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Greygarden happiness decreasing


Stargazer09

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I liked the logic behind your idea of putting in beds for the Handys since the game counts them as people, so I stuck the beds in a building but after 3 game days the happiness went down from 69% to 67%.

I omitted to mention that I didn't have any shops here as it was a low level priority for me (the settlement that is ) so I put in two Tier 3 shops, a Restaurant and a Clinic. The last time I looked happiness was up to 72%. I also have a working BYOP shower and a toilet plus one of those awful pink snorty things.

 

 

Which doesn't seem to come into the equation in any case. I leave a lot of settlements, the ones that don't show potential for development, pretty much in their vanilla state without recruiting or sending people there, or building anything besides defenses, for that matter.

 

Red Rocket just contains Preston, since I wanted to get rid of him, and a provisioner. And yet it's in the 80ies region of happiness.

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I liked the logic behind your idea of putting in beds for the Handys since the game counts them as people, so I stuck the beds in a building but after 3 game days the happiness went down from 69% to 67%.

I omitted to mention that I didn't have any shops here as it was a low level priority for me (the settlement that is ) so I put in two Tier 3 shops, a Restaurant and a Clinic. The last time I looked happiness was up to 72%. I also have a working BYOP shower and a toilet plus one of those awful pink snorty things.

 

 

Which doesn't seem to come into the equation in any case. I leave a lot of settlements, the ones that don't show potential for development, pretty much in their vanilla state without recruiting or sending people there, or building anything besides defenses, for that matter.

 

Red Rocket just contains Preston, since I wanted to get rid of him, and a provisioner. And yet it's in the 80ies region of happiness.

 

I have found that fewer settlers seems to make it easier to get happiness moving in an upward direction. I have one settlement which I created as sort of a home base. That settlement has only 3 settlers (one to tend bar, one to man the artillery and one to harvest Mutfruit), Cait and the Shaun synth. Happiness there hangs about 98% and has hit 100% a couple of times.

 

Hmmmm. I may have figured to get Starlight off of 12%. Off to test. "I'll be back".

Edited by RattleAndGrind
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I liked the logic behind your idea of putting in beds for the Handys since the game counts them as people, so I stuck the beds in a building but after 3 game days the happiness went down from 69% to 67%.

I omitted to mention that I didn't have any shops here as it was a low level priority for me (the settlement that is ) so I put in two Tier 3 shops, a Restaurant and a Clinic. The last time I looked happiness was up to 72%. I also have a working BYOP shower and a toilet plus one of those awful pink snorty things.

 

Which doesn't seem to come into the equation in any case. I leave a lot of settlements, the ones that don't show potential for development, pretty much in their vanilla state without recruiting or sending people there, or building anything besides defenses, for that matter.

 

Red Rocket just contains Preston, since I wanted to get rid of him, and a provisioner. And yet it's in the 80ies region of happiness.

I have found that fewer settlers seems to make it easier to get happiness moving in an upward direction. I have one settlement which I created as sort of a home base. That settlement has only 3 settlers (one to tend bar, one to man the artillery and one to harvest Mutfruit), Cait and the Shaun synth. Happiness there hangs about 98% and has hit 100% a couple of times.

 

Hmmmm. I may have figured to get Starlight off of 12%. Off to test. "I'll be back".

Starlight has always been mid to high 80's for me. There is some kind of attack which comes regularly from the west side (maybe a bloatfly?) so I have set up laser turrets to destroy it instantly. I have the full range of shops there and the weapons guy for some reason manages to come up with some great stuff - gauss rifles and so on.

One thing I do have at Starlight is a caravan trading post but I don't have one of those at Graygarden. But then I don't have one at Red Rocket and happiness often reaches 90 there.

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And I can't figure out why. At the moment it's at 55 and dropping.

It's inhabited by the original inhabitants and the only new settler I sent there was Jezebel.

There's sufficient food, water and anyway it's connected to my network of supply lines. Only 2 beds, but then robots don't need beds (nor food nor water apparently).

Defence is at about 47.

Any ideas what could be the issue?

 

 

Apparently, if a settlement is purely made up of robots, it's maximum happiness is 50. If you throw some robots into a human settlement they will pull down the happiness overall (not to 50 but they'll lower the average).

According to this....

Edited by Puddycat
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And I can't figure out why. At the moment it's at 55 and dropping.

It's inhabited by the original inhabitants and the only new settler I sent there was Jezebel.

There's sufficient food, water and anyway it's connected to my network of supply lines. Only 2 beds, but then robots don't need beds (nor food nor water apparently).

Defence is at about 47.

Any ideas what could be the issue?

 

 

Apparently, if a settlement is purely made up of robots, it's maximum happiness is 50. If you throw some robots into a human settlement they will pull down the happiness overall (not to 50 but they'll lower the average).

According to this....

 

What a great vid, Puddy! Thanks for sharing! =^[.]^=

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