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HELP! Making a mod that makes Automatrons "essential" by default


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I'm working on a mod on Creation Kit that theoretically should make all player-built Automatrons essential by default. Unfortunately, even after play-testing, an Automatron I've built still seems to be able to die (as I shoot it with a shotgun) even though I tagged it as "essential" in GECK. What could I be doing wrong?

 

I also plan on uploading this to Bethesda.net and Nexus once I iron out the wrinkles.

 

EDIT: If I make the Automatron my companion, they become essential, but if I dismiss the Automatron it becomes killable again.

Edited by Valkwerty
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That's not the right Actor. You need to find an Actor called "Workshop Bot" or something to that effect. It's the Actor template which all Automaton bots are based on. If you change that to Essential, then you should get what you want. Though most Workshop Bots require Robot Repair Kits, and I believe Inspirational removes the damage you do to companions.

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I found one named dlc01compworkbenchbot, and it seems to be the right one. Yet, I change it from Essential to Protected, and I can still kill my Automatrons. Trying to figure that Besthesda did to Ada that makes her unkillable.

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  • 1 month later...

I found one named dlc01compworkbenchbot, and it seems to be the right one. Yet, I change it from Essential to Protected, and I can still kill my Automatrons. Trying to figure that Besthesda did to Ada that makes her unkillable.

I check dlc01compworkbenchbot and it already being set as essential and protected, so bump....anyone find a way yet?:(

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As far as I can tell, its a bug in the game engine. (had a bit of experience with that in my Jezebel Comp mod)

 

New build robots will allways be mortal, no matter what actor you edit. However, if you send them on a supply line or use them as a follower at least once, the normal settings kick in and they will be protected.

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