted November 22, 2011 Nifskope won't view texture on skyrim nifs yet.. Thanks. Good to know it's not just me. Link to comment Share on other sites More sharing options...
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