charwo Posted June 19, 2016 Share Posted June 19, 2016 I don't want to belabor my opinion that Fallout 4 is garbage. It is, but but I can't get a refund, and I'm hoping mods will fix it to some degree. I'm most disappointed that the Resurrection mod has been taken down, I was waiting until it was out of alpha stage to download it, which is never going to happen now.Look, I hated playing Fallout 4 so much I don't even want to touch Far Harbor until I get some decent mods. So with that in mind, and word about the following: Classic Fallout Weapons and/or New Vegas weaponsA Classic Fallout armors modAny overhaul for the main quest.Any quest modsA Resurrection type modA mod that adds more settlements, real settlement, not this build it yourself crap.A vehicle mod that isn't a vertibirdor God help me, an overhaul of Boston to make it more rebuilt ala New VegasAnything ported from/inspired by Skyrim (plants, animals, dual wielding, horse riding) I've already checks the more recently updated files, so I'm not asking about that. Just are there any planned mods I might want to know about to get my hopes up. Link to comment Share on other sites More sharing options...
radiumskull Posted June 19, 2016 Share Posted June 19, 2016 Seems like just playing Skyrim & F:NV would be a lot less trouble and effort. Link to comment Share on other sites More sharing options...
CiderMuffin Posted June 19, 2016 Share Posted June 19, 2016 New vegas wasn't more rebuilt, it was like four buildings that were in better shape but still rotting down. Hell, the Ultra Luxe is missing a huge chuck of it. Plus they only can get to that level because of trade and money they got from tourists and traders in the NCR, without the NCR the strip would've been a rusted and broken down area. Link to comment Share on other sites More sharing options...
charwo Posted June 19, 2016 Author Share Posted June 19, 2016 Seems like just playing Skyrim & F:NV would be a lot less trouble and effort. Agreed. But I didn't spend 90 bucks on Skyrim and New Vegas combined. I've got major buyer's remorse. On the other hand, a good third of the awesomeness of New Vegas is mods, and as far as I'm concerned mods are the only thing that make Fallout 3 playable. I'd like to know any scuttlebutt, but I think I may just have to pack it up for two or three years until the mods make this turkey palatable. Link to comment Share on other sites More sharing options...
bethjunkie Posted June 19, 2016 Share Posted June 19, 2016 Give it a year and you'll be able to make it a different game. Chucksteel has started Beantown Interiors and will be adding to it.Trainwiz is working on Maxwell's World which looks amazing.Something like Resurrection will be along again, hopefully without stolen assets and multiple accounts.Companions are in the works, proper player homes you don't have to build yourself are beginning to be released, settlements should follow.And hey, that Doom-something guy is doing his Mojave Restoration thing. Might want to stick around for that :) Link to comment Share on other sites More sharing options...
zc123 Posted June 19, 2016 Share Posted June 19, 2016 AS Beth said give it a year or so and you will be able to make an entirely different game. There are also several big mods already in the works like http://falloutmagnifico.com/ Lone Star. Link to comment Share on other sites More sharing options...
zanity Posted June 20, 2016 Share Posted June 20, 2016 I don't want to belabor my opinion that Fallout 4 is garbage. It is, but but I can't get a refund, and I'm hoping mods will fix it to some degree. I'm most disappointed that the Resurrection mod has been taken down, I was waiting until it was out of alpha stage to download it, which is never going to happen now.Look, I hated playing Fallout 4 so much I don't even want to touch Far Harbor until I get some decent mods. So with that in mind, and word about the following: Classic Fallout Weapons and/or New Vegas weaponsA Classic Fallout armors modAny overhaul for the main quest.Any quest modsA Resurrection type modA mod that adds more settlements, real settlement, not this build it yourself crap.A vehicle mod that isn't a vertibirdor God help me, an overhaul of Boston to make it more rebuilt ala New VegasAnything ported from/inspired by Skyrim (plants, animals, dual wielding, horse riding) I've already checks the more recently updated files, so I'm not asking about that. Just are there any planned mods I might want to know about to get my hopes up.The Nexus policy of favouring conflict and fame-seeking over co-operation makes many of those mods most unlikely. If Nexus encouraged a STANDARD open-source licence for mods, where derived mods could use other base mods WITHOUT explicit permission (by inheriting the licence, as with all other GROWN-UP free community software development), a lot of stuff would already have been moved to F04 from earlier titles. Ground Vehicles (that move properly) are IMPOSSIBLE because of limitations of the engine. Beth originally wanted them, but even they couldn't find a way. World-changing story mods are IMPOSSIBLE (in practice) because of the settlement system which means mods don't even know what state the game is that is being modded - an inherent weakness of the build-it-yourself idea. For such a mod to work, a player would have to forgo too many vanilla features. Standard problem of data CLASH. And with special-ed Skyrim coming, the renewal of interest in the infinitely stronger world of Skyrim will kill any ambition for ambitious mods in FO4 stone DEAD. The problem with fixing FO4 is that vanilla FO4 is so very, very broken BY DESIGN. A dead world so brain-dead AI seems more 'acceptable'. A dreadfully half-baked 'replicant' concept for the main quest that even Beth couldn't get enthusiastic about. The art is fine (but way too derivative of FO3). The engine a reasonable upgrade over FO3. But the gameplay, story and world-building- unforgiveably lame. Imagine something as 'simple' as a fully-voiced companion (like the dozens that exist for Skyrim). Before FO4 went on sale, Skyrim modders were drooling with anticipation to build such mods for FO4. But what would be the point of going to that effort now? The vanilla game has LOTS of companions, in all shapes and sizes. There isn't a functioning world for NEW companions to exploit and add to, like there is in Skyrim. A 'super' companion in FO4 would achieve nothing, because the base game is that hopeless in storytelling. Again, to 'fix' FO4, modders would need to do MORE work than Beth did in designing the game. Repurpose all the dungeons, redesign all the factions, redo all the AI. Change the main quest- build a much more sophisticated side-quest system. With an OPEN-SOURCE licence commonly applied to most mods, this would be very very difficult. But with the current promotion of the 'self-centred' modder method of development, impossible is the word. Link to comment Share on other sites More sharing options...
AceSevenFive Posted June 20, 2016 Share Posted June 20, 2016 (edited) I don't want to belabor my opinion that Fallout 4 is garbage. It is, but but I can't get a refund, and I'm hoping mods will fix it to some degree. I'm most disappointed that the Resurrection mod has been taken down, I was waiting until it was out of alpha stage to download it, which is never going to happen now.Look, I hated playing Fallout 4 so much I don't even want to touch Far Harbor until I get some decent mods. So with that in mind, and word about the following: Classic Fallout Weapons and/or New Vegas weaponsA Classic Fallout armors modAny overhaul for the main quest.Any quest modsA Resurrection type modA mod that adds more settlements, real settlement, not this build it yourself crap.A vehicle mod that isn't a vertibirdor God help me, an overhaul of Boston to make it more rebuilt ala New VegasAnything ported from/inspired by Skyrim (plants, animals, dual wielding, horse riding) I've already checks the more recently updated files, so I'm not asking about that. Just are there any planned mods I might want to know about to get my hopes up. The Nexus policy of favouring conflict and fame-seeking over co-operation makes many of those mods most unlikely. If Nexus encouraged a STANDARD open-source licence for mods, where derived mods could use other base mods WITHOUT explicit permission (by inheriting the licence, as with all other GROWN-UP free community software development), a lot of stuff would already have been moved to F04 from earlier titles. Ground Vehicles (that move properly) are IMPOSSIBLE because of limitations of the engine. Beth originally wanted them, but even they couldn't find a way. World-changing story mods are IMPOSSIBLE (in practice) because of the settlement system which means mods don't even know what state the game is that is being modded - an inherent weakness of the build-it-yourself idea. For such a mod to work, a player would have to forgo too many vanilla features. Standard problem of data CLASH. And with special-ed Skyrim coming, the renewal of interest in the infinitely stronger world of Skyrim will kill any ambition for ambitious mods in FO4 stone DEAD. The problem with fixing FO4 is that vanilla FO4 is so very, very broken BY DESIGN. A dead world so brain-dead AI seems more 'acceptable'. A dreadfully half-baked 'replicant' concept for the main quest that even Beth couldn't get enthusiastic about. The art is fine (but way too derivative of FO3). The engine a reasonable upgrade over FO3. But the gameplay, story and world-building- unforgiveably lame. Imagine something as 'simple' as a fully-voiced companion (like the dozens that exist for Skyrim). Before FO4 went on sale, Skyrim modders were drooling with anticipation to build such mods for FO4. But what would be the point of going to that effort now? The vanilla game has LOTS of companions, in all shapes and sizes. There isn't a functioning world for NEW companions to exploit and add to, like there is in Skyrim. A 'super' companion in FO4 would achieve nothing, because the base game is that hopeless in storytelling. Again, to 'fix' FO4, modders would need to do MORE work than Beth did in designing the game. Repurpose all the dungeons, redesign all the factions, redo all the AI. Change the main quest- build a much more sophisticated side-quest system. With an OPEN-SOURCE licence commonly applied to most mods, this would be very very difficult. But with the current promotion of the 'self-centred' modder method of development, impossible is the word.With all due respect, you're wrong. Every single one of the mods you claim are impossible are actually quite possible if people put effort into them. The non-inheritance of licenses is to protect Nexus and modders from copyright infringement. Edited June 20, 2016 by AceCarteria Link to comment Share on other sites More sharing options...
xelntchance Posted June 20, 2016 Share Posted June 20, 2016 I played vanilla New vegas for over 500 hours, then I started modding it because I didn't want it to end. I'm over 3500 hrs now I consider that a successful game. Fallout 3 1000 hrs and TTW. As for fallout 4 3 playthroughs vanilla and modded and I feel like I'm done save the DLC that has yet to drop. And I'm not impatient for it at all.Mods have as always given more life to the game, however even mods seem to not be able to surmount the vanilla base. Time, talent and imagination will I am sure improve the game and for that I must whole heartedly thank and encourage the mod community. Link to comment Share on other sites More sharing options...
charwo Posted June 20, 2016 Author Share Posted June 20, 2016 Give it a year and you'll be able to make it a different game. Chucksteel has started Beantown Interiors and will be adding to it.Trainwiz is working on Maxwell's World which looks amazing.Something like Resurrection will be along again, hopefully without stolen assets and multiple accounts.Companions are in the works, proper player homes you don't have to build yourself are beginning to be released, settlements should follow.And hey, that Doom-something guy is doing his Mojave Restoration thing. Might want to stick around for that :smile: That was really helpful. Thank you. What is Mojave Restoration, if you don't mind me asking? Also, I love Metros Alive, and I've only done one quest. Ash's Revenge is the BEST gun ever. As for zanity, I think some of those things would be impossible. But if you've played Metros Alive, you can see how new content can revitalize old, ruins and make them vibrant. In my case, as far as I'm concerned, Metros Alive and DC Subways are the real DC subway system, plus more Ghoul scavengers and more tunnel fights with invading Supermutants. Most of these mods actually do exist in one form or another. CarsXRE (http://www.nexusmods.com/newvegas/mods/49042/?), or my favorite the Hoverboard (http://www.nexusmods.com/newvegas/mods/37083/?) Classic Fallout Weapons both FO3 and New Vegas (http://www.nexusmods.com/newvegas/mods/37002/?) and Resurrection shows the future of green modding, because Vurt's going to make something awesome and even without him, before him there was the BA_Wasteland Restoration (I use both in FO3). Even, for me at least, there's a template for making Boston seem way more civilized: FLVJOD Freeside (http://www.nexusmods.com/newvegas/mods/55951/?). I don't need civilized interiors, except the North Church just a paint job on all the exterior stuff to make it look like there's people, worn looking post war cars and swap out the raiders for hooligans. And of course a mod that completely removes Supermutants from the game: they don't belong in Boston, except Virgil but he's a different case. Then I can head cannon that Piper works out of an old warehouse and Valentine doesn't work in a shithole puke excuse for a town in Fenway. Bethesda half assed everything in this game, especially the concept of Boston as an unnuked city. There was more life in the Pitt than there is in Boston. I think an overhaul for the main quest is probably not going to happen, but I can't be the only person who LOATHES the settlement building and would be happy to be rid of it to get proper settlements, with much needed Side quests that aren't point and shoot. As for the Skyrim remaster, forgive me for being cynical for thinking Beth is is just giving a fresh coat of paint: they can't be doing anything substantial if the old mods are still going to work. And of course I'm hoping for Obsidian to take another crack at Fallout. They know what to do with it. Link to comment Share on other sites More sharing options...
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