PirateZ86 Posted July 2, 2016 Share Posted July 2, 2016 In response to post #40001115. #40003130 is also a reply to the same post.PirateZ86 wrote: I'm not putting a trust in NMM anymore. A thing so small like steam not detecting me playing Witcher 3 when launched from NMM, didn't get fixed even after like 4 months and you want to add new features , great.FMPhoenixHawk wrote: That's not an NMM thing, as far as I can tell. It's a Steam thing. Steam doesn't detect me playing Fallout 3, even though I've played the entire game twice. But it picks up all my other games (Well, other than Oblivion, but that's because I'm not using the Steam version) without fail.LOL, you are talking about a very different situation. I can completely uninstall steam and launch my game from NMM(works like a crack) but it wont work if I clicked directly on the game.exe file. Link to comment Share on other sites More sharing options...
b3nz3n3 Posted July 2, 2016 Share Posted July 2, 2016 In response to post #39915985. #39917055 is also a reply to the same post.Wolftech wrote: I just want the update mod feature for Fallout 4 fixed... I hate the fact I have to go to each and every mod to check and see if it is updated. kevindad1 wrote: It's not just Fallout 4. It happened to me for New VegasSame here. Fallout 4 and Witcher 3. Link to comment Share on other sites More sharing options...
RUkiddin06 Posted July 2, 2016 Share Posted July 2, 2016 In response to post #39992605. #40015650 is also a reply to the same post.Risakisa wrote: How would profile sharing handle self-made patches (using Wrye Bashed, xEdit, etc.) that are often required for compatibility? I assume we'll need to upload those files ourselves, and then download them as a mod from Nexusmods.What about settings, such as when mods have options when installing, or .ini edits? Can NMM detect exactly what installation options were chosen? Can users choose "pick option A or B here" in their shared profile, regarding which version of a mod to install?How would the shared profile handle versions? Will it download up-to-date versions of every mod, or the exact version specified in the profile? And if that version isn't available, will it warn the users, or download the latest one?When one mod overrides the files from another mod, will the profile/NMM know which files are to be overridden by which files? Will it know the order of installation?I'm skeptical of this claim about "one-click installation". There's far too much variance in mods for things to be that simple (which is why console- & workshop mods won't ever reach the height of nexusmods), unless the tool is incredibly smart and allows for a very complicated, detailed setup by the profile creator.stebo104 wrote: have to make a bashed patch for each profile. My assumption would be that, in reference to profile sharing, it would be as Paul said, a "snapshot". No options during install, it would just load up, like a restore point in windows or any backup for that matter. For some people that will be a con, but those people are probably the ones who would want to completely customize their game to their OWN liking. For others this will be great, as their will be no chance to botch the install. Imagine being able to set up your friends modded game exactly as you have your own, without having to spend 10+ hours doing it? Of course that is just an assumption, and it could very well install each mod on its own, but I feel like that could get very complicated. Link to comment Share on other sites More sharing options...
jennawatson Posted July 2, 2016 Share Posted July 2, 2016 (edited) Why am I happy with NMM? Because I remember when a 30mb game took 3 days to download, and if someone called you, your download would get interrupted and you would have to start the download all over again. (1996) Edited July 2, 2016 by jennawatson Link to comment Share on other sites More sharing options...
JAllin Posted July 2, 2016 Share Posted July 2, 2016 I'm sorry, this is obviously just my opinion, but having used NMM almost from its first beta release, I can't help but feel that it is already perilously too far down the 'bloatware' road. Link to comment Share on other sites More sharing options...
UhuruNUru Posted July 2, 2016 Share Posted July 2, 2016 (edited) In response to post #39999650. Avastgard wrote: I think Mod Organizer is a far better tool than NMM, but if profile sharing really becomes a thing, I would go back to NMM in the blink of an eye.Won't work properly, NMM use of symbiolic links for profiles, meams any 3rd party tool that creates or changes files breaks the entire system.3rd party replaces symlinked file, and link is broken, so that file is removed from that profile and remains in the data folder when you switch, new files are equally outside of the profiles. In both cases they may depend on a specific profiles mods, but are permenant data folder files, unless you manually remove them.Dynamic mods like Bodyslide, FNIS, Bashed Patches, Sky Proc patchers etc. All fail to work with NMM profiles.Switch profiles and anything changed by any 3rd party tool will remain, even though the mods they require may be gone.NMM profiles only work for simplistic modding that only uses NMM to do everything.Ironic that they push profile swapping, given the total unsuitability of the system.Where the one profile user has a problem, is this system is used even if you only use one profile.So the issue remains, it's easy to test, a no mod profile created and used, will show all mod files from any 3rd party tool left behind.A tool like Link Shell extension, shows up Sym and Hard links (Used if all one one drive) and you can clearly see the files left have no links so are not under NMM control.Also MO profiles are text files so easily shared, the only issue is Nexus will not allow MO to auto download the mods, due to valid advertisement / mod author site visit reasons.Mod Picker hit the same roadblock.So unless that won't apply to NMM, (Which will be a much bigger ad revenue loss than MO/Mod Picker combined) you would still need to download all the required mods manually, which MO can also already do now.As for one click installation, not on my game, don't trust MO to do that, and it's much better than NMM. Edited July 2, 2016 by UhuruNUru Link to comment Share on other sites More sharing options...
ZalrokSoulDeath1 Posted July 2, 2016 Share Posted July 2, 2016 Will there be an immersion tab in NMM for Fallout 4 like Skyrim does? Link to comment Share on other sites More sharing options...
Luper7 Posted July 2, 2016 Share Posted July 2, 2016 I cannot download fallout mods, it's only want me to do it manually. can someone help.. Link to comment Share on other sites More sharing options...
djtalks Posted July 3, 2016 Share Posted July 3, 2016 (edited) Tell you Paul these features sound amazing. The profile sharing could be a great leap forward for people making moding guides. The backing up has been a issue I my self have had problems with sense the virt folders started. So I'm super excited to see the back up feature as well. Edited July 3, 2016 by djtalks Link to comment Share on other sites More sharing options...
djtalks Posted July 3, 2016 Share Posted July 3, 2016 In response to post #40057865. djtalks wrote: Tell you Paul these features sound amazing. The profile sharing could be a great leap forward for people making moding guides. The backing up has been a issue I my self have had problems with sense the virt folders started. So I'm super excited to see the back up feature as well.Oh, one feature I didn't see. But they have probly thought of already. Is the way mods are stored. I myself have over 800 mods for skyrim "Digital pacrat I know" so when I started on fallout 4 and some other games I notice I couldn't make folders labled skyrim, fallout, darksoulsthen make folders in them to keep my mods separated. Link to comment Share on other sites More sharing options...
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