Jump to content

Combat Zone Restore The Cut Arena.


AtomicFire555

Recommended Posts

mediafire being wierd, wants you to download a zip, but yeah there are replacement pieces that can be used to rebuild the upper part, it would just take a little bit to get it all lined up.

 

I laughed at quick cleanup. Mostly because I'm not that skilled in the Creation Kit to make it a quick cleanup. Kind of nice to see this being a potential thing.

 

heh, I wasn't being to careful while stuffing them into the shack layer, so I probably shifted a few of them out of place, quick as in I didn't care about the pieces I was moving to hide, otherwise I would of been more careful.

If one did rebuild the upper balcony they would need to build the hall and stairs from the side to go up to the upper balcony area, the start of it is there, just caved in first flight of stairs, but sense its a all nice n' lined up cell doing that wouldn't take much time.

 

I may have to poke around more with the combat zone after I finish these other areas up im working on :D, and actually do some serious work in it.

Link to comment
Share on other sites

  • 1 month later...

Reviving this a bit with some info and work I've been doing on this. Also using this as a scratchpad for myself or anyone else that wants to try this in case I just say to heck with it and give up:

-There are actually several characters related to the Combat Zone as a whole that got cut: Patches we know about who was the medic (and still has an available line about him selling weapons), a bartender named Stanley (named in Tommy's cut dialogue), and a character named Junkyard that is part of the Combat Zone dialogue faction, but little else is known about what his whole role was.

-An additional alias, Tweedle, also appears in here and was likely the 'Scene' security guard...really not 100% there, but pasting the two together.

-Additionally, there was a Handler character that would give the player weapons to use before they took the lift up. He still exists as is.

-The folks inside the Combat Zone do have dialogue that isn't purely hostile, recognizing if you're wearing a Vault Suit or Power Armor (they think you're with the Forged) or otherwise just asking which gang you're with in passing.

 

I've actually gotten a bit more done on this end, but I'll be honest this is still a bit of new territory for me. It also seems the actual fight handling isn't in quest CZ (despite the game indicating it), but entirely in the ArenaScript in CZ_Arena, which has more arena functions in place but many disabled. Anyway if folks are still interested in this lemme know.

Link to comment
Share on other sites

Not really. Combat Zone Overhaul actually guts a lot of what is there with original content instead despite claiming to be a restoration mod (a good chunk of that mod is actually to kill the original raiders which kinda defeats the point?). Both the quests CZ and CZ_Arena have full dialogue trees intact for Tommy and the patrons, the main issue is stitching the areas and quests back together so they can actually run properly.

 

The quest played out as follows in the original:

-Enter area, Tommy notices player, excites crowd to have you fight in cage

-Talk to Tommy, he goads you to fight in cage. Say no and he turns the whole place hostile against you

-Accept, and you go down the backstage area to get into the cage and fight Cait.

-Beat Cait, and Tommy asks you to take her with you. Dialogue is completely different from the original clear-raiders-out option.

-Option added to continue fighting in cage.

 

The script controlling the actual fight mechanic is in the CZ_Arena quest. Additionally that quest has a more polished version of the betting and fighting mechanic, albeit with none of the aliases set up. And none of this CZO uses. :3

Link to comment
Share on other sites

Not really. Combat Zone Overhaul actually guts a lot of what is there with original content instead despite claiming to be a restoration mod (a good chunk of that mod is actually to kill the original raiders which kinda defeats the point?). Both the quests CZ and CZ_Arena have full dialogue trees intact for Tommy and the patrons, the main issue is stitching the areas and quests back together so they can actually run properly.

 

The quest played out as follows in the original:

-Enter area, Tommy notices player, excites crowd to have you fight in cage

-Talk to Tommy, he goads you to fight in cage. Say no and he turns the whole place hostile against you

-Accept, and you go down the backstage area to get into the cage and fight Cait.

-Beat Cait, and Tommy asks you to take her with you. Dialogue is completely different from the original clear-raiders-out option.

-Option added to continue fighting in cage.

 

The script controlling the actual fight mechanic is in the CZ_Arena quest. Additionally that quest has a more polished version of the betting and fighting mechanic, albeit with none of the aliases set up. And none of this CZO uses. :3

 

That story sequence is much better than actual game even without the betting and fighting.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...