DarinNWolf3 Posted September 8, 2016 Share Posted September 8, 2016 (edited) Hay, I'm starting to use the Creation Kit for the first time and following a guide, in hopes to make my standalone follower downloadable. Now I'm okay with everything that involves with what I need (as the guide is help enough) however being new to using CK I'm abit puzzled by something. The saving CK occasionally crashes, this much I know, and I know I should get into the habit of saving, which I do. However there's something about that confuses me. Lets say I use it for the very first time (which is exactly what I'm doing), I follow my guide and start adding texture stuff in the TextureSet tab. Somewhere along the line I save and call it Example.esp. Eventually the thing crashes, but no biggy I saved. I load up everything, including my save, and continue working from when I last saved. Eventually I move on to a different tab, save again and call it Example1.esp and it crashes again. Load up everything, including ONLY Example1.esp and continue from there. Now lets say I wanted to make sure everything in the TextureSet is correct, so I go on that tab and search up the names I gave my stuff to, only to find nothing at all. Eventually I learn that you have to load both Example.esp and Example1.esp to have everything Now with this is mind, is there a way where I can just save and use ONE esp file? And if the answer is no and I continue doing stuff, following my guide and making saves which in turn creates more esp files because of crashes, how will I go about putting it all in a rar file so I can let people use my follower? Do I have to gather up all of my esp files and put them together or...? Edited September 8, 2016 by DarinNWolf3 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 8, 2016 Share Posted September 8, 2016 Hay, I'm starting to use the Creation Kit for the first time and following a guide, in hopes to make my standalone follower downloadable. Now I'm okay with everything that involves with what I need (as the guide is help enough) however being new to using CK I'm abit puzzled by something. The saving CK occasionally crashes, this much I know, and I know I should get into the habit of saving, which I do. However there's something about that confuses me. Lets say I use it for the very first time (which is exactly what I'm doing), I follow my guide and start adding texture stuff in the TextureSet tab. Somewhere along the line I save and call it Example.esp. Eventually the thing crashes, but no biggy I saved. I load up everything, including my save, and continue working from when I last saved. Eventually I move on to a different tab, save again and call it Example1.esp and it crashes again. Load up everything, including ONLY Example1.esp and continue from there. Now lets say I wanted to make sure everything in the TextureSet is correct, so I go on that tab and search up the names I gave my stuff to, only to find nothing at all. Eventually I learn that you have to load both Example.esp and Example1.esp to have everything Now with this is mind, is there a way where I can just save and use ONE esp file? And if the answer is no and I continue doing stuff, following my guide and making saves which in turn creates more esp files because of crashes, how will I go about putting it all in a rar file so I can let people use my follower? Do I have to gather up all of my esp files and put them together or...?You misunderstand something. You do not keep making new ESP files for each session in the Creation Kit. After you have saved your plugin for the first time, any future sessions should follow these steps:1. Open CK2. Open File menu, select Data...Alternatively click the icon with an open folder that when hovered over says "Load Master/Plugin Files"3. In the new window that appears, highlight your plugin and press "Set as Active File"4. Press OK5. Let the CK load up the masters and/or plugins6. Make your changes7. Then when you save it should save over the existing plugin. Link to comment Share on other sites More sharing options...
DarinNWolf3 Posted September 8, 2016 Share Posted September 8, 2016 Hay, I'm starting to use the Creation Kit for the first time and following a guide, in hopes to make my standalone follower downloadable. Now I'm okay with everything that involves with what I need (as the guide is help enough) however being new to using CK I'm abit puzzled by something. The saving CK occasionally crashes, this much I know, and I know I should get into the habit of saving, which I do. However there's something about that confuses me. Lets say I use it for the very first time (which is exactly what I'm doing), I follow my guide and start adding texture stuff in the TextureSet tab. Somewhere along the line I save and call it Example.esp. Eventually the thing crashes, but no biggy I saved. I load up everything, including my save, and continue working from when I last saved. Eventually I move on to a different tab, save again and call it Example1.esp and it crashes again. Load up everything, including ONLY Example1.esp and continue from there. Now lets say I wanted to make sure everything in the TextureSet is correct, so I go on that tab and search up the names I gave my stuff to, only to find nothing at all. Eventually I learn that you have to load both Example.esp and Example1.esp to have everything Now with this is mind, is there a way where I can just save and use ONE esp file? And if the answer is no and I continue doing stuff, following my guide and making saves which in turn creates more esp files because of crashes, how will I go about putting it all in a rar file so I can let people use my follower? Do I have to gather up all of my esp files and put them together or...?Hmm, okay then, but what do I do with the rest of my files? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 8, 2016 Share Posted September 8, 2016 What other files? Textures, meshes, scripts that sort of thing? Or are you referring to the untold number of plugins that you may have created? If the plugins, start over and use just one with the instructions already provided.If the other types of files, decide if you want to provide them loose or in a BSA archive. If BSA archive, follow these instructions: http://www.creationkit.com/index.php?title=Uploading I recommend the Archive.exe option due to the internal CK method sometimes not getting the correct files. Once the BSA is made you can create a 7z, zip or rar file with your ESP and BSA to upload at the Nexus or any other hosting site. See the link for instructions on how to upload to Steam Workshop, if you wish to do that too. If loose, simply create a clean directory outside of the game folder and copy all of your assets including ESP file with their appropriate folder structure. Then pack all that up into a 7z, zip or rar file which you can upload to Nexus or any other hosting site. But, I don't think you can upload loose files to Steam Workshop. Link to comment Share on other sites More sharing options...
DarinNWolf3 Posted September 8, 2016 Share Posted September 8, 2016 Hay, I'm starting to use the Creation Kit for the first time and following a guide, in hopes to make my standalone follower downloadable. Now I'm okay with everything that involves with what I need (as the guide is help enough) however being new to using CK I'm abit puzzled by something. The saving CK occasionally crashes, this much I know, and I know I should get into the habit of saving, which I do. However there's something about that confuses me. Lets say I use it for the very first time (which is exactly what I'm doing), I follow my guide and start adding texture stuff in the TextureSet tab. Somewhere along the line I save and call it Example.esp. Eventually the thing crashes, but no biggy I saved. I load up everything, including my save, and continue working from when I last saved. Eventually I move on to a different tab, save again and call it Example1.esp and it crashes again. Load up everything, including ONLY Example1.esp and continue from there. Now lets say I wanted to make sure everything in the TextureSet is correct, so I go on that tab and search up the names I gave my stuff to, only to find nothing at all. Eventually I learn that you have to load both Example.esp and Example1.esp to have everything Now with this is mind, is there a way where I can just save and use ONE esp file? And if the answer is no and I continue doing stuff, following my guide and making saves which in turn creates more esp files because of crashes, how will I go about putting it all in a rar file so I can let people use my follower? Do I have to gather up all of my esp files and put them together or...?Hmm, okay then, but what do I do with the rest of my files? Okay then, I suppose I'll start over (with the plugins) You can tell I'm a complete newb, which I ask forgiveness for, hah. Link to comment Share on other sites More sharing options...
EliFoxFly Posted September 8, 2016 Share Posted September 8, 2016 Hello all, I've got a question about making a follower. I was thinking I'd like to make a follower based on a TV character, and I want to know if I can use audio files for that character's voice from the show or not. I want to make sure I don't do anything that's not allowed. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 8, 2016 Share Posted September 8, 2016 Hello all, I've got a question about making a follower. I was thinking I'd like to make a follower based on a TV character, and I want to know if I can use audio files for that character's voice from the show or not. I want to make sure I don't do anything that's not allowed.You'd need to ask the moderators about that to be sure. I suspect tho that since most TV shows are protected under copyright that you would need to obtain permission to use their audio. That said, you can do anything you want on your computer for your own personal use. Its when you wish to share it with others that you get into the need for permission for assets that you use. Link to comment Share on other sites More sharing options...
dalsio Posted September 8, 2016 Share Posted September 8, 2016 (edited) Hay, I'm starting to use the Creation Kit for the first time and following a guide, in hopes to make my standalone follower downloadable. Now I'm okay with everything that involves with what I need (as the guide is help enough) however being new to using CK I'm abit puzzled by something. The saving CK occasionally crashes, this much I know, and I know I should get into the habit of saving, which I do. However there's something about that confuses me. Lets say I use it for the very first time (which is exactly what I'm doing), I follow my guide and start adding texture stuff in the TextureSet tab. Somewhere along the line I save and call it Example.esp. Eventually the thing crashes, but no biggy I saved. I load up everything, including my save, and continue working from when I last saved. Eventually I move on to a different tab, save again and call it Example1.esp and it crashes again. Load up everything, including ONLY Example1.esp and continue from there. Now lets say I wanted to make sure everything in the TextureSet is correct, so I go on that tab and search up the names I gave my stuff to, only to find nothing at all. Eventually I learn that you have to load both Example.esp and Example1.esp to have everything Now with this is mind, is there a way where I can just save and use ONE esp file? And if the answer is no and I continue doing stuff, following my guide and making saves which in turn creates more esp files because of crashes, how will I go about putting it all in a rar file so I can let people use my follower? Do I have to gather up all of my esp files and put them together or...? I understand your confusion. Saving in the CK is a bit different than saving in most other programs due to the unique ability of one plugin to become dependent on another (like most of your plugins being dependent on Skyrim.esm, the actual game). Let me try and explain how it works: When loading Skyrim.esm (and any other mods/dlc you might be using), by default you start without an "Active" plugin set. This means that when you make changes to the game, you're making those changes in a new plugin that is yet to be named or saved, regardless of what plugins you have loaded. When you save, it asks you to name your new plugin containing all those changes. It is as this point that the editor (if it does not crash) then automatically makes that plugin your "Active" plugin, so that any further changes you make will be saved to that plugin the next time. However, if the editor crashes and you have to load it up again, it resets to not having an active plugin, making the plugin you saved before the crash just like any other plugin and any changes made are saved in a new one. Next time, when you start the editor back up and are loading plugins, there is a button you can click to set the highlighted plugin as your "Active" plugin. Doing so will cause all changes you make to then be properly saved in that plugin. This means you cannot save the changes to a new plugin while having set an Active plugin and by extension, you are unable to ever load a plugin and save it with a different name in order to make a copy. In order to back-up previous versions of your plugin, you would have to manually copy the plugin in windows (or other OS) and rename it before making any changes to the original. Edited September 8, 2016 by dalsio Link to comment Share on other sites More sharing options...
dalsio Posted September 8, 2016 Share Posted September 8, 2016 Hello all, I've got a question about making a follower. I was thinking I'd like to make a follower based on a TV character, and I want to know if I can use audio files for that character's voice from the show or not. I want to make sure I don't do anything that's not allowed.You'd need to ask the moderators about that to be sure. I suspect tho that since most TV shows are protected under copyright that you would need to obtain permission to use their audio. That said, you can do anything you want on your computer for your own personal use. Its when you wish to share it with others that you get into the need for permission for assets that you use. You can also always post that on a smaller, more obscure website that doesn't care. With the Nexus however, I think that at the end of the day it's always best to check with the moderators just in case. Because of their size, they are a big target for copyright claims. That being said, I think it would depend on what sound clip you're using and how much of it you use. If you're putting large chunks of a single episode, or if there is copyrighted music in it, then that's probably a bad idea. If you're using small clips and especially because it's TV rather than a movie or music, then it's probably safe to use. Still, ask a moderator. Link to comment Share on other sites More sharing options...
DarinNWolf3 Posted September 8, 2016 Share Posted September 8, 2016 (edited) I see, thank you for clarifying that, you and IsharaMeradin Though now I have another question. Is there a place where I can upload my follower so someone could test it and see if it works? Edited September 8, 2016 by DarinNWolf3 Link to comment Share on other sites More sharing options...
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