noahdvs Posted June 21, 2016 Posted June 21, 2016 On 6/21/2016 at 5:25 PM, BlahBlahDEEBlahBlah said: On 6/21/2016 at 10:21 AM, noahdvs said: You may have to extract it from Fallout4 - Interface.ba2In which case, if you haven't already, do a search for the Bethesda Archive Extractor on the Nexus. Archive2, bundled with the F4CK under \Tools\ works fine too.
ekRapid Posted June 22, 2016 Author Posted June 22, 2016 Thanks, it worked. Now I'm getting hungry. I tried removing enemy health meters and the enemy indicators but they did not seem to affect the outcome in the game. I looked in ormus immersive UI. But couldn't figure out exactly what he changed there.Anyone knows more?
Deleted15964729User Posted June 22, 2016 Posted June 22, 2016 Since you have use ba2 archives I'm not sure how you point the game to use custom swf files on console? Not like you can use material swaps but perhaps it's possible through a plugin?
ekRapid Posted June 22, 2016 Author Posted June 22, 2016 I just uploaded a ba2 file with a customized swf. I'll wait a while to see if people that use console say it worked. But I believe bethesda took care of the issue.
Neanka Posted June 22, 2016 Posted June 22, 2016 On 6/22/2016 at 7:47 AM, erezike said: I just uploaded a ba2 file with a customized swf. I'll wait a while to see if people that use console say it worked. But I believe bethesda took care of the issue. modified swf worked fine on consoles
Deleted15964729User Posted June 22, 2016 Posted June 22, 2016 Interesting! You replace the swf in Fallout 4 - Interface.ba2? I thought that was not possible but probably that meant the larger ba2 archives for textures and meshes etc, and meant possible but not a good practice cos of size. Keep up the good work, I'm sure console users will be thrilled! :)
Neanka Posted June 24, 2016 Posted June 24, 2016 On 6/22/2016 at 8:03 PM, kingtobbe said: Interesting! You replace the swf in Fallout 4 - Interface.ba2? I thought that was not possible but probably that meant the larger ba2 archives for textures and meshes etc, and meant possible but not a good practice cos of size. Keep up the good work, I'm sure console users will be thrilled! :smile:just packed to modname - Main.ba2 and load with modname.esp
ekRapid Posted June 25, 2016 Author Posted June 25, 2016 Anyone have an idea why, swf would work one moment and stop in another?
NorthWolf Posted June 25, 2016 Posted June 25, 2016 On 6/25/2016 at 12:15 AM, erezike said: Anyone have an idea why, swf would work one moment and stop in another? Possibly the recent update?
ekRapid Posted June 25, 2016 Author Posted June 25, 2016 My game started working much slower, I deleted everything and reinstalled. I must have had something else that made them work before, that is now missing. I can't find any useful information about it online.I have a clean install now, I deleted the folder completely in both my games and steam and started from zero. The only did I did was paste my old swf into interface. After than didn't work I extracted a new swf and modified it, still no changes in game.
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