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Modding swf files for consoles.


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You may have to extract it from Fallout4 - Interface.ba2

In which case, if you haven't already, do a search for the Bethesda Archive Extractor on the Nexus.

 

Archive2, bundled with the F4CK under \Tools\ works fine too.

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Thanks, it worked. Now I'm getting hungry. I tried removing enemy health meters and the enemy indicators but they did not seem to affect the outcome in the game. I looked in ormus immersive UI. But couldn't figure out exactly what he changed there.

Anyone knows more?

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I just uploaded a ba2 file with a customized swf. I'll wait a while to see if people that use console say it worked. But I believe bethesda took care of the issue.

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I just uploaded a ba2 file with a customized swf. I'll wait a while to see if people that use console say it worked. But I believe bethesda took care of the issue.

modified swf worked fine on consoles

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Interesting! You replace the swf in Fallout 4 - Interface.ba2? I thought that was not possible but probably that meant the larger ba2 archives for textures and meshes etc, and meant possible but not a good practice cos of size. Keep up the good work, I'm sure console users will be thrilled! :smile:

just packed to modname - Main.ba2 and load with modname.esp

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My game started working much slower, I deleted everything and reinstalled. I must have had something else that made them work before, that is now missing. I can't find any useful information about it online.

I have a clean install now, I deleted the folder completely in both my games and steam and started from zero. The only did I did was paste my old swf into interface. After than didn't work I extracted a new swf and modified it, still no changes in game.

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