pra Posted June 23, 2016 Share Posted June 23, 2016 (edited) I was quite disappointed when I found the Nirnroot "Experimental Plant" at the Prydwen. Could someone make the stuff plantable in settlements, and add a cooking recipe for the nirnroot tea the terminal next to it mentioned? It could be a rather good healing item, better than a stimpack, but very addictive. Maybe with some negative effects as well, like -1 to intelligence and/or charisma. Edited June 24, 2016 by pra Link to comment Share on other sites More sharing options...
Jeffman12 Posted June 24, 2016 Share Posted June 24, 2016 Oh, when I read the topic title, I thought you meant like, creating a new plant by attempting to graft or genetically modify it with various attributes, like a custom consumable. Didn't know there was basically nirnroot on the prydwen. Link to comment Share on other sites More sharing options...
pra Posted June 24, 2016 Author Share Posted June 24, 2016 It was my first thought when I've seen the plants. Also, there was a mention of bioluminescence in the terminal. I can't edit the title here, though, so I at least set some tags for clarification Link to comment Share on other sites More sharing options...
Jeffman12 Posted June 24, 2016 Share Posted June 24, 2016 It's kinda sad, this is the sort of easter egg I'd have been excited for when I was a teen, but now I think it's corny that they basically just put it in for shiggles with no real purpose.So, the effects they ascribe to it in FO4 seem to be +10 HP and irritability(Which is a neurological symptom usually accompanied by more severe issues or discomfort)This directly contradicts the Damage Health attribute from Skyrim and ESO.If you want to equate Magic to Radiation, Rad Resistance seems like a good attribute for some special preparations.It's also known for being a component in invisibility potions, so maybe it can be used to enhance stealth boys somehow? Link to comment Share on other sites More sharing options...
pra Posted June 24, 2016 Author Share Posted June 24, 2016 It doesn't have to be 1:1 the same as in TES. But yes, invisibility might work. Far Harbor has food which makes you invisible, too, so...Irritability could be implemented as a malus to charisma and a bonus to your damage (like psycho). Link to comment Share on other sites More sharing options...
Qbert505 Posted July 20, 2016 Share Posted July 20, 2016 But does it make that nirnroot sound? Link to comment Share on other sites More sharing options...
pra Posted July 20, 2016 Author Share Posted July 20, 2016 Nope, but that would be too obvious. But of course, a mod could patch that in simply enough :D Link to comment Share on other sites More sharing options...
LeonShirow Posted July 20, 2016 Share Posted July 20, 2016 I just found an Experimental Plant in Far Harbour, missed them on the Prydwen which is now destroyed. Link to comment Share on other sites More sharing options...
pra Posted May 3, 2017 Author Share Posted May 3, 2017 Someone actually did this!http://www.nexusmods.com/fallout4/mods/23954 Link to comment Share on other sites More sharing options...
RhinoL3 Posted May 6, 2017 Share Posted May 6, 2017 Id like to see the Wild punga fruit from Point lookout too. Link to comment Share on other sites More sharing options...
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