NexusFiles Posted June 18, 2016 Posted June 18, 2016 Any way to create a scope that you can zoom in and out with?
Paranoidox Posted June 19, 2016 Posted June 19, 2016 (edited) You could probably use F4SE and have a script that changes the FOV when a key is toggled. I'd recommend leveraging the "fov #" console command if there isn't a function for it. I Know there is a way to check what mods are on a gun if you want it to be scope dependent. Edited June 19, 2016 by Paranoidox
maniczombie Posted June 19, 2016 Posted June 19, 2016 You could probably use F4SE and have a script that changes the FOV when a key is toggled. I'd recommend leveraging the "fov #" console command if there isn't a function for it. I Know there is a way to check what mods are on a gun if you want it to be scope dependent. How exactly would you check for mod on a gun?
Ashnal Posted June 19, 2016 Posted June 19, 2016 Check out the Loads of Ammo mod. In addition to switchable ammo types, it also adds switchable scopes ... variable zoom basically.
noahdvs Posted June 20, 2016 Posted June 20, 2016 You could probably use F4SE and have a script that changes the FOV when a key is toggled. I'd recommend leveraging the "fov #" console command if there isn't a function for it. I Know there is a way to check what mods are on a gun if you want it to be scope dependent. How exactly would you check for mod on a gun? I'm not sure how you would check for a mod directly, but I know that a mod can be used to add a keyword and then you can have something check for the keyword.
Ekayne Posted June 15, 2017 Posted June 15, 2017 http://www.nexusmods.com/fallout4/mods/20640/?^This guy is working on somthing? it doesn't have any discrimination against Iron sight zooming though..
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