Deleted4363562User Posted June 20, 2016 Share Posted June 20, 2016 Does this help avoid disappearing meshes etc? I recently released a Home Plate mod with a few custom meshes and textures, and some people have experienced missing meshes. It seems to only ever be the modded meshes and never anything vanilla that is packed in a BA2. At first, I was thinking this was a game save issue, but now, I'm not too sure. EDIT: FYI, not everyone has this issue. Although...I did while making the mod, but it seemed linked to saves that were conflicting with certain changes I made inside the cell. Link to comment Share on other sites More sharing options...
noahdvs Posted June 20, 2016 Share Posted June 20, 2016 (edited) Do they have these settings in Fallout4Custom.ini?[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= Edited June 20, 2016 by noahdvs Link to comment Share on other sites More sharing options...
Deleted4363562User Posted June 20, 2016 Author Share Posted June 20, 2016 Do they have these settings in Fallout4Custom.ini?[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=Yeah, the one guy is new to Nexus, so yeah, maybe he didn't make those changes. Link to comment Share on other sites More sharing options...
szerlin Posted June 23, 2016 Share Posted June 23, 2016 @Old hand I am one of "those people" who for some reason have problems with mods like yours. I didn't have Fallout4Custom.ini, I had create it - nothing changed. I've made changes to other .inis [i've watched the tutorial on installing mods recommended by nexus], I've tried installing mods manually, via installer, I even reinstalled the game itself - to no avail. I am also trying to find an ansewer to your question :] Link to comment Share on other sites More sharing options...
Deleted4363562User Posted June 23, 2016 Author Share Posted June 23, 2016 @Old hand I am one of "those people" who for some reason have problems with mods like yours. I didn't have Fallout4Custom.ini, I had create it - nothing changed. I've made changes to other .inis [i've watched the tutorial on installing mods recommended by nexus], I've tried installing mods manually, via installer, I even reinstalled the game itself - to no avail. I am also trying to find an ansewer to your question :]Yeah, it's weird. I'm thinking it has something to do with the cell reset issue. It's just odd that it affects some people but not others. There has to be something I can do, I jsut haven't figured it out yet. Link to comment Share on other sites More sharing options...
szerlin Posted June 23, 2016 Share Posted June 23, 2016 (edited) Yeah, it's really weird and annoying, but hey! Some people pack textures and meshes into ba2: https://forums.nexusmods.com/index.php?/topic/4072945-ba2-archives-for-esp/ OK, OK, the author seems to have some problems with making just one ba2, but I finally see a glimmer of hope for my SS - I am trying to change the mesh and texture of my guy from vanilla to EVB - I really hate his dirty underwear. But back on topick - there is a mod on Nexus, called yyyyh.. handsome or hot Hancock, which made Hancock look less like my grandpa and more like the king of zombies. I've downloaded it as loose files from nexus and it didn't work. The author of this mod made version downloadable from bethesda.net and I gave it another try - this time it worked like a charm. You know what we can do? Pack your loose files into ba2, upload it somewhere and I since I am one of those people I could tell you if it works! ++++ Oh, and I am sorry for confusing your name with your rank :] Edited June 23, 2016 by szerlin Link to comment Share on other sites More sharing options...
Deleted4363562User Posted June 23, 2016 Author Share Posted June 23, 2016 Apparently, I need to rebuild the Visibility and Precombined meshes in the CK and add the uvd file it generates to my mod. I'm having a hard time figuring it out though. I can't find any info on how to do this or where exactly these features are within the CK. Link to comment Share on other sites More sharing options...
szerlin Posted June 23, 2016 Share Posted June 23, 2016 Huh... apparently, I need to... I have no idea what I have to do, but I am motivated to do that :]I've been to tutorial section already, and found nothing. My next stop - youtube. Still, when you are done I would be happy to help with testing :] Link to comment Share on other sites More sharing options...
Deleted4363562User Posted June 23, 2016 Author Share Posted June 23, 2016 Huh... apparently, I need to... I have no idea what I have to do, but I am motivated to do that :]I've been to tutorial section already, and found nothing. My next stop - youtube. Still, when you are done I would be happy to help with testing :]Awesome. Good to know. I'll PM you a google drive folder later if I can get this done. Thanks. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted June 24, 2016 Author Share Posted June 24, 2016 Ok, so the issue appears to be with the original vanilla cell. The CK doesn't appear to allow the generation of Precombine Visibility in Home Plate. Period. I hope there is a way around this. Link to comment Share on other sites More sharing options...
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