Jump to content

Adding Items Quickly?


An_Omen

Recommended Posts

Hi all!

 

Is there a way to add both items and spells to the player's inventory directly using the CS?

 

I'm after a quicker and simpler method than the find item/spell code (e.g 01000CE6), open wrye bash and lookup the 2 digit numbers that replace the 1 in the mod load order list because I have so many mods running the 1 becomes meaningless.

 

And obviously I don't want to waste time making spell scrolls, putting items in chests and then placing them in the oblivion world, or adding items to NPC's inventories either.

 

I don't know much about scripts but surely there is a method?

 

Any advice gladly received! Thanks

Link to comment
Share on other sites

One of the most common ways is to create a new, start-game enabled quest with the GetIsPlayableRace condition, and attach a script to it.

 

scn GenericQuestScript

Begin GameMode

player.AddWhateverYouWant

StopQuest WhateverYouNamedIt

end

Either that, or if you have a saved game somewhere specific, like within a town, you can usually just place the items in world with the CS. Using a quest script might be a bit faster, but can be a bit hard for some people to get down. Just remember to place the items on the ground (selecting them and hitting f) and to have them somewhere people don't typically walk through, and can easily be found (like near those statues every town has). If you can't get one to work, try the other. Messing around with form IDs in console is not only a bit tricky, but can cause some serious problems if you don't have them right.

Link to comment
Share on other sites

Why do you need to add an item to the PC's inventory via CS?

 

I didn't have it for a while, and i had no problems with going to gamefaqs, checking the AddItem code list, and adding the items to the PC in that way.

Link to comment
Share on other sites

Why do you need to add an item to the PC's inventory via CS?

 

I didn't have it for a while, and i had no problems with going to gamefaqs, checking the AddItem code list, and adding the items to the PC in that way.

However, for MOD(official or unofficial) specific items/spells, you have to find form ID via CS and OBMM(or Wrye Bash)

Link to comment
Share on other sites

Thanks LFact for the editor ID suggestion and thanks LoginToDownload for your script idea. I shall try both and see what becomes more practical for me.

 

As you could have guessed from my original post I am desperate to find ways to speed up my modding. Any short cuts (clean) that are available I would like to utilize so I can get as much work done as I can. As most of you know modding is time consuming and any tricks of the trade out there are very welcome. I love Oblivion (haven't played Morrowind yet - from what I've read it's not as good playability and graphics wise) and have been playing and modding at the same time for over a year and a half now!!

 

On a similar tangent, as Oblivion is so good does anyone out there recommend me try Morrowind complete with all the available mods/tweaks to improve it's gameplay? I am dubious that it won't live up to my expectations. What do you think?

 

And lastly, I love RPG's but especially ones that allow you to view your player in first and third person. I'm not a fan of top down or zoomed out gameplay like the preview videos I've seen of Neverwinter Nights and others. Can anyone recommend a few other Oblivion style games for my Xmas list? Some initial ideas would be some MMP games like WoW but I don't know.

 

suggestions welcome! Thanks

Link to comment
Share on other sites

I would suggest that Morrowind's graphical design is, in fact, BETTER than Oblivion's. Then again, I consider unique and evocative appearance to be more important than polycount, shaders, and other shiny-factors.

 

As for gameplay, I'd say Morrowind's is better, once you have an idea of how it plays. In particular, it helps to have a weapon with you whose skill is one of your majors.

 

 

The one thing from Oblivion that I ended up missing the most was being able to see discovered dungeons on the World Map. An "if-you-can-see-it" selective compass might be bad, but no compass and decent directions is better than psychic knowledge of where your quest target is.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...