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MODs Compatibility tracking for June-Patch + SG/DLC


Zyxpsilon

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Here we go again... although my own short list of Mods isn't all that much extensive as some of you play with -- it's no less important to verify if anything got broken by the latest Firaxis Updates.

 

-- Trying to reactivate whichever MODs i felt would most likely be compatible as is. So in order to be thorough, ModOptions.INI file before SG;

 

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----In the XCom2\Mods folder----

[√] ActiveMods=GeoscApps
[√] ActiveMods=LAByrinth (( WE're getting very near to an official Beta release! ))
[√] ActiveMods=qUIck_FIX
[√] ActiveMods=qUIck_FLG + FP2 to FP5
[√] ActiveMods=qUIck_FLO
[√] ActiveMods=qUIck_RCP (( SPARK related icons & Flag along with Lily's Chief-Engineer custom class comin' up soon! ))
[√] ActiveMods=SwappImg

[√] ActiveMods=QuietBradford

---

... [?] ActiveMods=ModConfigMenu (Won't re-activate until they update with planned "Drop-Down components" feature)

-----------------------------------------

 

[Engine.XComModOptions]

 

1 ) ActiveMods=DiverseFacepaints

1 ) ActiveMods=Morearmorcolors
1 ) ActiveMods=Moreskincolors
1 ) ActiveMods=NewHairmod

1 ) ActiveMods=Upcomingeventsinhours
1 ) ActiveMods=MissionTimeRemaining

1 ) ActiveMods=ConfigurableMissionTimers

1 ) ActiveMods=EvacAll (QoL by TrackTwo) ((**Note that a previous "Bug" with VIP-Extraction missions has been released for this!))

1 ) ActiveMods=UpgradeReminder (QoL by TT)

1 ) ActiveMods=FreeCameraRotation

 

... ? ) ActiveMods=BlackmarketUsage (QoL.. informed decisions when you Buy/Sell.. lags terribly -- but who cares!)

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2 ) ActiveMods=LWS_OfficerPack

2 ) ActiveMods=LWS_AlienPack

2 ) ActiveMods=LWS_SMGPack

-------------------

3 ) ActiveMods=MoreSquadSizeUpgrades (Recommended edit to INI .. +TryToFitEveryoneOnSquadSelectScreen=false .. to fix HP/bars)

3 ) ActiveMods=LifetimeStats (..so far, works perfectly fine as is!)

3 ) ActiveMods=AmmoandVestSlotsV2 (( Has been updated twice by Mythrell.. No longer conflicts with "WeaponUpgradeIndicators"! ))

-------------------

4 ) ActiveMods=CostBasedAbilityColors

4 ) ActiveMods=ShowMeThePersonel (Another essential QoL) I can now safely use my custom darkened background for UI clarity.

4 ) ActiveMods=SWRHiddenPotential

4 ) ActiveMods=SWRNotCreatedEqual

4 ) ActiveMods=ShowMeTheSkills (... RoboJumper just released a nice & tight workaround Mod that can hide the new SG/Health bar! Yeah!!)

4 ) ActiveMods=Uniforms (THE mod!!) Updated... in Mid-July, including a LWS compatibility check.

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5 ) ActiveMods=CapnbubsAccessoriesPack (Graphics array heavy burden but it's soooo cool)

5 ) ActiveMods=ProgressiveArmorResistanceOptions (That much variety is sooo cool to have when creating special Characters)

5 ) ActiveMods=ProgressiveArmorLessAnarchy (Bare skins of anything -- that's plain silly IMO)

5 ) ActiveMods=ProgressiveArmorOptions (Really couldn't stand not having the "Staff Underlays" option)

-------------------

6 ) ActiveMods=DarthMaulMod (One single Face paint and you're in Star Wars territory)

6 ) ActiveMods=CovertOpsArmor (Nice gameplay touch of alternate Armor conditions that reminds of FiLP & Shaoji Zhang from EU)

6 ) ActiveMods=MrKXCom1Stuffs (Solid porting of every EU/EW Helmets.. plus his Tier_2+3 Armors)
-------------------

** Since AH got released, i've been adding a few new items to that list..

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3 ) ActiveMods=OverwatchAll (Must have against Rulers)

3 ) ActiveMods=WeaponUpgradeIndicators (Cool tiny colored Revolvers that X-come with a QoL twist)

3 ) ActiveMods=ShowEnemiesonMissionPlanning (All the time.. FTW!)

4 ) ActiveMods=30AbilityIcons (They keep stacking aren't they?)

4 ) ActiveMods=AdditionalProvingGroundEngineer (One more is just enough)

4 ) ActiveMods=LaboratoryReworked (Same rational thinking as above)

4 ) ActiveMods=MakeHealsPersist (What good is a MedKit when it doesn't heal anything)

4 ) ActiveMods=RemoveRageShakingCam (Really sickening UI effect :confused: )

 

... ? ) ActiveMods=CutContentAmmo (Now that AmmoVest is ready.. that's next -- for some more coolish variety)

-------------------

[X] ActiveMods=LOSPreviewAbility (UN-Subscribed)

[X] ActiveMods=LootIndicator (UN-Subscribed)

-------------------

 

With the exact order of the current activation steps taken so far.

Smooth, no bad gameplay effects .. for [√] & #1, #2, #3, #4, #5, #6, ...to.. #?

 

I'll update my progress of re-activations until the whole list is resolved.

 

FINAL Edits (08/07-AM); There you go.. the essentials have been covered. The whole XC2 community of Modders is highly efficient with keeping their stuff up-to-date & has proven to be pretty swift to adapt to SG+Patch, AFAIC. We're just blessed by such competent & dedicated peoples. :cool:

 

:wink:

Edited by Zyxpsilon
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-bg-'s "Wet Work Fix" and ADVENT Avenger's "DLC2 Weapon Range Fixes" are both not needed any more with the June patch. The latter's been removed from the Workshop.

 

Not verified myself but the Empty Names and Longer Names mods both cause crashes since the new patch. krj12 has released an updated Longer Names mod.

 

From comments Show Me The Skills seems to be broken by the new patch.

 

Edit:

Screenshot of the Show Me The Skills problem.

 

You can set in XComUISquadSkills.ini:

STATS_VERTICAL = true;
The stats are then clearly visible. The Perk bar is still obscured by the health bar (?) but you can still mouse over the perks to see what they are. Edited by Dragon32
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^ Yup. Bronzeman Mode is going to get a rewrite to fix some compatibility things as well.

 

Edit for 7/7/2016: Still WIP. Haven't had access to the mod SDK since the DLC release, until today.

 

Edit for 7/11/2016: Bronzeman Mode is now updated for proper DLC UI support. Steam Workshop version is up to date, Nexus version will follow in a few days.

Edited by bunnytrain
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Another one. It's Just A Scratch prevents SPARK units from repairing while stationed in engineering. Also on Reddit.

 

Edited an earlier post with more info on the Show Me The Skills problem.

 

Edit:

The functionality of After Action - Days Wounded is now included in the base game.

 

Edit Edit:

Its Just a Spark, a Shen's Last Gift-compatible version of It's Just a Scratch. Big thanks to Robojumper.

Edited by Dragon32
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