TrickyVein Posted June 25, 2016 Share Posted June 25, 2016 (edited) Is it possible to assign a material swap to a reference or whatever will take one through a script and furthermore, in real-time, say if the swap were triggered? I don't know how to use Papyr-latapus, but I wonder if someone who does and who is a bit more familiar with how the engine handles these things could answer: Would the MSWP actually be applied in real time or would the reference need to be redrawn? If a weapon used a material swap would it need to be re-equipped like when applying object modifications in realtime? Edited June 25, 2016 by TrickyVein Link to comment Share on other sites More sharing options...
Thandal Posted June 25, 2016 Share Posted June 25, 2016 (Moved the topic for ya'.) :thumbsup: Link to comment Share on other sites More sharing options...
registrator2000 Posted June 26, 2016 Share Posted June 26, 2016 Now, I don't know the first thing about materials. But I do know you can swap OMODs in real-time. From your (own) post in Has anyone been successful with material swaps of a weapon? where you explain applying material swaps via OMODs, putting two-and-two together, I'd say yes - you can swap materials on an equipped weapon. When you apply an OMOD on a currently equipped, drawn weapon, the behavior is exactly as if the player had swapped weapons via the favorites system. The weapon goes down, then is brought back up with the new OMOD attached. It isn't a sudden 'pop' from old textures to new. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted June 26, 2016 Share Posted June 26, 2016 It's worth noting that using script to add the omod to the item causes the unequip/equip events to trigger. If there are other scripts that react to those events they could have unforeseen effects. Link to comment Share on other sites More sharing options...
TrickyVein Posted June 27, 2016 Author Share Posted June 27, 2016 Well, I'm not interested in applying an object modification to a weapon which adds a keyword which results in a material swap, but more like applying a material swap directly to something, sans the OMOD go-between. If that's possible, and for other things besides weapons, too. It seems to me that something like this could be very useful. Indeed, the wet material which almost every static object has is applied in realtime during a rainy weather event. So there's a lot of potential for creating cool events like this in-game. Link to comment Share on other sites More sharing options...
steve40 Posted June 27, 2016 Share Posted June 27, 2016 Maybe a feature for F4SE to add... Link to comment Share on other sites More sharing options...
Ethreon Posted June 27, 2016 Share Posted June 27, 2016 If this can be done, workshop mods would benefit hugely. Instead of 100 objects for each desired texture we could have 2-3, and less clutter and headaches. Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted June 27, 2016 Share Posted June 27, 2016 If this can be done, workshop mods would benefit hugely. Instead of 100 objects for each desired texture we could have 2-3, and less clutter and headaches. How would you then pick the texture you want? I can't really think of a system that would be more efficient. Link to comment Share on other sites More sharing options...
Ethreon Posted June 27, 2016 Share Posted June 27, 2016 If this can be done, workshop mods would benefit hugely. Instead of 100 objects for each desired texture we could have 2-3, and less clutter and headaches. How would you then pick the texture you want? I can't really think of a system that would be more efficient. Cycle them same way as the cycling lights, except you'd have a material swap triggered via interaction (reserving a key for that would be great, though probably requires F4SE since I don't think papyrus has key press detection). Further improvement for a menu pop-up allowing you to choose the exact material you want. Might not be much better, but definitely better than scrolling thru 100 items that will be in a end user's categories. Link to comment Share on other sites More sharing options...
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