Wolfpyre Posted November 16, 2011 Share Posted November 16, 2011 What are the modders using to mod before the Creation Set is released to mod? Im pretty sure photshop is in there somewhere if not what? Link to comment Share on other sites More sharing options...
velaxun Posted November 16, 2011 Share Posted November 16, 2011 Well, no one has replied to you so I'll toss something in I guess. Keep in mind, I've only just started dabbling in modding myself but I'm getting started. All I've looked at is retexturing at the moment, since I do have SOME experience doing that. After doing some googling I've found that all the games default textures are stored in the .bsa files in the Data folder. More reading revealed that in order to extract the textures from the bsa files I needed to use the FOMM (Fallout Mod Manager) It's available on nexus somewhere. all the textures are .dds files which can be loaded into GIMP or Photoshop with the right plugins. That's about as far as I've gotten though lol so the rest you'll have to figure out on your own for now. Link to comment Share on other sites More sharing options...
Wolfpyre Posted November 16, 2011 Author Share Posted November 16, 2011 kewl thanks for that bit of info and all im looking at doing is some re texturing myself for now Link to comment Share on other sites More sharing options...
JMDUK Posted November 16, 2011 Share Posted November 16, 2011 And if I'm correct, you can download the .DDS plugin on the NVidia website (Used for importing the .DDS extension in to programs mentioned like Photoshop etc..) But yeah, you can also use the Fallout Mod Manager to unpack .BSA files! Link to comment Share on other sites More sharing options...
Wolfpyre Posted November 16, 2011 Author Share Posted November 16, 2011 my next question is there are multiple dds files for one think I.E. armorbodyf_m.dds armorbodyf_n.dds and armorbodyf.dds what one do I mod ore do i do both or all that pertain to that particular peice of armor Link to comment Share on other sites More sharing options...
Wolfpyre Posted November 16, 2011 Author Share Posted November 16, 2011 my next questions is there are mulptiple files for one item I.E. iron/curass_n.dds and iron/curass.dds do i mod both files or just one and if just one wich one? lol yes i am a noob Link to comment Share on other sites More sharing options...
Wolfpyre Posted November 16, 2011 Author Share Posted November 16, 2011 ok as good as I am at photoshop it is obvious i have NO idea what i am doing so I will go back to relieing on others and hoping they will make the mods i would like to see personally that or wait till the tool set comes out and hope i can figure that out Link to comment Share on other sites More sharing options...
Ghogiel Posted November 16, 2011 Share Posted November 16, 2011 (edited) the diffuse map would be the texture.dds, the normal map would be texture_n.dds. The texture_m.dds is a mask texture used to mask areas off from the environment map effect: ie the white areas would be parts that receive the shader effect and the black areas would be the ones masked off, ie you don't want to have a metal effect on the cloth parts of the armor, hence the need for a mask texture. some are also named textureenvmask.dds The actual environment maps are probably in a folder called effects. I assume the gradient folder at a glance... all are square maps, so I guess the shader is using sphere mapping and not cube... :unsure: Edit: scratch that last bit... cube maps are in the cube map folder :facepalm: Edited November 16, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
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