LickAndStick Posted November 15, 2011 Share Posted November 15, 2011 (edited) On quick check, I found at least you can adjust HDR settings. EDIT: It's been found that these are reset with loading new areas, so... Edited December 9, 2011 by LickAndStick Link to comment Share on other sites More sharing options...
mrspongeworthy Posted November 15, 2011 Share Posted November 15, 2011 (edited) Thanks for your help. This looks so promising! Can we get an precise example of the syntax to use? Even one example would probably get me to the point where I could figure out the rest. Unfortunately, never having used a php command before in any way, I have no idea what to do with the above information. I tried a couple things, but either got error messages. I was able to get up a list of the settings, but was unable to alter anything. I think we are on to something here! (I'm back playing FNV until we can get this fixed. I just couldn't take adjusting things until I had a reasonably nice scene, then turning around and finding out that some other element or scene looked completely messed up.) Edited November 15, 2011 by Mr_SpongeWorthy Link to comment Share on other sites More sharing options...
ShadowscaleB1980 Posted November 15, 2011 Share Posted November 15, 2011 As a side note, HDR in photography and in games is quite the opposite of each other. I know, and they are both capable of producing horrible results.I did use that HDR tweak - especially the eye adapt, my eyes can adapt to brightness changes faster than that. Link to comment Share on other sites More sharing options...
fleeingfish Posted November 15, 2011 Share Posted November 15, 2011 On quick check, I found at least you can adjust HDR settings.In game, using the console (`). They don't get saved in .ini but I'll get to that. 'php' command shows me these defaults:15 eye adapt (0 = off)1.5 eye adapt strength7 bloom radius.85 bloom threshold4 bloom scale.85 1 target luminance (2 #s)1.5 sunlight scale.12 sky scale you use shp to set these all at once. A simple example that sets eye adapting off and lowers the bloom scale:shp 0 1.5 7 .85 2 .85 1 1.5 .12 Can experiment with these pretty quick, using the arrow keys in the console. Instead of re-typing this stuff every launch, we can use a batch like this:Make a new text file in the game dir (where TESV.exe is), maybe a short name like "h.txt". Put your commands in there. In game console, run it withbat "h.txt"(with quotes). Could have another file with defaults, etc. Ok! Gotta rush, HTH until something better, GL & have fun, seems pretty cool If I wanted to tweak those setting for performance gains, how would I do it. Which way would I take the numbers. Link to comment Share on other sites More sharing options...
Sppedthrill Posted November 16, 2011 Share Posted November 16, 2011 You can turn HDR off in the Skyrimprefs.ini file. The line you want to change to 0 is close to the last lines: bDoHighDynamicRange=0 (1 by default) If you combine that with the line iRadialBlurLevel=1 You should get nice results, with HDR deactivated... Link to comment Share on other sites More sharing options...
mrspongeworthy Posted November 16, 2011 Share Posted November 16, 2011 You can turn HDR off in the Skyrimprefs.ini file. The line you want to change to 0 is close to the last lines: bDoHighDynamicRange=0 (1 by default) If you combine that with the line iRadialBlurLevel=1 You should get nice results, with HDR deactivated... Unfortunately that control is already known not to do anything (it's one of the first things most of us tried). I like the fact that there also appears to be a way to turn off the eye adapt function, which is also astonishingly overdone. If someone would care to give a step-by-step to getting the whole "php" method working, that would be great. Link to comment Share on other sites More sharing options...
fleeingfish Posted November 16, 2011 Share Posted November 16, 2011 Helped a little but as soon as my computer heated up, got laggy again. Thanks...though. Link to comment Share on other sites More sharing options...
Sppedthrill Posted November 16, 2011 Share Posted November 16, 2011 Hmmm, i'm pretty sure both work here... Tested them with different settings from other stuff days now. There is a difference between 1 and 0. The eye adapt one you even can turn off completely to 0, 1 is half, 2 is full... Link to comment Share on other sites More sharing options...
mrspongeworthy Posted November 16, 2011 Share Posted November 16, 2011 (edited) Hmmm, i'm pretty sure both work here... Tested them with different settings from other stuff days now. There is a difference between 1 and 0. The eye adapt one you even can turn off completely to 0, 1 is half, 2 is full... Ok, but HOW are you using those commands? According to "lickandstick" who first posted what looks like an actual solution these are not ini commands. We need to know how to make those commands work at this point, as the instructions were not complete. Edit: Ah ha! I figured it out. Those commands do work when executed from the bat command to bring up a pre-configured text file. However, they reset whenever loading a new area. Additionally, the engine appears to be using the "eye adapt" to manage a lot of the lighting in the game, because turning it off and leaving the other settings at a default doesn't just remove the "too light too dark" problem, but also changes all the colors and luminosity levels in the game. Combined with FXAA and a hotkey to activate the bat command, this might just work out. Edited November 16, 2011 by Mr_SpongeWorthy Link to comment Share on other sites More sharing options...
LickAndStick Posted November 16, 2011 Share Posted November 16, 2011 (edited) Actually I come to like a lot of the HDR... fleeingfish:I doubt there's much performance gain in adjusting the HDR settings I posted... mostly for individual taste.. Maybe the ideal way to change HDR is with the shaders when someone gets to those. update Check out ENBSeries for Skyrim - you can seriously change the graphics - bloom, SSAO, AA, lots..in enbseries.ini could try[EFFECT]EnableBloom=falseEnableAdaptation=falseUseOriginalPostProcessing=falseEnableAmbientOcclusion=false Edited December 9, 2011 by LickAndStick Link to comment Share on other sites More sharing options...
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